right. my bad for calling them screw ups (my opinion), i guess i was setting the tone there.
then again, "stepping stone for what people were asking" is very vague too. people asked for a lot of stuff, at different levels. so, e.g., if the answer to 'we want conflict' is 'powerplay parallel grind machine' then that's more of an excuse to say 'we listened to you' and squeeze in any random unrelated crap than a stepping stone for what people were asking.
in these last 3-4 years they have made one major fundamental expansion, namely landable planets. this was big, risky, complex, huge work but turned out very well and greatly enhanced the game. it blew our minds (and set the bar very high!). after that they have been trying to steer gameplay towards the shop by providing
their interpretation of these 'social' features with actually very discrete success. these could be considered stepping stones subordinated to monetization (gather people together, make them spend time online). going for consoles is in the same bag, and came as surprise too. other than that, sudden releases of theorycrafted features with little actual experimentation and testing ... result: scenario is gorgeous, gameplay falls apart.
if it weren't for the stellar forge, vehicles and landable planets elite would have, what ... 200 players? it wouldn't even exist. all the other 'gameplay' is shallow (thus intentionally overcomplicated) and disconnected, it's just filler that doesn't stand on his own. do it for a while, it's cool, and then forget about it. which brings us back to the op: ignore most of the junk, do your thing and have fun just flying and driving through this breathtaking galaxy = be happy.
but they knew very well what they wanted to do, it's their doing, i don't recognize player input in any of this.
unless we want to blame the players for sport?