Losing the will (to grind)

Fdev should not listen to the community at all.

You know that circuit where you power a relay through the NC contact of the same relay? BZZZZZZ!!! That's what we have when a community member tells FDev not to listen to the community ;)
 
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You know that circuit where you power a relay through the NC contact of the same relay? BZZZZZZ!!! That's what we have when a community member tells FDev not to listen to the community ;)

Not really is it.
I think the point I'm trying to make has gone over some peoples heads. Maybe if i grind on about it they will get the message. 🙄
 
Complete opposite, people asking for more holome, space legs, bobbleheads and complaining about the bgs being broke are slowly killing the game off. This game could have been the ultimate, if only it went in a different direction that it's found itself in now. Fdev should not listen to the community at all.
Are you presupposing that there’s an ‘ultimate’ which everyone would agree on? Or are you talking about your personal ‘ultimate’ version of the game? How do you know that what you consider to be the ultimate would also be wanted by others? And would that ultimate have ever actually have been made?

(I’m not having a go with those questions by the way. I asked myself basically the same questions a long time ago.)

How are the things you said killing off the game?


  • Spacelegs were an FD proposal. Holome is a stepping stone to that.

  • Bobbleheads are low cost to produce and give a good return, which helps provide FD with the funds and resource to maintain/support the game and to work on more significant things for it.

  • Not sure how complaints about the BGS being broke are killing the game off. How is the issue there not the issues with the BGS?

And what do you actually mean when you say they shouldn’t listen to the community?

Some of the general approach to 3.3 was very good, but the approach that was taken to the BGS changes just wasn’t fit for purpose. FD need to hear about the problems, because that will enable them to see where the approach went wrong and take a better one next time.

Sure, some people go way over the top with it and don’t achieve anything but hostility and toxicity, but that’s just a small number. And ultimately, although the BGS issues don’t significantly effect the game for a (arguably large) portion of the playerbase, they do have a very significant impact on the game for a (pretty dedicated) section of the playerbase and I don’t think it’s very fair to suggest that FD should just ignore that.
 
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Fanbois ruin this game i hope fdev don't listen to them.

no worries, they listen to nobody.

the most glaring screw ups came straight out of the blue: cqc, pp, engineers, holome, multicrew ... not only didn't anyone ever ask for them, they came as complete surprise! surprise! all very exciting ...
 
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no worries, they listen to nobody.

the most glaring screw ups came straight out of the blue: cqc, pp, engineers, holome, multicrew ... not only didn't anyone ever ask for them, they came as complete surprise! surprise! all very exciting ...
I'd be prepared to bet that those are all derivatives of, or stepping stones to, things that people were asking for though, and they're just not in the specific form described in any one single request.
 
I'd be prepared to bet that those are all derivatives of, or stepping stones to, things that people were asking for though, and they're just not in the specific form described in any one single request.
If you want an idea of what the people are asking for: Then look at the Yellow vest movement in France. So many people, asking and wanting so many different things; that there comes a point, where they are in opposition, to each other.
 
I'd be prepared to bet that those are all derivatives of, or stepping stones to, things that people were asking for though, and they're just not in the specific form described in any one single request.
Lol @ "stepping stones". Saddest lamest excuse for bad content executed in a half-cooked way. And not a single stone has ever been stepped on to get to something else. Let's call them what they are: developmental dead ends.
 
Lol @ "stepping stones". Saddest lamest excuse for bad content executed in a half-cooked way. And not a single stone has ever been stepped on to get to something else. Let's call them what they are: developmental dead ends.
Come on, just because the other side of the river hasn’t been reached doesn’t mean that something isn’t a stepping stone. (I wasn’t saying everything was a stepping stone, just to be clear!)

Anyway, let’s look at spacelegs and specifically some of the things that we’re originally touted for spacelegs like walking around and interacting with NPCs and other players inside stations, walking around in ships, boarding and taking over ships.

Call me crazy here, but how are holo-me and multi-crew not stepping stones to that kind of stuff?

Besides, the point wasn’t about how good or useful those things are, it was about whether or not things had been asked for.
 
the point wasn’t about how good or useful those things are, it was about whether or not things had been asked for.

right. my bad for calling them screw ups (my opinion), i guess i was setting the tone there.

then again, "stepping stone for what people were asking" is very vague too. people asked for a lot of stuff, at different levels. so, e.g., if the answer to 'we want conflict' is 'powerplay parallel grind machine' then that's more of an excuse to say 'we listened to you' and squeeze in any random unrelated crap than a stepping stone for what people were asking.

in these last 3-4 years they have made one major fundamental expansion, namely landable planets. this was big, risky, complex, huge work but turned out very well and greatly enhanced the game. it blew our minds (and set the bar very high!). after that they have been trying to steer gameplay towards the shop by providing their interpretation of these 'social' features with actually very discrete success. these could be considered stepping stones subordinated to monetization (gather people together, make them spend time online). going for consoles is in the same bag, and came as surprise too. other than that, sudden releases of theorycrafted features with little actual experimentation and testing ... result: scenario is gorgeous, gameplay falls apart.

if it weren't for the stellar forge, vehicles and landable planets elite would have, what ... 200 players? it wouldn't even exist. all the other 'gameplay' is shallow (thus intentionally overcomplicated) and disconnected, it's just filler that doesn't stand on his own. do it for a while, it's cool, and then forget about it. which brings us back to the op: ignore most of the junk, do your thing and have fun just flying and driving through this breathtaking galaxy = be happy.

but they knew very well what they wanted to do, it's their doing, i don't recognize player input in any of this.

unless we want to blame the players for sport? :D
 
Lol. Another who didn't read the OP - quells suprise.

He was talking about doing the second ram tah mission AND unlocking the guardian stuff at the same time.

I guess you and your mate already did that thought - riiiiight?

No way in hell we will be unlocking the rest. The "gameplay" involved is just too boring to be worth it.
 
I can identify with OP. I need to do some engineering but I'm way low on raw mats atm. The thought of surface prospecting for a few hours just does not sound like fun. I don't ring mine atm so that's not an option I want to embark on yet.

I wish I could just buy the stuff. I get a crick in my neck every time I drive around in an SRV looking for good signals (literally). But ...

GL HF Commanders
 
I can identify with OP. I need to do some engineering but I'm way low on raw mats atm. The thought of surface prospecting for a few hours just does not sound like fun. I don't ring mine atm so that's not an option I want to embark on yet.

I wish I could just buy the stuff. I get a crick in my neck every time I drive around in an SRV looking for good signals (literally). But ...

GL HF Commanders

It would be awesome if Raw Mats were among the Reward options for Missions. Would also be cool if killing Trading ships dropped some. Raw Mats are the only Mat I can't collect during actual gameplay so I occasionally have to burn a few hours in my SRV drinking beer to soothe the boredom and stock up. [down]
 
I can identify with OP. I need to do some engineering but I'm way low on raw mats atm. The thought of surface prospecting for a few hours just does not sound like fun. I don't ring mine atm so that's not an option I want to embark on yet.

I wish I could just buy the stuff. I get a crick in my neck every time I drive around in an SRV looking for good signals (literally). But ...

GL HF Commanders

I know what you mean. I was trying to get ax multis and shields but short on stuff, and the thought of collecting over and over at the ruins made me turn off the game for a few months now and do diy around the house instead. My free time is valuable and doing mindless grind just isn't for me anymore. I might go and destroy people instead for a laugh.
 
Agree. But would you please explain to me why there's no planetary landing training mission ? There is for the SRV, plenty of combat training missions. But for one of the most groundbreaking game functions and arguably one of the most complex- nothing ?! Yea I've sen the youtube vids. But where is the training mission ?

right. my bad for calling them screw ups (my opinion), i guess i was setting the tone there.

then again, "stepping stone for what people were asking" is very vague too. people asked for a lot of stuff, at different levels. so, e.g., if the answer to 'we want conflict' is 'powerplay parallel grind machine' then that's more of an excuse to say 'we listened to you' and squeeze in any random unrelated crap than a stepping stone for what people were asking.

in these last 3-4 years they have made one major fundamental expansion, namely landable planets. this was big, risky, complex, huge work but turned out very well and greatly enhanced the game. it blew our minds (and set the bar very high!). after that they have been trying to steer gameplay towards the shop by providing their interpretation of these 'social' features with actually very discrete success. these could be considered stepping stones subordinated to monetization (gather people together, make them spend time online). going for consoles is in the same bag, and came as surprise too. other than that, sudden releases of theorycrafted features with little actual experimentation and testing ... result: scenario is gorgeous, gameplay falls apart.

if it weren't for the stellar forge, vehicles and landable planets elite would have, what ... 200 players? it wouldn't even exist. all the other 'gameplay' is shallow (thus intentionally overcomplicated) and disconnected, it's just filler that doesn't stand on his own. do it for a while, it's cool, and then forget about it. which brings us back to the op: ignore most of the junk, do your thing and have fun just flying and driving through this breathtaking galaxy = be happy.

but they knew very well what they wanted to do, it's their doing, i don't recognize player input in any of this.

unless we want to blame the players for sport? :D
 
I can identify with OP. I need to do some engineering but I'm way low on raw mats atm. The thought of surface prospecting for a few hours just does not sound like fun. I don't ring mine atm so that's not an option I want to embark on yet.

I wish I could just buy the stuff. I get a crick in my neck every time I drive around in an SRV looking for good signals (literally). But ...

GL HF Commanders

Surface prospecting is no longer the best way. Try geological and biological sites. Gather phloem, seed pods, needle crystals, crystal clusters. NB they take about a week to respawn.
 
And yet, here you are. If this game is not fun, why are you here?

I never said the game wasn't fun, but every so often you sit back and realise how ridiculous some of the time sinks are. For those of you who are interested:
  • Got a Cutter - Didn't see it as grind. Like suggested, I moved into Imperial space (always been an imperial at heart) and just worked missions until I got it
  • Been to Sag A - Love exploring, though not tried it with the new FSS yet. Rode the Neutron highway back because I was bored
  • Went to Heart Nebula - Before Engineers. I did it in a standard, stripped down ASP with barely over 30LY jump range
  • Colonia 3 times - Different routes to explore
  • Been to the Rim - Just carried on from Heart nebula until I reached a point where there were no other stars to get to
  • Unlocked most engineers now appart from the new ones in Colonia

So I'm not stranger to Grind and long strings of boring repetition. However, sometimes the repetition and the fact that so many things are still broken just get to me and it seems so pointless. Why build a mechanic where we have to loot megaships, and then have the canisters get jammed where you can't recover them? Why have so many things that rely on havin to re-log to reset the instance in order to complete the objective?
I love the game, and will probably play it until I physically can't wear the VR rig any more, but I can't abide sloppy, half finished and lazy design, and that sums up so much of what FDev deliver.
 
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