Losing the will (to grind)

Couldn't say it any better. It's the "must" do and have it "now" that kills the game for us but is totally avoidable cause this pressure only exist in our heads. It's this cunning brain worm that's always trying to suggest us to be "efficient". I only wonder how PvPers with their 'pragmatic' approach deal with that. Cause for them it must appear as a hard reality and not just something in their heads.

Yeah, must be a nightmare for the hardcore PvPer.

Which is why i prefer my PvP games to not have any (or very little) PvE component. That way i can get my game on without any extra hassle.
 
progress in this game is always 1 step forward 3 back, chosing to do anything with any efficeiency usually requires the following rationale

*logs on to Elite, hmm i might do (insert activity here) tonight....

  1. My ship is not effective - jumprange / Armour / weapons / speed / cargo whatever
  2. my stored ships are 150LY away... ok
  3. oh dammit i forgot i haven't engineered this ship
  4. Fly to engineers base
  5. oh for god sake i don't have the materials
  6. googles how to get materials
  7. realise there is a better ship to gather these materials more efficiently
  8. Flies back to home base to access shipyard
  9. fiddles with modules for 15 minutes and watches the mind numbing hard point animation for the 16th time
  10. Flies 250LY to destination to gather materials
  11. Materials are 300KLS away just for the giggles of it.... Oh come on!
  12. Thinks for 5 minutes to remember what the hell it was i logged on for
  13. Insert coins into the slot machine of RNG materials
  14. Slot machine takes money and gives out lemons
  15. Repeat a few times
  16. oh this is just ridiculous im going to be miner instead (go back to number 1)
 
Hey, I don't want to offend anyone, it's their choice and play style, but I am a bit worried by the people complaining unlocking an engineer after 4 years of playing the game...

I'm not in the camp of the "don't grind, things will go by themselves" either. Come on, you can unlock every engineer in the Bubble in like 20h of playtime, especially if you are not a beginner!

One the other hand, someone with only 4 Corvettes and a Phantom is bored killing ships in CNBs and thinks to abandon the game?!?

I'm not a white knight by any stretch of the imagination, but, my main complain is that I don't have enough time to do what I want to do in the game. I could spend months just tinkering with ships configuration and engineering, without doing something with those ships (lack of RL time).

Where are those veteran players that did everything (and I mean Everything) in the game, from smuggling in the old days, to exploration, from mining to planetary scans, from A-B-A trading with slaves to rares in 2015? From cut the power to massacre missions? From Salome run to Gnosis fiasco? Thargoids, scouts, PvP, blocade runs, UA bombing? Barnacles, brain trees, alien bases, Guardians? From Robigo to 17 Draconis? From the Formidine Rift to the Beagle Point?

They are the only ones that deserve to be understandably bored, IMHO...
 
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progress in this game is always 1 step forward 3 back, chosing to do anything with any efficeiency usually requires the following rationale

*logs on to Elite, hmm i might do (insert activity here) tonight....

  1. My ship is not effective - jumprange / Armour / weapons / speed / cargo whatever
  2. my stored ships are 150LY away... ok
  3. oh dammit i forgot i haven't engineered this ship
  4. Fly to engineers base
  5. oh for god sake i don't have the materials
  6. googles how to get materials
  7. realise there is a better ship to gather these materials more efficiently
  8. Flies back to home base to access shipyard
  9. fiddles with modules for 15 minutes and watches the mind numbing hard point animation for the 16th time
  10. Flies 250LY to destination to gather materials
  11. Materials are 300KLS away just for the giggles of it.... Oh come on!
  12. Thinks for 5 minutes to remember what the hell it was i logged on for
  13. Insert coins into the slot machine of RNG materials
  14. Slot machine takes money and gives out lemons
  15. Repeat a few times
  16. oh this is just ridiculous im going to be miner instead (go back to number 1)

That's a rather silly way to play. I recommend not doing that.
 
Overwatch FTW :D

My son used to be big into that, although that waned a bit with Fortnite and now Apex Legends. His main problem is there are multiple games he wants to play but just doesn't have the time.

He's away from home for 2 weeks at the moment and then he gets 2 days back then he is off for 3 more weeks, so he's really going to fall behind in his rankings as well. Probably good for him to have a break though.
 
Maybe call the thread "losing the will to solve complex puzzles - stop making me think!" ;)


[haha] "complex problems" [haha]

ED has many great qualities, but game mechanics/mission design is not one of them. Calling the Guardian unlock missions of driving in circles collecting mats for recipes a "complex problem" is qquuiittee the stretch.

I managed to get a mate to try ED and just finished flying along with him to help him get the FSD Booster. Took 3 sessions and he hated it. He was thankful I came and gave him company to alleviate the dull boredom. But hey, I suppose needing distractions from the dullness of the game is a sign of a meaningful and complex puzzle. I will inform him he was mistaking quality game design for boredom. ;-)
 
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[haha] "complex problems" [haha]

ED has many great qualities, but game mechanics/mission design is not one of them. Calling the Guardian unlock missions of driving in circles collecting mats for recipes a "complex problem" is qquuiittee the stretch.

I managed to get a mate to try ED and just finished flying along with him to help him get the FSD Booster. Took 3 sessions and he hated it. He was thankful I came and gave him company to alleviate the dull boredom. But hey, I suppose needing distractions from the dullness of the game is a sign of a meaningful and complex puzzle. I will inform him he was mistaking quality game design for boredom. ;-)
The mission which will net you loads of the Guardian stuff as a by-product is complex, particularly if you don’t follow a guide.

Just going and getting the stuff for the FSD booster isn’t complex, especially if you don’t actually have to work any of it out for yourself because you’re following a guide or someone is helping you.

Did your friend actually do any of the problem part - i.e. working it all out?

And how would you go about having a puzzle that will be challenging yet achievable for most people, but which can’t be shortcut by just following a guide written by people that have already solved it?
 
Once feature of this game sure is the LogOff/Login. Without it, some game mechanics wouldn't work.
Like the CG for collecting cargo pods. Login, collect, log off, repeat until full, drop off, repeat. It's a g log fest.
Same for the guardian blue prints of any kind, barnacles,mega ships...
 
Once feature of this game sure is the LogOff/Login. Without it, some game mechanics wouldn't work.
Like the CG for collecting cargo pods. Login, collect, log off, repeat until full, drop off, repeat. It's a g log fest.
Same for the guardian blue prints of any kind, barnacles,mega ships...

Yes. You are right. But I am having nightmares thinking how it would be without the re-log to refresh the instance... :eek:

Thus said, I wouldn't mind to replace this with something more persistent and fun.
 
We all get bored of grinding, but the answer to the problem isn't reducing the grind, but rather changing how we deal with it. When I'm getting funnelled into grindy gameplay, I'll go to a hazres, or go mining, or exploring, or running missions. Basically do anything else.

I'm always puzzled by people that have a narrow "git er done" focus on playing games like this. I understand being goal driven, but unless you've been diagnosed with a terminal illness - slow down. The faster you get everything done, the faster you have nothing left to do. Be inefficient and have fun. I have tons of stuff left to do in Elite, and I may never finish half of it, but having fun playing is a worthwhile tradeoff.
 
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We all get bored of grinding, but the answer to the problem isn't reducing the grind, but rather changing how we deal with it. When I'm getting funnelled into grindy gameplay, I'll go to a hazres, or go mining, or exploring, or running missions. Basically do anything else.

I'm always puzzled by people that have a narrow "git er done" focus on playing games like this. I understand being goal driven, but unless you've been diagnosed with a terminal illness - slow down. The faster you get everything done, the faster you have nothing left to do. Be inefficient and have fun. I have tons of stuff left to do in Elite, and I may never finish half of it, but having fun playing is a worthwhile tradeoff.

Probably because most have a full time job already.
 
ED has many great qualities, but game mechanics/mission design is not one of them. Calling the Guardian unlock missions of driving in circles collecting mats for recipes a "complex problem" is qquuiittee the stretch.

Lol. Another who didn't read the OP - quells suprise.

He was talking about doing the second ram tah mission AND unlocking the guardian stuff at the same time.

I guess you and your mate already did that thought - riiiiight?
 
Like I said, your world won't implode if you don't finish everything in the game.

Also, do you guys not have phones? There's always Candy Crush.

Still like to achieve thing in game within a reasonable timescale.

Our time is precious we are told.

Fanbois ruin this game i hope fdev don't listen to them.
 
Still like to achieve thing in game within a reasonable timescale.

Our time is precious we are told.

Fanbois ruin this game i hope fdev don't listen to them.
I actually can’t tell if this is satire or not. ‘Game ruined by people liking it’ is like something out of the Daily Mash.
 
I actually can’t tell if this is satire or not. ‘Game ruined by people liking it’ is like something out of the Daily Mash.

Complete opposite, people asking for more holome, space legs, bobbleheads and complaining about the bgs being broke are slowly killing the game off. This game could have been the ultimate, if only it went in a different direction that it's found itself in now. Fdev should not listen to the community at all.
 
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