Meet the Team and Q&A - Sam Denney

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Hi Guys

Thank you so much for your kind wishes, it really means a lot to me that you are all so understanding.

I was hoping to get some posting done this weekend but my heads not quite been there I'm afraid.

Tomorrow I'm back in business and and will be posting tomorrow from ~9pm on until my fingers fall off! [where is it]

Again thanks so much for your support and kindness, you are such a great community and it makes me proud to be a part of it! [yesnod]
we are proud too!
 

Sawyer1

Planet Coaster Ambassador
My deepest sympathies for your loss. It is never easy to lose someone.

Can I just say how proud I am to be part of this community (again), reading this thread is just amazing in the fact of respect and connection we all have. It feels more like friends talking than strangers from all over the world. You all rock and this journey we are all in together is just joyful in everything I read and see. Planet Coaster is so much more than a 'game', we're all a big family from us to everyone involved with the game!

All the information from your answers have been awesome and I can't wait to read more!
 

Sam Denney

Lead Artist
Frontier
Evening all! You guys are crazy [yesnod]

Sorry I'm a little late, the X-Files new season was on and I loved it when I was younger [tongue]

So lets get started! [up]

Oh, and I'll try to not ramble so I can get through as many answers as I can [hehe]
 
Evening all! You guys are crazy [yesnod]

Sorry I'm a little late, the X-Files new season was on and I loved it when I was younger [tongue]

So lets get started! [up]

In that case I have a question!!! Is the new x files season any good? Is it as good or better than the old ones? :)

Oh and Planet Coaster... erm... on several of the coasters in Dev Diary 3 the tracks appear to kink very obviously when twisted through medium to sharp turns. Will this be addressed as the game progresses? I use CAD a lot and I know there is an obvious resources hit when you make curves very smooth - but at the same time, it looks like the current rendering of curved tracks is a bit below what the beauty of the rest of the game deserves.
 
Evening all! You guys are crazy [yesnod]

Sorry I'm a little late, the X-Files new season was on and I loved it when I was younger [tongue]

So lets get started! [up]

Oh, and I'll try to not ramble so I can get through as many answers as I can [hehe]


Hi Sam

Beer check , chips check lets start [big grin]
 

Sam Denney

Lead Artist
Frontier
Hi, thanks for answering our questions!!!
I don't think this ride counts as vintage, but I really like Ghost Rider at Knott's Berry Farm. I really enjoy old and rickety wooden coasters.
Here are my questions:
1. Will there be hybrid/RMC coasters in the game.
2. Will we be able to see the technical stats for our coaster like GeForces and Speed.
3. Will we be able to have more than one car on a coaster track without making a station big enough to hold all the cars?
4. Will there be water/ water rides in the Early Bird Edition?
5. Will the guests use catwalks on coasters if the coaster breaks down?
6. What's your favorite ride/coaster type that you have seen so far in Planet Coaster?

Hi Lettuce

"Will there be hybrid/RMC coasters in the game"
Hybrids will definitely be in Planet Coaster! We'd be insane not to include them. The wooden coaster tech is still in development and we are really looking forward to sharing it with you once it's ready :)

"Will we be able to see the technical stats for our coaster like GeForces and Speed."
The technical data output from the coaster you build is something we're looking into, I'm afraid that's all I can say at the moment as it's too early to comment.

"Will we be able to have more than one car on a coaster track without making a station big enough to hold all the cars?"
I'm aware that there are various configurations possible including station platform layouts to transfer tracks, multiple stations etc. The station set-up is a big feature for us and we're aiming to ensure we do the coasters justice in the respect.

"Will there be water/ water rides in the Early Bird Edition?"

Unfortunately I'm unable to reveal the answer to this question, but keep watching for updates ;)

"Will the guests use catwalks on coasters if the coaster breaks down?"

It's a great idea which I'd not previously thought of. I'll put this forward, you never know, one day you may have added a new feature.

"What's your favorite ride/coaster type that you have seen so far in Planet Coaster?"
The Aethon! She's a beauty!

I really like the look of the Ghost Rider's massive first drop, must be gut wrenchingly awesome!
 

Sam Denney

Lead Artist
Frontier
Hiii Sam! Nice to met you a bit :D

I want to ask you 3 or 4 things about coasters, because sure is one of the essential cores of the game :D

1. Nowadays there are a wooden coasters wich are soo popular, with loops and other crazy elements, called hybrid coasters. Are you going to at that kind of wooden coasters to t game? :D

2. There’s gonna be the ability to modify the Supports or will be added in automatically? I like the addition of that horizontal metallic supports between big ones, but should be good to choose if we want them or not.

3. The coasters will have got a preload section where visitors wait on diferent rows its turn? That should be sooo great and a real element that we know perfectly :p

4. (and last!!!!) Any special elements like we saw (or i saw) on Coaster Crazy, like elevators, elements that rotate 90 degrees or maybe "modules", like buildings, needed to repair and save trains for its maintenance.


Ohhhh, and answering you, i love old attractions i saw on Efteling and that classic style.. haha


Hiiii CoasterConcept :D

"Nowadays there are a wooden coasters wich are soo popular, with loops and other crazy elements, called hybrid coasters. Are you going to at that kind of wooden coasters to t game? :D"

Hybrids are in see answer above [yesnod] ...oh and they will be beautiful I promise [heart]

"There’s gonna be the ability to modify the Supports or will be added in automatically? I like the addition of that horizontal metallic supports between big ones, but should be good to choose if we want them or not."

See my previous answer on this, but again we are pouring a lot of effort into making the coaster supports look amazing!

3. The coasters will have got a preload section where visitors wait on diferent rows its turn? That should be sooo great and a real element that we know perfectly :p

I've answered a similar question about stations in my previous post which should cover a bit of this but pre-load sections (or pens as we've nicknamed them) are high on the 'We really need this feature' list! [yesnod]

"4. (and last!!!!) Any special elements like we saw (or i saw) on Coaster Crazy, like elevators, elements that rotate 90 degrees or maybe "modules", like buildings, needed to repair and save trains for its maintenance."
Without giving the game away too much I can tell you that there will be some very interesting special track elements but these will be based on 'real world' or feasible prototypes. I take my coaster design very seriously, if we don't think it could exist in the real world, it won't make it in game.

I'm also a big fan of the old gen rides, they have a fragility to them that's very appealing.
 

Sam Denney

Lead Artist
Frontier
Thanks for taking our questions Sam! My question goes as far as your ability to design rides go... how much does all this cost to develop!? Does each department have separate budgets or are certain aspects more expensive than others? Thanks! - Sdanwolf
Hi Sdanwolf

"Thanks for taking our questions Sam"

It's my pleasure mate [up]

"My question goes as far as your ability to design rides go... how much does all this cost to develop!? Does each department have separate budgets or are certain aspects more expensive than others?"
This is a multi million pound project, I can't give you an exact figure but it's certainly bigger than most major lottery wins by far!
Yes, some teams are more costly to run than others due to the size and skill-sets required to run them but they are not far off each other. We have have some of the most talented and hard-working people in the industry with us and we reward them as we should.
 

Sam Denney

Lead Artist
Frontier
Hi Sam Denney

Only questions on rides for this Q&A, okay !

1) I will start with the most important question for me. What kind of omnimovers have you planned ?

2) I would like to know if we can have some event track pieces based on trigger ? (to open a door when a car touch a piece of rail for exemple)

3) Are the amusement rides use "modular parts" to easily change an element of the decor/theming ?

4) What about, what we called CTR (Custom Track Ride) and CFR (Custom Flat Ride) in RCT3 ?



I know that many "Disney Fans" have TONS of blueprints, engineering documents, and things like that, and registered members on this kind of forums are sometimes even "Imagineers".
I'm french, so I only know "DisneyCentralPlaza", but I'm sure it is possible to find the same kind of "communities" in English. I hope this can help you.

Well, since many people in my familly have "fairground rides", I spent millions of hours on several rides (just for fun, to pick up the tickets, to store cars, or to shout "Do you want more ? I want to hear you scream ! I can not hear you !" in the mic in the cabin) I feel nostalgic now ...

Anyway, my favorite rides when I was young was the "Bumper cars", 2 rides from the same italien company, the "Kamikaze", and the (dangerous) "Tagada", and the german "Break Dance"

Hi Angelis

1) I will start with the most important question for me. What kind of omnimovers have you planned ?
Aha! I see what you're doing there... trying to get me to confirm the presence of omnimovers! [haha] But I shall tell you this much.. We have a couple of types planned, I cannot confirm which ones just yet...More surprises to come [yesnod]

2) I would like to know if we can have some event track pieces based on trigger ? (to open a door when a car touch a piece of rail for exemple)
It's definitely on the table as we want to integrate coasters and rides with scenery etc..

3) Are the amusement rides use "modular parts" to easily change an element of the decor/theming ?

We considered having modular rides (you can see we did this in Screamride) but it tends to create unrealistic rides, all our rides are based in the 'real world'. But there will be customisable elements that will allow you to enhance the look of your rides. Some rides will be look functional (but beautiful like the Forge) and some will be heavily themed to allow you to integrate them into your themed scenery as you'd find in the majority of major theme Parks.

4) What about, what we called CTR (Custom Track Ride) and CFR (Custom Flat Ride) in RCT3 ?

It's too early to discuss this I'm afraid, but we do understand it's value.

I know that many "Disney Fans" have TONS of blueprints, engineering documents, and things like that, and registered members on this kind of forums are sometimes even "Imagineers".
I'm french, so I only know "DisneyCentralPlaza", but I'm sure it is possible to find the same kind of "communities" in English. I hope this can help you."

Yes these forums are very useful, I've managed to gleam a lot of useful information from various forums and they continue to be a great resource for research. Thanks :)

"Well, since many people in my familly have "fairground rides", I spent millions of hours on several rides (just for fun, to pick up the tickets, to store cars, or to shout "Do you want more ? I want to hear you scream ! I can not hear you !" in the mic in the cabin) I feel nostalgic now ..."

That's awesome, you are very lucky!

"Anyway, my favorite rides when I was young was the "Bumper cars", 2 rides from the same italien company, the "Kamikaze", and the (dangerous) "Tagada", and the german "Break Dance"
I love all those rides too, especially the break dance, takes me back to my youth (a long time agooooooo).
 

Sam Denney

Lead Artist
Frontier
Hi! Nice to see more Planet Coaster developers.

What map sizes can we expect our of Planet Coaster? Compare it to another game for scale if u can :)
I really love being able to remove limitations (such as coaster height, coaster speed, terrain restrictions etc), would you be providing that ability?
Is there any other mod-ability other than models/textures? For example, in Cities Skylines players are able to modify the game mechanics to a great extent, leaving a lot open for users to create new features or modify the game in a cool way. It's really one of their most popular features and why it's been given such praise.

Thanks for stopping by!

Hi Banned0bon

"Nice to see more Planet Coaster developers."
Thanks, I'm sure you'll see much more of us and it's great to see all the Early Birds [yesnod]

"What map sizes can we expect our of Planet Coaster? Compare it to another game for scale if u can :)"

The map sizes will come down to a number of factors that we are still investigating as we continually develop the game but you won't be disappointed I'm sure.

"I really love being able to remove limitations (such as coaster height, coaster speed, terrain restrictions etc), would you be providing that ability?"
All these help add to the fun of the game and it'd be something we'd possibly consider in some form.

"Is there any other mod-ability other than models/textures? For example, in Cities Skylines players are able to modify the game mechanics to a great extent, leaving a lot open for users to create new features or modify the game in a cool way. It's really one of their most popular features and why it's been given such praise."
Ah, this unfortunately this is outside my remit, my speciality is in everything to do with rides and I've already said too much! ;) I'm sure there might be one of out top designers eager to jump on here soon!

"Thanks for stopping by"
Thanks you for your questions :)
 

Sam Denney

Lead Artist
Frontier
awesome guys. this is the best example how you can work with your community and make them happy.

I have a question about multiplayer/online things.
What are you plans on this? Will there be a real multiplayer at anytime or something like this?

I would be really happy if you can start a game with friends, everyone is building a park at the same time - you can compare your stats (visitors, money) and you can visit there parks also.

Hi KiLLu12258
I wish I could make you happy and answer this question but this would leave nothing for my Designer brethren to work with. I'm sure one will pop by at some point [up]
 

Sam Denney

Lead Artist
Frontier
some new question...

- at the moment we saw in the videos this kind of "Pirate" theme, are there others or is this the only one?
- can you start from the scratch, with let me say 10k dollars and have to be carefull to dont run out of money? ,at rct3 there was only scenarios.. will there be scenarios also?
if you can start with nothing and you do it- have you to do research things to build more and more? so let me say you have only a few things to build on the start and will get more and more if you research it and play?

- is it planned to allow mods like in city skilines? It would be so nice if the community can work on things?

Hi KiLLu12258

Alas another question for the Design team, sorry mate, I have my orders [mouth shut]
 

Sam Denney

Lead Artist
Frontier
Hello Sam!

I am also very interested in dark rides. The last dev diary spoke about them but I'm still a bit confused:

Does building a structure automatically create darkness within that structure, or is there a way to designate which place has darkness within it?

Is it complete darkness or just darker in general?

Thanks so much!

Hi grod4L

Ah, I wondered when I'd get a dark ride question [noob] Dark rides are very technically challenging and we have our top men on the job.. TOP MEN! (and women, a large proportion of our team are female and should be properly represented!) [up]
We want to make dark rides as best an experience as we can provide but it's no mean feat! We'll let you know more as the technology develops but this is something the team is very excited about, especially me [yesnod]
 
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