I have a little treat for you all as well so watch this space
A Q & A with the one and only Andrew Fletcher? [up]
I have a little treat for you all as well so watch this space
A Q & A with the one and only Andrew Fletcher? [up]
Hi and thank you for taking times to answer some of our questions [up]
About flat rides (amusement rides) how many can we expect in the early bird ? final release ? How much control do we have on them (speed ? etc.).
Thank you [yesnod]
Morning everyone!
I hope everyone is well today? I'll get started on some more questions before my closing statement [hehe]
zac say: "Sam is our resident expert in all things Roller Coasters and Amusement Rides. With that in mind, we'd like to keep the topic of questions on rides for this Q&A"
why poeple keep asking questions not about Rides??? [uhh]
Instead they're great questions about rides already![big grin]
I would love to say Giant Dipper at Santa Cruz Beach Boardwalk when I went over there in 09'... but we had an open bar and all I can remember is the tunnel! [haha]
Maybe Blackpool's Ghost Train!
___
My question to you is...
We had such a great choice of coaster types on RCT3, will that be as large in Planet Coaster, we've seen the types in the videos and B+M track as concept art. Will we be seeing 'kiddie coaster' types?
Thanks for all the amazing work!
Short question this time I'm from Spain... and i would like to ask you, in Wich lenguages are going to be translated the game? (Always about menus... screen texts..)
I thought about voices in game..... Could be GREAT to hear some sentences or words from guests in different world lenguages in our parks
In regards to heart-lining with the coaster builder, is this something that the track can do automatically (a la NoLimits 2) or is it something players will need to judge by eye?
Hi Jart.
The coaster construction mode will come with a variety of pre-made elements that will allow you to easily create an awesome coaster.
Hi Sam!
Nice to meet you. Thank you for using time for us!
I have two questions about coasters. I was thinking about what would be great to have in Planet Coaster and it was quite obvious. My favorite coasters are the one who are incredibly themed and immersive. In my dream game (in which I'd pour hundreds on expansions), I am able to reproduce Frontierland at Disneyland Paris: a track designed to "fit" on a (fake) mountain and so perfectly integrated to the park. With a stong theme and lots of détails to immerse guests.
So, what I want is that, to be able to create a coaster in which guests will take care of the landscape and what is surrounding them. Think about Eurosat at Europa Park, De Vliegende Hollander at Efteling (what a fantastic ride!). We need to be able to simulate on-board music too! Please!
In this regard, I have another question: will we have ways to customize track pièces "even more" than before? Again, think of Vliegende Hollander or even Space Mountain at Disneyland Paris: the train makes a stop on a vertical track (so it needs breaks and a way to maintain the train) then a timer and a magnetic (I think? Or induction?) launch. You have the same kind of special tracks on Vliegende or even on Baron 1898 (the smoke after the drop, for example). Would that be possible?
To answer your question: you may have noticed that I care a lot more about the whole experience, which is, to me, more about the atmosphere of the ride than the sole layout (but a bad layout is bad! Rock n'roller coaster is misconcepted I think, way too boring once the launch is done). So I'd say that as a kid I loved the "boomerang" classic steel circuit. Simple, but great for small to moderate parks!
Hi Sam!
Only two questions here.
One is more asking as a fellow artist and game designer, how was the jump into creating the 2D expansions or RCT2, and your work as lead artist, to working in 3D with RCT3. I suppose it was huge, but I would love if you could get more into detail about the whole experience and how you and the team tackled it.
The other is about Planet Coaster. We've seen some amazing concept art of really advanced coaster parts you are working on. Like the B&M suspended chainlifts motor section, the B&M coaster gates opening station, or the brakes section having full realistic suports. My question is, how are you going to implement all this advanced coaster parts. Are they built automatically while building the coaster, or its placement of them somewhat different and/or optional.
I would have liked to know if there could be some on board system we could add music to the coasters, but we already know sadly custom music is out, so I dont know if you could answer any of that.
Thanks in advance for answering all this questions and I really hope everything is going great for you and the rest of the Planet Coaster team.
This reminded me of a question I meant to ask!
Hi Sam,
A lot of players like to recreate real world coasters, some of which have unusual or unique inversions. Will your coaster system allow us to bend the track into our own design inversions? Or will we only have the pre-made inversions?
Will there be storagetracks or something like that on the coasters in favour of more micromanagment?
Hi RickMarkestein
We have a big list of these kind of things, storage track, transfer tracks, vertical lifts, ferris wheel lifts... there's so much we could add. We'll just have to see what we can get done in the time given to us. Luckily, Planet Coaster is not just a game for us, it's a legacy, we hope to keep Planet Coaster alive for years to come and keep expanding on the solid foundations we have just started to build.
Now where is this nice surprise..?
...on-board music, we are all over this and investigating all the various ways in which this could work [yesnod]...