One thing I fell in love with Planet Coaster is the lights. I could not have imagined we could go this far in a sandbox game!
I’m especially in love with the spotlights:
(Pic by http://www.shyguysworld.com/index.php/topic,18463.msg421844.html#msg421844]LostThought)
But now, and as a big fan on theatrical lighting, I’m wondering if we could go further into customization, and I started to imagine a few options that would pop-up in a window, similar to the one for path options:
(Screnshot from Youtube)
Instead, you woulb be able to edit the followings:
- Color
- Brightness
- Sharpness / Focus
- Shape
The color option is pretty obvious: Using a color palette, you woulb simply change the color of your light.
The brightness is a slider that let you modify how intense your light is. Either almost transparent and subtle, or up to dazzling.
For the second slider, there could be two methods:
Either the slider simply acts on the sharpness. No matter what, it will make the edges of your projected light either sharp and clear, or on the opposite blurred to a point you cannot really distinguish the shape.
Or either the slider acts on the focusing of the light. It’s no longer a value, but a distance, just like a real life. That second option is more realistic as it will for instance lights up two walls that are relatively far apart, and have one of them on focus while the other being blurred. But that might be intimidating for the user, and in the end frustrating.
The last option might be the most complex one. So far, only one shape is available: a circle.
Two options would allow the player to make anything he wants.
The first one being an in-game editor. You click the shape button, and this appears on screen:
(Pic by http://www.shyguysworld.com/index.php/topic,18463.msg421844.html#msg421844]LostThought)
It’s a basic vector drawing tool on which you could move the handles around (they always stay in the same plane anyway) and the shape automatically adapt itself. Double-click on the white circle and you add another handle. There would also be an option to made an handle either as an angle, a corner ; or as a tangent to have smooth curves.
The second shape editor would let you load a black and white image from your computer. Not a grey-scale image, but a pure white and pure black image. For instance, you would be able to import such image to create a great logo:
(Source)
All the white is light, the black is non-light. The sharpness, color, brightness then apply to this.
-
Now you might even extend that by having the possibility to project a real, mutli-colored image, like if you were using a gelatin filter in real-life.
What do you guys think?
I really believe in the lighting system in Planet Coaster, and can’t wait to see or to make great dark-rides!
I’m especially in love with the spotlights:

(Pic by http://www.shyguysworld.com/index.php/topic,18463.msg421844.html#msg421844]LostThought)
But now, and as a big fan on theatrical lighting, I’m wondering if we could go further into customization, and I started to imagine a few options that would pop-up in a window, similar to the one for path options:

(Screnshot from Youtube)
Instead, you woulb be able to edit the followings:
- Color
- Brightness
- Sharpness / Focus
- Shape
The color option is pretty obvious: Using a color palette, you woulb simply change the color of your light.
The brightness is a slider that let you modify how intense your light is. Either almost transparent and subtle, or up to dazzling.
For the second slider, there could be two methods:
Either the slider simply acts on the sharpness. No matter what, it will make the edges of your projected light either sharp and clear, or on the opposite blurred to a point you cannot really distinguish the shape.
Or either the slider acts on the focusing of the light. It’s no longer a value, but a distance, just like a real life. That second option is more realistic as it will for instance lights up two walls that are relatively far apart, and have one of them on focus while the other being blurred. But that might be intimidating for the user, and in the end frustrating.
The last option might be the most complex one. So far, only one shape is available: a circle.
Two options would allow the player to make anything he wants.
The first one being an in-game editor. You click the shape button, and this appears on screen:

(Pic by http://www.shyguysworld.com/index.php/topic,18463.msg421844.html#msg421844]LostThought)
It’s a basic vector drawing tool on which you could move the handles around (they always stay in the same plane anyway) and the shape automatically adapt itself. Double-click on the white circle and you add another handle. There would also be an option to made an handle either as an angle, a corner ; or as a tangent to have smooth curves.
The second shape editor would let you load a black and white image from your computer. Not a grey-scale image, but a pure white and pure black image. For instance, you would be able to import such image to create a great logo:

(Source)
All the white is light, the black is non-light. The sharpness, color, brightness then apply to this.
-
Now you might even extend that by having the possibility to project a real, mutli-colored image, like if you were using a gelatin filter in real-life.
What do you guys think?
I really believe in the lighting system in Planet Coaster, and can’t wait to see or to make great dark-rides!
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