1. Full rotating including grid base pieces like walls, roofs... is something that would give us limitless creativity. Are we going to get that back, or at least something similar?
2. In the create stream you said you could even create your own supports, but theres a problem, collision detection between scenery and rides is a mess and some pieces like vegetation had some wonky hitboxes that dont let them even somewhat near a track or flat ride. Can we have collision detetction between rides and scenery taken out to expand creativity? Also we would really need a new nongrid base colorable beam if you want to create diagonal supports, becuase right now the beams are grid base and dont have full rotation.
3. Non interactive water scared me a little. I was really hoping futre water rides could interact with bodies of water. Is there anything you could say about that? And about colarble water, could we get a type of water you coudl color, to get things like the blood water from Nemesis?
4. Ground textures attached to locales is a horrible idea for creativity. I would love to have on sandbox the option to use any texture for gorund (campaign can be limited). Also were is the tarmac texture that was so useful to create parkings and man made floors in alpha 2?
5. Ive seen In the new stream that some piece can't be colorable, like the orange brick wall. Can we have everything colorable in the future? for example that orange brick wall could be super useful in other colors.