FinalMantasyX
Banned
You cannot duplicate scenery items when you have more than one selected.
Strange that you hadn't noticed that limitation.Hadn't noticed that limitation actually. Odd that multiple scenery pieces can be duplicated that way when you're editing a building though.
Strange that you hadn't noticed that limitation.
Cause you are forced to make a "fake" blueprint (which you delete after) if you want to copy/paste a part of a building, or you need to ... completely redo this part, piece by piece.
These are the two possible choices [sad]
I think it's pretty messed up that I need to make 6-7 blueprints for a fence (with just differing lengths), just to create large scale fencing around a roller coaster. That was my excitement last night. Created a coaster, then spent 25 minutes messing with fence length blueprints so I didnt have to select the small fence blueprint 200+ times. In the end it might've actually been more efficient to just click on the original blueprint over and over again.
I'm actually torn between nodding and shaking my head. On one side it's super-tedious to build, landscape and such, but on the other, all the workarounds and tricks i explored by trial and error kinda made the whole thing quite challenging. I DO like the split-into-two building/scenery system, though it's not logically sorted. What i miss is an option to place a grid item as free scenery object and vice-versa. Same goes for variations of the same thing, the items are not following along the logic of the Scenery/Building system.
@OP: you forgot to mention how tedious it is to get those scenery items back into the building's group. [squeeeeee]
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What i do is (given there is enough space, i drag copys of the object(all within the "Building") to a secluded spot so i can drag-select the part without selecting anything else whenever i need a copy while i build
I agree that there should be a better way. But there are a couple of workarounds that help in some situations. I posted these on another thread but they may be worth repeating here
First, I would suggest watch silvaret's tutorial about how to make a build from scenery items. (at lest the first few minutes)
https://www.youtube.com/watch?v=RnZ0MicEQ5Q&t=240s
You can also combine buildings but can leave you with problems when you want to use different grids (Like a diagonal section). Steps:
- Go into edit on the building you want to copy from
- Select everything you want to copy (draw a box or control click them individually)<do not use multiselect, it will kick you out of edit mode>
- Click copy or press control D
- Click Done
- hover over the building you want the items to go into and watch for the "add to building....." hint to show and click.
- If you have grid items in the stuff you copied, you'll be able to move them as needed and they will be aligned grid. If you only have non grid items, they will be placed where ever you click and you may have to move them (M or control X).
Another feature available.....If you have a building (say a house) and you've put shrubs and trees around it and they aren't part of the house building but you want copy/rotate/whatever without having to reselect all the time. You can use multiselect and select non grid items plus the building and there will be a little button that allows you to add them to the building (has a plus sign on it). Doesn't work for more than one building. Only one building and any number of non grid items.
I know....not solutions, just workarounds. They have saved me from some of the hassles of create extra blueprints just to copy stuff around the park.
http://i.imgur.com/IcANzjR.png
Sad news, guys. Screenshot from the livestream. Scenery STILL cannot be duplicated. I don't understand this restriction. [cry]
I also saw them rotate a building piece 90 degrees by pressing z.
Still can't rotate on all axis or move off of the grid. Are we really on the fifth update for this game already now? Have these issues not even been acknowledged? Hope that this is fixed soon, it's why I haven't played this game in a while.
If you are expecting the building grid itself to change, I think you'll be disappointed. That seems pretty core to the game mechanics.
Buildings could be rotated in all directions in the early alpha.
Via a bug. Which we fixed. Sorry but this was never intended, supported or even still working in the current code.
Cheers
Andy
Via a bug. Which we fixed. Sorry but this was never intended, supported or even still working in the current code.
Cheers
Andy
Sure - the simple reason is that it's a lot of extra code work to support this, and we felt the time was better spent on other aspects of the building system. There are a lot of edge cases for things like terrain casting, shop paths joining up etc. We didn't intend this to be possible, so it's not unsurprising that a bunch of issues arise when you use exploits to accomplish this.
Cheers
Andy
Well ...Via a bug. Which we fixed. Sorry but this was never intended, supported or even still working in the current code.
Cheers
Andy