Ah yeah I forgot all about this thread.
These ideas are great. I really wish we will be able to have some more fine control over the UI. Being able to drag & resize windows or open multiple windows next to eachother would make life so much easier!
Also to have multiple tabs/windows open at once is so great. Kinda like how it was in rct1 and 2 [heart]
Thought it might be the case. People forget things, luckily I have all my stuff written down so can go back and link things to one another. There are so many threads lost and forgotten and so many things that could work off one another that it gets rather confusing unless you can all follow train of thought which is difficult to explain via a forum.
Going with what is here, I like the idea of things nested as for me it looks cleaner and makes more sense for items to be grouped.
I would say the screen I showed in the latest reply is probably first priority and then being able to un-nest and move sections would be second and that way it make customisation easier as we go through things.
I heard someone say there are UI changes in the upcoming update. Anything from this thread that has been added?
I heard someone say there are UI changes in the upcoming update. Anything from this thread that has been added?
With UI changes they probably mean additions for the newly added systems. From what they showed of the UI it looked the same as it does now. But who knows, we could be in for a surprise since we don't know how old that dev-build they were using was .
They stated the version they was using was the current live 1.2 as they have it ready for the public and not a dev build so what you saw is what we are getting at the moment although of course that could change in a week but don't expect massive differences.
As above they also stated what the UI changes were so don't expect anything different on that front.
When the game crashed at the beginning of the stream they said it was dev build.
The very start of the stream said otherwise and was repeated a number of times otherwise. Andy also said that it's not their usual dev build because he couldn't put a code in to destroy the benches. I believe you miss heard as they said a number of times that it was the latest 1.2 build for us but will be updated more still.