Rides aging - what if I...

... close everything down, fire all the staff, then let the game run on max speed and sit it out until all these aging rides have become classics and are attractive again? Surely someone must have tried and lived to tell the tale. :D

Edit: I am trying it now. It seems you can get the monthly balance change to exactly 0 by shutting down everything and removing any scenery that has a monthly running cost, except it keeps auto-rehiring shop vendor staff even though the shops are closed. I would have to set the salary to 0 on the newly hired staff, wait till they leave, then repeat the process again for the next auto-hired employee. This would make it rather cumbersome to have to always babysit this closed-down park. Or I have to remove all shops (just the actual shop objects inside the buildings) to prevent the auto-hiring.
 
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Isn't it better to just... you know... play the Game instead of trying to cheat the system?

You still make money even with old rides if the Ride is good enough. I never understood that whole debate in the other Thread...
 
Isn't it better to just... you know... play the Game instead of trying to cheat the system?

You still make money even with old rides if the Ride is good enough. I never understood that whole debate in the other Thread...

Just because they are trying to play differently than you doesn't mean they aren't playing.
 
Isn't it better to just... you know... play the Game instead of trying to cheat the system?

You still make money even with old rides if the Ride is good enough. I never understood that whole debate in the other Thread...

All solutions to ride ageing are essentially "cheating the system":

* Close down the park, sit it out
* Destroy the ride, build a new one of the same type in its place
* Close down the ride (optionally move it to some remote corner), build a different one to fill the hole in your pocket.

There is no gameplay to actually deal with ride ageing, it all boils down to shoving the problem aside for a while or destroying the ride entirely.
 
All solutions to ride ageing are essentially "cheating the system":

* Close down the park, sit it out
* Destroy the ride, build a new one of the same type in its place
* Close down the ride (optionally move it to some remote corner), build a different one to fill the hole in your pocket.

There is no gameplay to actually deal with ride ageing, it all boils down to shoving the problem aside for a while or destroying the ride entirely.

You "deal" with it by continuing to build and grow your park, and let nature take it's course.
I haven't found the aging system particularly troubling at all.
I DO think the system needs balanced. New/Aging/Reviving need to last longer, and Old could be shortened a bit.
But I've gotten along fine with it.
 
You "deal" with it by continuing to build and grow your park, and let nature take it's course.
I haven't found the aging system particularly troubling at all.
I DO think the system needs balanced. New/Aging/Reviving need to last longer, and Old could be shortened a bit.
But I've gotten along fine with it.

You cannot always just keep growing. In my particular case right now, it is a career scenario that is capped at a specific number of guests, as you approach that point all you achieve is thin out the number of guests among the (too) many rides. In another case it was a challenge mode park where I went for a specific theme and when I had exhausted all theme-appropriate rides, all I could build to expand would be stuff that went against this theme. :(
 
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