I would really like to see automatic banking of turns.

I have no clue what angle to bank turns at, or what coasters should allow for what degrees of banking, or whatever.

A basic pre-banking toggle would be amazing. Pro players could just go fix it later, and I could finish a single stupid coaster... [cry]
 
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its very easy

if the coaster goes fast you need a high banking

if it goes slow you dont need much banking at all
 
There are also different styles for different coasters some coasters overbank on purpose while others underbank on purpose.

I'd love to see at least a UI overlay which displays the current G-Forces while adjusting a piece of track. Then you could visually see if your banking angle is enough to keep lateral-G's in the desired range. Or be able to do 0 G hills and such.

Expanding such a tool could do things like restrict track curve limits to certain G-forces, lock G-forces to a certain amount (great for 0 G hills).

But just simply seeing the how the track will effect the riders as it's curved would go a long way.
 
Frontier has gone a long way so far to provide us with a TON of creative freedom. Knowing them, I'm quite sure we'll have even more rides, scenery, and abilities all in due time.

The very point of this game is to have fun designing parks, creating rides, and trying to manage the whole big mess that we've created.

That definitely includes designing coasters that won't hurl people out of the coaster seats, among other things! [woah]
( I DO have to say that seeing guests thrown from really unsafe, worn down, or poorly designed coasters would be AWESOME!!!
Lawsuits might a bit much to tie in to the management part of the game, however. LOL [wacky] )

They've supplied a lot of great tools so far to design "the perfect coaster" and park. It's up to us to do it. [happy]

Check out the "Key Bindings" topic in the "News" Forum to learn more about the tools; and check out a few of the MANY great YouTube videos and tutorials available on line to learn about coaster design, banking, auto-complete, and the auto-smoothing tools available.
(Search for "Planet Coaster Tutorial")
There are a LOT of great tips on coaster design out there!
Most of all, go nuts and have fun!!! [up]
 
Auto banking would not make any sense. If you played RCT you should understand the basics of coaster design. Like spaceJews said, start out at 45 degrees and if the coaster is moving faster or slower then change the degree accordingly
 
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I have no clue what angle to bank turns at, or what coasters should allow for what degrees of banking, or whatever.

A basic pre-banking toggle would be amazing. Pro players could just go fix it later, and I could finish a single stupid coaster... [cry]

I tend to stick with what has turned out to be a fairly consistent rule of thumb, which is to bank my turns to the same degree as the turn itself. So if you have a 30 degree turn, add a 30 degree bank. Also to take into consideration is your speed - if you're travelling above say 40 mph then a sharper turn is going to create more fear and nausea; in which case try to stick to loops or hills. This tends to give me a fairly solid framework upon which to tweak banking and/or smoothing.
 
On Nolimits 2, there is a feature that will automatically bank the selected section of track to allow the train to achieve no lateral G's. It works well, but if you make the ride faster or whatever, you need to go back and adjust the sections of track again to compensate for the faster train.

Also, the way they have implemented it is, that in order for it to automatically bank the track to provide no lateral G's, it needs to know the predicted speed of the train around a given corner, this uses up quite a bit of CPU time. This is fine for software like Nolimits 2, but I don't think it would work well in a game like Planet Coaster, where the park simulation is running in the background.

If for example you changed the speed of the lift hill, all the banking would then need to be adjusted to compensate for the faster speed.

It would be a nice feature to have, but I wont miss it if it is not there.
 
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Auto banking would not make any sense. If you played RCT you should understand the basics of coaster design. Like spaceJews said, start out at 45 degrees and if the coaster is moving faster or slower then change the degree accordingly

Why wouldn't it make sense?

If you turn on auto-bank then the game could automatically bank your corners based off the speed the car is going at that point. If your roller coaster has a corner as the very first piece after the station and the car is moving really slowly, the auto-banking wouldn't bother banking it at all. If it's after a drop where it's going 40 km/h it will automatically bank it accordingly. Then allow manual editing for those who want to tweak it afterwards.
 
You can get away with 45 degrees for 99% of turns.

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[big grin]
 
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