Thanks for the help. Is there a chart showing power of weapons per pip put into weapons? Basically wondering how to know how many pips i need for each class of lasers.
After reading up on what you guys suggested, I'm thinking of 2x C4 cannons and maybe 2x C1 burst laser (G). I also saw turretted...are those basically lasers that shoot in any direction (not just in front) but less accurate (and are they really that inaccurate?)
Turreted is only for bigger ships like the lakon 9 and the anaconda.
So don't bother whit them
reason I choose all gimballed is because of the tracking.
if you mix non gimballed and gimballed slotted you will se different target tracking's and its hard to tell which on you should aim for.
So my advice is to not mix gimballed whit non gimballed.
Pips for lasers is 3 or 4. cannons, Multi cannons 1 pip.
You can test it out by equipping lasers and fiddle around whit the pips

and you will se the difference.
If you are going for burst lasers and cannons I would recommend you go for lev 4 cannons and lev 2 burst lasers. Non gimballed,,
And if you just have 2 burst lasers its ok whit 2 pips in weapons.( My example is if you have all weapons as lasers and a good measurement is 1 pip for every laser weapon you have slotted )
Put them in fire groups.
cannons in one fire group and the bust laser in an other. use 2 triggers on your joystick to fire respective fire group. use laser to take out shields and then the cannons for the hull
