Park Mascot Zoning Restrictions

I've noticed that mascots will roam your entire park, but what if that doesn't work with your themeing? As more themes come out and we can more properly make separate themed lands, the pirate king, for example, should not walk outside of a pirate themed area.
And what if you don't even make a pirate themed area? Can you set it so the pirate king doesn't even show up?

These are just some things to consider for further down the road of development. What are everyone else's thoughts?
 
We should be able to zone all staff members imo - good idea. It's much better for park management if you can zone handymen, mechanics and security
 
They had a feature like that in RCT. It was a bit odd to use, maybe they can improve it [up]

entertainers entering like guests is just for the current alpha. hopefully next update will change that
 
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Zoning is an excellent idea....

I'd also enjoy a way to make "backstage areas..." meaning guests can't go into off limit areas. I'd prefer it not to be a light up arched sign that says "no entry" like it did in RCT though...

Maybe some kind of invisible line you can draw. So that it makes it seem that guests have "common sense" not to go backstage.
 
Maybe some kind of invisible line you can draw. So that it makes it seem that guests have "common sense" not to go backstage.

The sad truth is, if you wanted to be realistic you would get the odd idiot trying to get backstage anyway or even climbing a fence into a restricted area. I dunno how fun that would actually be in gameplay terms though would just probably be very annoying.

Personally I would favor a locked gate or fence because I liked having the visual feedback in RCT2 so I can be sure I actually restricted an area. Also it would be cool to implement one way paths because one of the big problems in RCT2 was having guests wondering around in circles and getting stuck although I bet (or at least hope) the AI pathing is gonna be a lot better than the awful pathing in RCT2.
 
But in the same sense as you mentioned above, for that to be realistic you would have the odd idiot who would go the wrong way [big grin]

I also said that would be more irritating than anything else [big grin]

RCT2 is definitely the most realistic game if you want stupid park guests. Single width paving - too crowded; double width paving - still too crowded because they only occupy one side of it; triple width paving or wider- guests walk around in circles and get stuck and lost...

There's even a glitch where if you put a path with a no entry sign right next to a queue, guests will walk into the queue line without actually queuing and sort of start milling around complaining that it's crowded in the bloody queue line! Gah... anyway this is offtopic, I'm derailing the thread now.
 
I also said that would be more irritating than anything else [big grin]

RCT2 is definitely the most realistic game if you want stupid park guests. Single width paving - too crowded; double width paving - still too crowded because they only occupy one side of it; triple width paving or wider- guests walk around in circles and get stuck and lost...

There's even a glitch where if you put a path with a no entry sign right next to a queue, guests will walk into the queue line without actually queuing and sort of start milling around complaining that it's crowded in the bloody queue line! Gah... anyway this is offtopic, I'm derailing the thread now.

I think stupid guests are an important part in any theme park game. It is realistic after all.
 
I think stupid guests are an important part in any theme park game. It is realistic after all.
They had those in RCT3! You could make a high dive onto solid concrete and the guests would still jump. You could make an incomplete coaster and guests would still queue for it. PC has it too. I made an unfinished coaster and guests boarded it...

Anyhow, zoning for staff is quite useful and so is backstage areas (utilidoor anyone?). I think maybe they can just add a new path category such as "staff only path" or something like that. Just as you have queue path and regular path. Gates or doors could work too. They already have a scenery staff door with a keypad on it.
 
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