Sound Barriers

A good idea brought up by Coastin' Dave in the dark ride thread...


Sound barriers need to be implemented into the game. For instance, if a lot of noise from a coaster is inside a building, or indoors... We shouldn't be able to hear it from the outside. This would be true for dark rides that need sound effects and such... Also for stage shows, if that ever becomes a thing.
 
A good idea brought up by Coastin' Dave in the dark ride thread...


Sound barriers need to be implemented into the game. For instance, if a lot of noise from a coaster is inside a building, or indoors... We shouldn't be able to hear it from the outside. This would be true for dark rides that need sound effects and such... Also for stage shows, if that ever becomes a thing.

Yes, I often like to have arts of roller coasters hidden away and it ruins the effect to be able to hear it through a building wall or through the terrain if it is underneath.
 
As I mentioned in that topic, the new 10-series of video cards from nVidia support physical sound modeling, but that is not something all cards do. I imagine this specific suggestion might be hard without it. If we are only talking about in buildings/rooms and out of them, it might not be hard?
 
As I mentioned in that topic, the new 10-series of video cards from nVidia support physical sound modeling, but that is not something all cards do. I imagine this specific suggestion might be hard without it. If we are only talking about in buildings/rooms and out of them, it might not be hard?

The audio team are already doing something similar with crowd sound simulation. They're basically making it so you can only hear individual voices if you get in close to them which probably means they have some control over how far sound travels within their game therefore I think it's entirely possible they could maybe do the same with noise from coasters or from ride theming.
 
But distance is a much simpler thing than occlusion, right? Not that I put anything past the capabilities of good programmers. :-D
 
As I mentioned in that topic, the new 10-series of video cards from nVidia support physical sound modeling, but that is not something all cards do. I imagine this specific suggestion might be hard without it. If we are only talking about in buildings/rooms and out of them, it might not be hard?

I imagine that that would be the only thing we would need for a sound barrier type thing. If it's indoors, we shouldn't hear it outside... However if it's outdoors, of course we would be able to hear it a little form a distance. Much like you can hear the Beauty and the Beast show at Disney's Hollywood Studios from a distance because it's in an outdoor theatre with only a roof.

But yea, I mostly mean for attractions or things that are enclosed.
 
I imagine that that would be the only thing we would need for a sound barrier type thing. If it's indoors, we shouldn't hear it outside... However if it's outdoors, of course we would be able to hear it a little form a distance. Much like you can hear the Beauty and the Beast show at Disney's Hollywood Studios from a distance because it's in an outdoor theatre with only a roof.

But yea, I mostly mean for attractions or things that are enclosed.
Two things:
Don't forget I said we'd need light occlusion for dark rides too.
Secondly, both sound and light occlusion are already possible. Many games do it already regardless of graphics card. I know the unreal engine does it. Nolimits 2 has sound occlusion when coasters go in tunnels (but alas, NL2 lacks light occlusion as well..); so it is completely possible, it would just take a bit of work and for that reason, I think it will be a feature added to the game later down the road whenever they actually start exploring the idea of dark rides more.
 
If you build a mountain, does the sound travel through it? I don't think it does
If they can do it for terrain, I'm pretty sure they can add it to buildings too [up]
 
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