Coaster Features

Is there a plan to add in coaster station breaks and accelerators (Currently the track is blank) with the sound of the electric motors firing up as they push the train from the station? Is there also a plan to animate the lift chain on the coasters?
 
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Vampiro

Volunteer Moderator
Is there a plan to add in coaster station breaks and accelerators (Currently the track is blank) with the sound of the electric motors firing up as they push the train from the station? Is there also a plan to animate the lift chain on the coasters?


There are still a lot of questions regaring coasters, but im pretty sure we WILL have boosters and breakers since they are in the alpha more or less. (even tough it's a placeholder).

Im more curious about other element's :

- will all (special) track pieces be available on all coasters?
(I hated how RCT3 had like 5 of the same tracktypes but all with different elements, rather had 1 track of each type wit -all- elements)

- Will we be able to select different modes? [launched, Backward chainhill (boomerang), going backwards trough station to slow down (boomerang)]

- Which lift types will we have? [rotor lift (Europaparks EuroMir & EuroSat), vertical lift, cable lift, etc]

- Most obvious question, what tracktypes will there be?

- Will we have special coasters? [Spinning mouse, Bobsled, water coaster].


 
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