Any news on what they're gonna improve on the coasters?

Yes , I agree good maintenance should keep it from getting rough.

I also really hope accidents are added to rides, but you can have an option of disabling them.
 
Huh? Surely they're not asking this question now... Isn't that what the last two months of Alpha 2 has been about?
 
Huh? Surely they're not asking this question now... Isn't that what the last two months of Alpha 2 has been about?

What? yeah, this was someone talking about what they think will happen. All the above has been discussed previous over the last few months. Some of it is not likely to happen in honesty, other parts will.

We are just making more speculation based on what we have seen and what we still want to see. Just a general discussion going on really. Things can always change and we are still a month away pretty much from release of Alpha Phase 3 so things that maybe are not priority now may change and manage to be implemented based on a thread. It has happened before when everyone got behind an idea.
 
I'm hoping they will add some sort of tool to make creating inversions much easier without ending up with loads of wibble-wobble. I still haven't found a reliable way to make a decent custom vertical loop.

Also options when you are building to see more information about track segment length, curve & bank radius, height markers and all that jazz.

Also a 'mirror segment' and clone tool would be really useful for things like creating perfect parabolic hills and things.
 
THe biggest problem right now is the smooth tool when using it on custom inversions. It has been reported that it creates weird twists in the track and I hope that that problem is sorted out by Alpha 3.
 
THe biggest problem right now is the smooth tool when using it on custom inversions. It has been reported that it creates weird twists in the track and I hope that that problem is sorted out by Alpha 3.

Yeah, I've found out that this happens on track pieces that go beyond 90 degrees. If you want to make a custom loop make the first segment 90 degrees vertical and you can put the next track piece beyond 90 degrees without it getting weird when smoothing.
 
Last edited:
It also hapenned without using the smooth tool coming out of a norwegian loop on a wing coaster and you could not adjust the roll leaving you with a weird track twist.
 
It also hapenned without using the smooth tool coming out of a norwegian loop on a wing coaster and you could not adjust the roll leaving you with a weird track twist.

Doesn't that also happen with the diveloop on certain coasters? I'll bet this will be improved though :)
 
Back
Top Bottom