Planet Coaster update 0.3.5

Purely speculation and wishful thinking on my part, but I'd not be surprised if we saw a mid-point content drop to try out the newer and deeper management stuff before the beta.. That gives them more time to balance, tweak and optimise that way..

It would be great to see more management function and provide feedback, but I highly doubt it will be the case...
 
November, I can't wait until then. :D I am now working on the fairytale section of my park. I have been out of sorts the last few days/week that cause brain fog, neck strain, dizziness and nausea so I could only play for short moments here and there. (like 30 minutes-1 hour) hopefully I will feel better soon so I can put in longer passes. :)

Ok nevermind my talk...
I love the game. Enough said.
 
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We have almost the path issues since alpha 1. Just two steps for elevating path?! Why not step less ? Like rctw do?and why we can't drag and drop path instead of clicking in 5 meter steps?
These are things I'm more in concern than this little updates.
 
It would be a nice touch however if they let us have the 'horror' theme for Halloween week [yesnod]

Oh yes! Or fleshing out the witch part in the FairyTale theme, with more parts, more varied trees, thorns, mushrooms of different shapes and sizes (both normal sized ones, and gigantic ones), frogs, ravens, strange "piranha" plants in pots, scarecrow, etc..
 
Definitely agree we need the horror scenery for Halloween, but ultimately I want to see the Fixes on staff management and business model.
 
Very nice my shadows are not a blocky mess any more! [up] Huge improvement from before. The railing shadows can get a big excited, but I can live with this.


One issue that isn't fixed is that the draw distance is too short for people on large high resolution screens. I can be zoomed out more than lower resolution screens, and the problem is that the game blurs things out to lower textures and lower shadows too early. Need the distance to be a ratio to the screen resolution dimensions. This is still a problem when everything is maxed out in the game graphics settings.
 
Very nice my shadows are not a blocky mess any more! [up] Huge improvement from before. The railing shadows can get a big excited, but I can live with this.


One issue that isn't fixed is that the draw distance is too short for people on large high resolution screens. I can be zoomed out more than lower resolution screens, and the problem is that the game blurs things out to lower textures and lower shadows too early. Need the distance to be a ratio to the screen resolution dimensions. This is still a problem when everything is maxed out in the game graphics settings.

That's a big Problem.
Zoomed out the game looks a little bit "ugly" for me. Please add a new option in the options for that, so you can manage also people with bad hardware :)
 
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