Multiplayer support

There should be:
  1. The Planet Coaster maingame
  2. A free Visitor-Client
  3. An official Live Server (or an user hosted dedicated Server)

After a Player has created a park, he can decide to put his Park online.

There are two ways:
  • Open the park while playing (a number of visitors can join / Player hosted)
  • Upload the Park to an official server (a huge number of visitors can join and of course the Park creator, too). Maximum 1 park / each player.

The Visitor-Role:
Before a visitor joins a park, he can pick a character or create one. He can take some things within the park like for example camera, backpack, Spray can [squeeeeee].
Every visitor got about 100$ to spend each day each park.
The visitor can:
  • walk around (third/first person)
  • doing rides (third/first person)
  • go shopping (food, souvenirs...)
  • rating rides and the park
  • do bad things like vandalism [pirate] (Spray can, destroy things, stealing, spread garbage...)
  • making photos and selfies
  • doing a job to earn money for example a cleaner guy, mechanic, security, critic...
Every visitor has a vault to store photos and souvenirs.
This !!!

[heart][heart][heart]
 

Joël

Volunteer Moderator
type correction

If I got involved with multiplayer, which I doubt I will, you would see something like this if I entered your park.

INFOS
Coasterbuff: is at your park entrance deciding whether or not to enter
Coasterbuff: left a message for you " Can you lend me some money to enter your park, I have lost my wallet?"
Coasterbuff: has entered your park and looks happy
Coasterbuff: has left a message for you "Thank you for the loan, I will send you a cheque later"
Coasterbuff: has just bought an ice cream from " The Ice Cream Stall"
Coasterbuff: is sitting on a park bench, licking his ice cream.
Coasterbuff: has gone to spend a penny
Coasterbuff: is walking towards the wooden coaster
Coasterbuff: has left his walking stick in the toilets, so is going back for it
Coasterbuff: has found his walking stick and is happy again
Coasterbuff: has just met Joel
Joel: is talking with Coasterbuff
Coasterbuff: has just entered the ride "The Death Coaster"
Coasterbuff: is crapping himself
Coasterbuff: is looking green
Coasterbuff: is not feeling very well
Joel: has gone to fetch the paramedic
Coasterbuff: is lying on a stretcher
Coasterbuff: has just entered the first aid room
Coasterbuff: is now leaving your park saying "That coaster was too scary"
Coasterbuff: thinks he entered a park from RCTW, with a coaster as weird as that.

[cry][cry][cry]

I somehow missed this, that's why my response is a little bit late. Sorry!

Great story! You're always welcome in my parks! Those will be mainly Planet Coaster Parks, but if it is RCTW, I'll be friendly to send you a Planet Coaster one.

And yes, I will certainly fetch a paramedic for you if required. I'm a caring person, that want most guests (also in real life) to be satisfied [happy].
However, some guests might be send to a certain (level 10 nausea) coaster, because I also car for my employees, so I will need to make sure they have actual work to do, like cleaning up vomit [noob]...
 
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I think a multiplayer system that is like Minecraft would be fantastic. Say you want to make a park open to other people, then you are the server so no servers are needed. Then you can set the server rules, white/black list, you can even limit them to a visitor or even make them a park engineer so they can modify the park. This way you are in complete control of your park and who can access it and what they can do when visiting your park.
I have some amazing friends that can design like mad men but clearly some are stronger in layout while others are stronger in ride design. Being able to combine your skills into one park I think would be killer. I have always wanted to build parks with some of my buddies. If you look at how well Minecraft has pulled this off in their multiplayer mode it is a clearly proven method and I believe if implemented could send this game way ahead of RCT World.
 
I never bother with Multiplayer in ant game, I prefer to play it on my own, when I want, without being tied down to be on line all the time.
 
Would love the idea for Co Op park building, but i needs to be option and not restriction to connect to a server. I also want to play offline, and not needed to be connect to a server in order to play the game.
 
I like the option of a multiplayer co-op... but obviously it would be difficult etc.

I think if it was invite only (i.e. you could invite your friends to your sandbox and create away.

Another way in relation to the initial setup, is divvy the starting cash up evenly to all players, and then when creating the sandbox/park borders, separate them into pies/sections/of an even ratio where each player can build their part of the park.

An interesting twist to the above would be theme limitation. Say i am playing a game with Coasterbuff and Angelis for instance:

  • Starting Money (if solo is say $10,000 - then each of us get $3,500 thereabouts) distributed
  • Park is 'zoned' dependant upon number of players etc.
  • Coasterbuff selects the Geriatric Park theme, Angelis and myself can't select that theme,
  • Angelis selects Fairy Tale theme, and I can't select that , so I would then select one of the remaining themes

Any income derived by the Park is shared qually amongst the players, as to is any environmental problem/disaster etc.

May be complex, may take an expansion, but in my feeble mind I think it would make MP Co-op interesting...

It would indeed need to be non-restrictive in the game sense as not going the line of Simcity, but giving you the freedom to do co-op online if you CHOSE to..
 
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I'm not very fond of the idea of an open multiplayer mode. I feel like 99 out of 100 times, you would end up unsatisfied with what the other party members ended up building - and if you do end up liking it, maybe they dislike what you built.

Having an observer mode, where friends (or anyone, if you enable it) can watch you in the progress of building (like streaming it) or even only showing off your parks once they are done sounds awesome. You should also be able, in that case, to allow or forbid visitors to copy the stuff you built. Simply add a box to tick for that.

If you really want to build a park with your friend(s), you can just share a computer and take turns, or use software like TeamViewer or something like that.
 
If you really want to build a park with your friend(s), you can just share a computer and take turns, or use software like TeamViewer or something like that.

No one is doing that! Sharing a computer is soo 2000 and it isn't fun to game with TeamViewer.

Multiplayer needs to be an option. If you want play singleplayer, you can do that. If you want build together you can play multiplayer / coop.
 
I like the option of a multiplayer co-op... but obviously it would be difficult etc.

I think if it was invite only (i.e. you could invite your friends to your sandbox and create away.

Another way in relation to the initial setup, is divvy the starting cash up evenly to all players, and then when creating the sandbox/park borders, separate them into pies/sections/of an even ratio where each player can build their part of the park.

An interesting twist to the above would be theme limitation. Say i am playing a game with Coasterbuff and Angelis for instance:

  • Starting Money (if solo is say $10,000 - then each of us get $3,500 thereabouts) distributed
  • Park is 'zoned' dependant upon number of players etc.
  • Coasterbuff selects the Geriatric Park theme, Angelis and myself can't select that theme,
  • Angelis selects Fairy Tale theme, and I can't select that , so I would then select one of the remaining themes

Any income derived by the Park is shared qually amongst the players, as to is any environmental problem/disaster etc

I am not a fan of Multiplayer to be honest, but I had to laugh at the Geriatric Park Theme [haha] I might be getting on a bit, but I don't consider myself a full fledged geriatric just yet. I still like to enjoy life and live life to the full. [yesnod]

Welcome to Geriatric Park, wheelchairs, electric scooters and zimmer frames can be hired from the Mobility Shop, which is located next to the First Aid Building. You will find lots of benches placed at intervals throughout the park, should you need to rest awhile. We have a number of attractions that will suit your needs, such as crazy golf, hall of mirrors, cake walk, dodgem cars and chair lift. Enjoy your day!
 
we honestly could just take the multiplayer system from OpenRCT2 (engine rework for RCT2 that adds features like multiplayer). User-hosted servers, like minecraft, where you have to set it up with like ports and things, a way to lock your server to keep unwanted destruction out, and maybe a rank system for if you want to have a public server, but still want a way to sort out bad players.
 
Can the devs maybe just maybe give some slight information if this could work from a technical point of view or what would limit it or anything?

Back in the day I never dreamed about multiplayer rct and then we got OpenRCT2, which wasn't even a multiplayer game to begin with. But then again that took years to develop and computers can do much more now compared to then. And since Planet Coaster is already the most demanding PC game in existance (correct me if i'm wrong, i'm really curious [big grin]) I dont know if it's even possible. Would be cool to hear [heart]
 
7 Days to Die is a great example of how multiple people can play the same level and have the geometry change around them. All you really have to do is Sync the changes in geometry to the other game clients as though the host were making the changes themselves. Fundamentally this is really not difficult at all. The only difficult part would be dealing with latency and connections (Strict / Moderate / Open NAT).

While there are only certain people I would enjoy playing this with in co-op mode, I still remain that there should definitely be a co-op feature so that you can create a level together.

You should not be able to just randomly join other people's games though. That would be really frustrating.

+1 For Co-Op.

It'd be really nice if Frontier would give some sort of yay or ney on this though... especially after a year of this topic being open.
 
Can the devs maybe just maybe give some slight information if this could work from a technical point of view or what would limit it or anything?

And why should they do this? They already stated several times that Multiplayer is not in the works and it is unknown if it ever will be. So why should
- they respond to this if they are not planning to include it
- we keep asking for this as it has already been stated they won't.

Besides, I don't think my computer would enjoy the fact that multiple persons are changing the terrain in my park at the same time. I think this game has never been developed in any way to be multiplayer.
 
One more thought (since I can't edit my prior post :( )

It could easily be set up like Civilization games, where you start a park together in a lobby / party.
Only the people who were in the lobby / party group together at the start of the park can build together.
Anyone who joins afterwards is a spectator.

This would ensure that the people who want to build together can always do so, and no one else can ruin your experience.

The original host of the park is the one who holds the save file for the park. When the host loads that park, the person who was a guest, can then load into the park at free will.

Auto save intervals would be a welcome addition as well, but not necessarily required.
 
And why should they do this? They already stated several times that Multiplayer is not in the works and it is unknown if it ever will be. So why should
- they respond to this if they are not planning to include it
- we keep asking for this as it has already been stated they won't.

Besides, I don't think my computer would enjoy the fact that multiple persons are changing the terrain in my park at the same time. I think this game has never been developed in any way to be multiplayer.

Thats exactly why i'm asking. Same for RCT2 and it did, but it took a while
 
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