Further adventures in radical terrain sculpting - taken underground!
[video=youtube_share;o5wHJ33zSxw]https://youtu.be/o5wHJ33zSxw[/video]
Hidden beneath the hill behind the loading station is Dark Star. Creating a below-ground coaster was challenging for me. I started by excavating a large pit. Then I built track down into it - the track dives into the pit without a lift so as to minimize the height of the terrain above it. Track laying was very iterative - it was difficult to figure out whether the pit was deep enough where I wanted the track to go until after I was tried to lay track there. Once the tracks were in place I grew a bunch of stalagmites and fiddles with other terrain mods around the tracks.
After the tracks and terrain were in place I pulled a terrain "roof" over the top of the pit to make a cave for the coaster trains. Of course a "feature" of PC got in the way - you can't move the "camera" through dirt. So it's necessary to follow the track's tunnels to get into the cave. That was a pain, so I tried putting some "sink holes" in the cave's roof to provide easier access, but they let in too much light. I ended up making a hole in one cavern wall, then covering it with a castle wall and pair of towers. While the camera won't go through dirt, it goes through castle wall just fine.
The next problem was darkness. There's no way for us virtual (not NPC) riders to see where the tracks are going (at least at night), and without any G-forces it's boring riding an invisible coaster. So I started sticking lights (mostly very dim) everywhere. This was difficult because at first I couldn't see where to put 'em! So I used a full-brite light so I could see where I was going, then added the dim colored lights to illuminate the tracks and rock formations. I found light-color preset colors weren't usually dim enough, so I used the palette to make them really dark, almost black.
After riding Dark Star for a while I made some changes. I replaced the single long lift at the end of the ride with two shorter ones and cranked up their speed. Instead of more stalagmites and other rocks around the lifts I added some critters, an underground castle, and a couple subterranean lakes with a creatures lurking. I also built a waterfall though it's pretty hard to see it in the dim light.
EFN: 4.20 / 3.03 / 0.87 - make this ride suitable for all ages and easily upset tummies. The queue is usually full.
Hope y'all enjoy it.
TQ
[video=youtube_share;o5wHJ33zSxw]https://youtu.be/o5wHJ33zSxw[/video]
Hidden beneath the hill behind the loading station is Dark Star. Creating a below-ground coaster was challenging for me. I started by excavating a large pit. Then I built track down into it - the track dives into the pit without a lift so as to minimize the height of the terrain above it. Track laying was very iterative - it was difficult to figure out whether the pit was deep enough where I wanted the track to go until after I was tried to lay track there. Once the tracks were in place I grew a bunch of stalagmites and fiddles with other terrain mods around the tracks.
After the tracks and terrain were in place I pulled a terrain "roof" over the top of the pit to make a cave for the coaster trains. Of course a "feature" of PC got in the way - you can't move the "camera" through dirt. So it's necessary to follow the track's tunnels to get into the cave. That was a pain, so I tried putting some "sink holes" in the cave's roof to provide easier access, but they let in too much light. I ended up making a hole in one cavern wall, then covering it with a castle wall and pair of towers. While the camera won't go through dirt, it goes through castle wall just fine.
The next problem was darkness. There's no way for us virtual (not NPC) riders to see where the tracks are going (at least at night), and without any G-forces it's boring riding an invisible coaster. So I started sticking lights (mostly very dim) everywhere. This was difficult because at first I couldn't see where to put 'em! So I used a full-brite light so I could see where I was going, then added the dim colored lights to illuminate the tracks and rock formations. I found light-color preset colors weren't usually dim enough, so I used the palette to make them really dark, almost black.
After riding Dark Star for a while I made some changes. I replaced the single long lift at the end of the ride with two shorter ones and cranked up their speed. Instead of more stalagmites and other rocks around the lifts I added some critters, an underground castle, and a couple subterranean lakes with a creatures lurking. I also built a waterfall though it's pretty hard to see it in the dim light.
EFN: 4.20 / 3.03 / 0.87 - make this ride suitable for all ages and easily upset tummies. The queue is usually full.
Hope y'all enjoy it.
TQ
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