When is Weather coming?

And then when people start complaining that it is raining inside buildings like they complain about light inside buildings then what?

Agree. And then the comments will be about how the rain or snow need to effect coasters and ride performance, or that rain should form puddles or snow should coat everything, or that there should be seasons so that the trees lose their leaves so they are bare when it snows or flowers should die back from the cold, or that there needs to be ice on water, then asking for the peeps to be dressed in warmer clothes, and if they have umbrellas then they should have rain ponchos, then the janitors should need to shovel the paths or peeps will slip and fall, and all the park lights should come on when it's raining...and those lights should reflect on all the wet surfaces...the list could go on and on.

Sure, weather would be neat to see. I'd love it myself. But I understand completely why they won't add it, it's not as simple to add as some might think it is. Personally I'll take them working on additional rides and bug fixes long before adding weather. Maybe a future version of the game will have it, who knows?
 
The new Themes and DLCs are great. I want to thank Frontier for that awesome Stuff.
But since Release, in my opinion, a really huge Part of simulation is missing. I‘m talking about (basic) Weather and its Influence on the Simulation,Management and Difficulty of the Parks.

I‘m not talking about apocalyptic Scenarios like Tornados or Flood. I‘m talking about the flattest basics like Sunny, Cloudy, Rain, Snow and Thunderstorm.

Is there any Plan if this is on the Roadmap for Upcoming Features.. Or even planned to be added?

Would be nice to get some Informations about that, since this is really a basic... And as i know, PC is the „Simulation evolved“, but misses this big basic simulation aspect :/


The problem about adding weather, like for example rain, is that programmers should make that when a pice of something is covering from rain, rain wouldn't continue falling. that means, that if you have for example 500 pieces, and that's a 1% of the park this days, means that the computer should process all pieces in the park calculating where rain can continue falling and where not. And that my friend, would consume all your cpu and giving you 0fps.

srry for my bad english XD
 
The problem about adding weather, like for example rain, is that programmers should make that when a pice of something is covering from rain, rain wouldn't continue falling. that means, that if you have for example 500 pieces, and that's a 1% of the park this days, means that the computer should process all pieces in the park calculating where rain can continue falling and where not. And that my friend, would consume all your cpu and giving you 0fps.

srry for my bad english XD

I would love it too, but i would at least ask for it in planet coaster 2, wich I suppose they will do in some future, having the engine more optimized and building from base the game to do this type of things, as well as giving more than 8 terrain textures.
 
The problem about adding weather, like for example rain, is that programmers should make that when a pice of something is covering from rain, rain wouldn't continue falling. that means, that if you have for example 500 pieces, and that's a 1% of the park this days, means that the computer should process all pieces in the park calculating where rain can continue falling and where not. And that my friend, would consume all your cpu and giving you 0fps.

srry for my bad english XD

You do know that all pieces already have hitboxes?
So technically they already done that. However the rain would be too much I guess.

[video=youtube;22Yzcitgq7Q]https://www.youtube.com/watch?v=22Yzcitgq7Q[/video]
 
The problem about adding weather, like for example rain, is that programmers should make that when a pice of something is covering from rain, rain wouldn't continue falling. that means, that if you have for example 500 pieces, and that's a 1% of the park this days, means that the computer should process all pieces in the park calculating where rain can continue falling and where not. And that my friend, would consume all your cpu and giving you 0fps.

srry for my bad english XD

You do know that all pieces already have hitboxes?
So technically they already done that. However the rain would be too much I guess . . .

Love your example! [haha] But using the hitbox of each and every piece of scenery in the park for this could easily be a resource issue, especially since it wouldn't be necessary for most of the map (think about the lovely city in the Chief Beef's Raceway scenario -- do you really need to keep it from raining in all those enclosed buildings?). It'd probably be better to let us decide for ourselves where it's important that rain doesn't come in.

A toggle for do you want weather effect in the first place, like we have for plenty of other features. A toggle for preventing it from raining underground (that shouldn't be too much trouble). A toggle in the ride panels that designates that ride as sheltered (the per-ride hitbox would hopefully be usable, also makes guests willing to ride them when it rains -- it'd probably look weird on some rides without building enclosures for them). Then let the user set up where the rain-free areas should be, either with area selections like the current park boundries tool (a bit clunky for this, but already in-game, could be adapted) or special scenery panels that could be buried in roofs & walls (like barriers do for peeps).

This is doable. But it's a lot of work for the devs, work that has to be paid for, which probably means a DLC or PlanCo2.
 
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Rain can be done without falling through certain objects that matter, this is not exactly new and has been done years ago. I think the main focus would be on any roof pieces and terrain not allowing rain to fall through as that would cover most things (not all) but the most important things when riding a ride etc. BTW, this would only need to be calculated a certain area around the players view as rain is visually only drawn to a short amount of distance to the players view perspective anyway.
 
Really sad that we still haven't got weather. This was one of the most important things that created such an amazing atmosphere in the earlier games.
 
Weather would be a great addition to the game and on my wish list. I've played around with a ton of game engines and I have to say, it is extremely hard to code dynamic weather to an engine that wasn't designed to have it, and even if it is, it's hard to add it to the game in a way that would make sense. I can see both sides of the coin here, nearly every player wants dynamic weather to add to there simulation in the game, but making it happen will take a long time even if the devs were actively working on it.
 
Believe me the weather will come eventually with one of the dlc, who knows maybe with the water park at the end of this year as anniversary?
 
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I always loved weather in older games, but it would probably destroy my computer. I already have a hard time running the game when my park starts to get a bunch of guests. But I wish we at least got cloudy stormy looking skies. That’s really all I’d want...I just get tired of it always being sunny and wonderful. I miss the ambience rain added in RCT3.
 
I always loved weather in older games, but it would probably destroy my computer. I already have a hard time running the game when my park starts to get a bunch of guests. But I wish we at least got cloudy stormy looking skies. That’s really all I’d want...I just get tired of it always being sunny and wonderful. I miss the ambience rain added in RCT3.

Yeah just a cloudy option for the sky box would be awesome.
 
Ignoring the engine/optimization/performance etc,

Rain/Weather could potentially increase the management aspect of the game. If it started raining, you could be able to sell umbrellas to keep your guests happy. Or maybe you'd build some indoor rides because guests wouldn't want to go on a coaster while it's raining. Just a thought.
 
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