I have a problem in my park that I am not sure on how to resolve. First of all, all rides in general seem to break down much, much more frequently than anticipated. I have multiple mechanics and even with 10 minute interval check-ups, nothing seems to be preventing failures.
One ride in particular is my wooden rollercoaster. Its 2421m long (so, very long, like a 2.5 min ride long very long). Perhaps one of the contributing factors is that it gets up to 110mph on the first drop and 94mph on the 2nd major drop. Regardless, thats part of the cool thing with this game is that you can kinda make impractically ridiculous rollercoasters that you'd probably never see in real life... but I made this one work. It has a ride rating of 6.5/5.3/5, so its not too shabby and people want to go on it.
The problem comes down to the repairs and the fact that the ride is broken down pretty much 24/7. It can do 1 cycle, and when that train arrives back in to the station, the durability is already at 50% and the ride breaks down immediately after. Needless to say, this is a negative asset in my game and basically invalidates long coasters. I'm not sure if this is just limited to Wooden coasters or if other coasters are affected as well, but I have to say, ride durability should decrease per cycle, not per meter traveled.
Freshly refurb and it goes right back in to degrading the quality super fast.
One ride in particular is my wooden rollercoaster. Its 2421m long (so, very long, like a 2.5 min ride long very long). Perhaps one of the contributing factors is that it gets up to 110mph on the first drop and 94mph on the 2nd major drop. Regardless, thats part of the cool thing with this game is that you can kinda make impractically ridiculous rollercoasters that you'd probably never see in real life... but I made this one work. It has a ride rating of 6.5/5.3/5, so its not too shabby and people want to go on it.
The problem comes down to the repairs and the fact that the ride is broken down pretty much 24/7. It can do 1 cycle, and when that train arrives back in to the station, the durability is already at 50% and the ride breaks down immediately after. Needless to say, this is a negative asset in my game and basically invalidates long coasters. I'm not sure if this is just limited to Wooden coasters or if other coasters are affected as well, but I have to say, ride durability should decrease per cycle, not per meter traveled.

Freshly refurb and it goes right back in to degrading the quality super fast.