Ladder Anxiety / Fear of loss / Crash out Burn out

It is strikingly easy to crash and burn as a new player

Yes it is, and it's not really great for new players to be treated like that, whatever the past was like. It's particularly brutal at the moment because it's not feature complete.

Being able to borrow credits with a loan has always been planned and is being worked on. It will soften the blow and people won't generally be losing everything so harshly.
 
Without any actual figures, concerns may be unfounded. Besides, we were all new once and yet we're still here.

There is a huge surge in activity and interest around a new update, the forum fills up with 'OMFG this sucks' and then dies back to the hardcore serious users (some serious about the game, some just serious about the forum).

Yet even at its very busiest, forums only ever pull a tiny fraction of people and of those only a couple of percent ever post.

This forum has over 46000 accounts, thats not all Elite, lets be ultra conservative and say a third, are there 20000 people active here, 1% of those maybe, on a good day.

So for every 'games fine just beta you suck' poster, there are easily hundreds with forum accounts who don't speak and hundreds more who don't have forum accounts at all. That's just how this particular medium works.
 
Thank you, seasoned players for making my point.

You said that people are getting looked upon, but I saw exactly opposite in replies - good suggestions, sensible comments. I think you see only what do you want to see - so you got burned because you didn't weight risk versus reward, and lost.

That's how this game gonna be. We can give you hints and ideas how not to fail again, but your mistakes are yours to own.
 
There is a huge surge in activity and interest around a new update, the forum fills up with 'OMFG this sucks' and then dies back to the hardcore serious users (some serious about the game, some just serious about the forum).

Yet even at its very busiest, forums only ever pull a tiny fraction of people and of those only a couple of percent ever post.

This forum has over 46000 accounts, thats not all Elite, lets be ultra conservative and say a third, are there 20000 people active here, 1% of those maybe, on a good day.

So for every 'games fine just beta you suck' poster, there are easily hundreds with forum accounts who don't speak and hundreds more who don't have forum accounts at all. That's just how this particular medium works.

You know what I strongly dislike? Trying to poise personal grievances with game as popular opinion.

People have problems, sure, they post threads, they got some snarky comments but majority of them are very helpful, and people have come back and said they are taking back what they posted previously.

As for the game it is risk versus reward. People have always asked for more "true" gaming experience, not button smashing and hand holding. Well, this is it.
 
Sure you have to learn by your mistakes in any game, but from a game design perspective shouldn't that education be along the lines of "don't boost in a station" vs "don't pay for early access ever again".

Burn out teaches the latter.

burn out occurs because you do a thing to much & to hard without regards to your actual needs for recuperation. not sure what that has to do with ed?!
 
You said that people are getting looked upon, but I saw exactly opposite in replies - good suggestions, sensible comments. I think you see only what do you want to see - so you got burned because you didn't weight risk versus reward, and lost.

Response depends on the tone of the OP, most people wont even come here to vent / look for help / sympathy. They will just leave.

...and who said I have been burnt ?
 
Indeed - that's one of the things I like in ED. Peter Molyneux held a talk at a GDC over a decade(?) back, basically stating that players don't like to lose and apparently, lots of developers made that their credo.
Yea, well, but since then we all learned Mr. Molyneux is full of pudu... so to speak. ;)

Loosing is part of playing a game, and removing it devalues the whole experience (that also includes loss without meaning)... I mean, using cheat codes to play though a story just to see it once is nice, but it's not what most games are about.

While I don't quite get why everything these days has to be labeled (ladder anxiety!?), I think the direction ED is taking in terms of risk/reward is a very good one. Just like Dark Souls and other "hardcore" games, it provides risk of "real" loss (ie. the loss of time invested), while giving players the option to choose their own challenges.

On the "burn out" part... I can see that, especially when taking into account the fact that everything we can achieve in the game right now is only temporary, but, then again, only players themselves can decide how much they play... we should stop trying to take away the responsibility players have for their own enjoyment of a game... in the end, only you can say how much is too much, no?
 
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While I don't quite get why everything these days has to be labeled

People have been labeling things since the dawn of time, languages being the best example perhaps. We have been arguing about the best use of these labels ever since and just about anything else we can create a 'debate' on, just because. :p
 
Response depends on the tone of the OP, most people wont even come here to vent / look for help / sympathy. They will just leave.

...and who said I have been burnt ?

First - do you have any proof or evidence regarding people not playing because it is hard - and not because they don't want to burn out, they want to try next version and see new content?

Second - I strongly assume you got your burnt haul handed to you because of your accusations how game is unfair to beginners. I might be wrong, but I rarely am.

Also don't take this as claim I don't want to see newcommers having better times adapting to the game, and as far as I know FD already working on multiple things which will make introduction much more bearable. Still, risk versus reward gameplay is harsh mistress, and that should be kept in mind by everyone.
 
You said that people are getting looked upon, but I saw exactly opposite in replies - good suggestions, sensible comments. I think you see only what do you want to see...<snip>

Yes, I felt the same, reading this from the beginning.

This isn't the first thread today, where I read someone's rather scathing "summary" of posts, and found it completely at odds with what I'd observed.

Perhaps I'm just my own wee ray of sunshine, and can't help but see roses and fluffy bunnies of happiness everywhere I look. Yeah, that's got to be it. :)
 
People have been labeling things since the dawn of time, languages being the best example perhaps. We have been arguing about the best use of these labels ever since and just about anything else we can create a 'debate' on, just because. :p
Oh, no question, but only in recent times we (as in, we in the western world) have started creating labels artificially just to hide behind them or throw them at others... just saying.
 
With Elite when you're just starting out you're a very small fish in a very big pond and you have to set yourself out with that mindset. Keep your head down and build, fight when you can win, run if you can't and have to and always be mindful of the insurance cost of your ship.

If when starting out you spend all your credits on gold and try to trade it into an anarchy system you're just asking for trouble.
 
In the end I think this is supposed to be a space simulator. To work in mechanics then to alleviate the "reality" for the player just feels very contrived.

Personally I think the insurance is pushing it, but I am glad it is there.
 
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