Space Emulator? Simulating Spaceator?
Space-opera simulator.
Space Emulator? Simulating Spaceator?
I don't think it's unforgiving enough. I think the game itself should taunt you and cast aspersions on your prowess when you fail.
Perhaps the ship's computer should be a wise-cracking AI that constantly annoys you:
"Oopsie, hit the tower again - shoulda gone to pilot school, ya lummox! Are you wearing zero-g boxing gloves whilst flying this rustbucket?"
"Oooookay....well, that cargo can was looking at you funny anyway, you were right to ram into it. Who wants to be rich anyway? You make me sick."
"Come on, hit something already! You shoot like a drunken trader! Who trained you - the Alliance?"
"They saw you coming with this whole suicide mission deal. You had to accept it anyway, didn't ya - greedy rat. Are you trying to get me killed?"
"Yes, let's head into port all lit up on the scanners...it's not like you just picked up some hot weapons, is it? I hate you."
"Docking permits aren't optional, dummy! Lucky I'm built into the escape pod, or you might not have me here to tell you this stuff now our SHIP IS TOAST! Just my luck to get stuck with the stupidest pilot in the galaxy..."
This ends up being Hitchhiker's manic depressive Marvin as your board computer. Do you really want that?![]()
I think a lot of folks are missing the point of the OP.
The question actually being asked was answered precisely once, when it was pointed out that loans to cover insurance are planned for the final game.
It's part of the fun to me.Ladder anxiety, this game has it, typically it's found in games with a 1v1 ladder progression such as starcraft or hearthstone, only in this case 'the game' is your opponent.
http://wiki.teamliquid.net/starcraft2/Dealing_with_anxiety
It is strikingly easy to crash and burn as a new player, you can easily have many many hours / days of play wiped out by a fumble, judgement error or bug.
Burn out hits hard and early, and hits newer players who are grinding to establish some security the hardest.
Seasoned players who have made the bank are not affected, and (as these forums demonstrate) are prone to mocking and laughing at those who crash out. It doesn't take a genius to see how short lived this will be if that continues.
It's easy to be safe on top the hill, but every player who falls on the climb incurs a very real risk of walking away, and this kills the game.
I would be very interested in stats for the number of people who paid through the nose for beta access, played a lot in short space of time and then suddenly stopped playing and vanished. I know I'm not going to see those stats, but someone should be looking at them.
Ladder anxiety, this game has it, typically it's found in games with a 1v1 ladder progression such as starcraft or hearthstone, only in this case 'the game' is your opponent.
http://wiki.teamliquid.net/starcraft2/Dealing_with_anxiety
It is strikingly easy to crash and burn as a new player, you can easily have many many hours / days of play wiped out by a fumble, judgement error or bug.
Burn out hits hard and early, and hits newer players who are grinding to establish some security the hardest.
Seasoned players who have made the bank are not affected, and (as these forums demonstrate) are prone to mocking and laughing at those who crash out. It doesn't take a genius to see how short lived this will be if that continues.
It's easy to be safe on top the hill, but every player who falls on the climb incurs a very real risk of walking away, and this kills the game.
I would be very interested in stats for the number of people who paid through the nose for beta access, played a lot in short space of time and then suddenly stopped playing and vanished. I know I'm not going to see those stats, but someone should be looking at them.
I would be very interested in stats for the number of people who paid through the nose for beta access, played a lot in short space of time and then suddenly stopped playing and vanished. I know I'm not going to see those stats, but someone should be looking at them.
I think a lot of folks are missing the point of the OP.
Ladder anxiety is a real phenomenon and the Elite mechanic many of us love is indeed one that can create it.
Yea, well, that's the problems with labels... or the misuse of them.I can't fathom this thread, or the OP....
I don't know how anyone can associate a traditional single player game experience with top tier competitive gaming anxiety....
Nnnnngh.... Need Aspirin.....
Seasoned players who have made the bank are not affected, and (as these forums demonstrate) are prone to mocking and laughing at those who crash out. It doesn't take a genius to see how short lived this will be if that continues.
Thank you, seasoned players for making my point.