Summarise silent running / engines&shields off

Is anyone able to summarise what can be achieved by silent running and/or turning engines/shields off.

I understand silent running will break missile locks? What about gimble locks? All distances, or just further away than X hundred meters?

And what about complete stealth vs just no radar lock/identify?


It's kinds of hard to test this by yourself :(
 
Sorry, so as it stands at the moment, if you go silent and become a vague/unresolved target to someone, as they can't get a lock on you, they cannot fire missiles and cannot use gimbal tracking on you?

I don't think the mechanics have changed that much. Silent running itself won't do much, as long as your drive is on, you are still lockable. I would have rather had the price to pay be heat buildup in silent running, but still have drives, than the current price of immobility aside from drifting. In my opinion, you can't hide for as long if you keep heating up. I don't see it as OP at all, because the drive is the main source of heat. Turn everything off except your drive, and go silent running, and see how long you last.
 
Silent running itself won't do much, as long as your drive is on, you are still lockable.

Sorry! That's not what I've understood from other people's posts? I thought if you were in silent running, you were an unresolved target (unless they get within 100-200m) and as such missile and gimbals will not lock on you?

You're suggesting silent running gives you no advantage at all?
 
I'd love to see proof that it's changed, but look at Brumster's first video. With silent running on, he was still resolvable until he killed his drive.
 
I'd love to see proof that it's changed, but look at Brumster's first video. With silent running on, he was still resolvable until he killed his drive.

That's not the main question at the moment. In silent mode, you're seemingly unresolvable (a vague target) until very close. While you are an unresolved target in silent mode, I assumed missile locks and gimbal locks did not work?
 
These are questions I'd like an answer to myself, did some minor testing in a Nav point by myself but it's very difficult to get any solid information solo.

NPCs don't seem to have any issue finding me an murdering me in the face when I try it but I suspect I'm getting too close, maybe. Really need testing in controlled circumstances to get any decent information about it.

As far as I can tell you can remain near invisible to sensors as long as you don't mind toggling engines on and off while you're attempting to get position on a target. Brumsters test suggests that engines on, silent running on, will make you an unresolved contact on the sensor panel until fairly close range. Don't know at precisely what range this becomes an issue though tbh. This should mean unlockable, gimbals and missiles ineffective.

As for escape and evasion, I'm usually panicking too much to try or at the very least, NPCs seem fairly unfazed by it once they are on your case.

Only one thing I can say with certainty, it's really difficult to kill players, they get all wiggly and jump out! Difficult to keep up and manage heat at the same time, Have exploded a lot trying, more likely to kill myself with heat than destroy an opponent. Seems pretty fair, the targets often exhibit some enthusiastic aerial(?) gymnastics and seem confused and panicky like they don't know what's happening or where they are getting shot from but I could just be projecting.

In summary;
Silent Running: ON | Engines: OFF
Sensor invisible and unlockable. Temperature is at equilibrium or falling.

Silent Running: ON | Engines: ON
Unresolved contact, still unlockable until fairly short range (undetermined) . Temperature rising.

Silent Running: OFF | Shields: OFF | Engines: OFF
Unresolved contact at long range only, lockable at medium to short range.

Turning off other subsystems seems to have only marginal effect.

Short Range: <1KM | Medium Range: 1-4KM | Long Range: >4KM
 
Last edited:
I just want to know does unresolved = no missile/gimbal lock?

ie: If you go silent, does than mean the enemy cannot target missles and gimbals on you?

We seem to have different opinions from people.
 
That's not the main question at the moment. In silent mode, you're seemingly unresolvable (a vague target) until very close. While you are an unresolved target in silent mode, I assumed missile locks and gimbal locks did not work?

IF you are unresolved on someone's scanner, they cannot hit you with a missile, and gimbaled weapons will act as fixed. It's how to best get to that state or lower that is really in the air, and can only be tested through other players' viewpoint.
 
IF you are unresolved on someone's scanner, they cannot hit you with a missile, and gimbaled weapons will act as fixed. It's how to best get to that state or lower that is really in the air, and can only be tested through other players' viewpoint.

That's my understanding of the matter (without field experience) and would make sense.

I was confused by your comment which seemed to contradict that - "Silent running itself won't do much, as long as your drive is on, you are still lockable." As the moment you go Silent you become unresolved, at anything other than close range.

But I'll assume that's just a misunderstanding somewhere?

Ta
 
I just want to know does unresolved = no missile/gimbal lock?

ie: If you go silent, does than mean the enemy cannot target missles and gimbals on you?

We seem to have different opinions from people.

You cannot electronically (sensor lock) an unresolved target. Without a sensor lock, your systems (gimbals / guided missiles) can't track unresolved targets.

HOWEVER... There is nothing to prevent a pilot from shooting (and hitting) unresolved targets if they properly visually line up (and offset as required) their weapons - It's just that the systems themselves won't track.
 
Last edited:
IF you are unresolved on someone's scanner, they cannot hit you with a missile, and gimbaled weapons will act as fixed. It's how to best get to that state or lower that is really in the air, and can only be tested through other players' viewpoint.

WRT the missile, I think the way it works is that another player can't get a missile lock on you if you're unresolved, and therefore can't fire. But if a missile was locked and fired before you went unresolved, the missile will still track and hit you. In other words, it's not a way to defeat an incoming missile, just prevent more being fired at you.

That's just hearsay based on other forum posts I've read. I haven't tested it. That's a dangerous thing to test. :)
 
That's my understanding of the matter (without field experience) and would make sense.

I was confused by your comment which seemed to contradict that - "Silent running itself won't do much, as long as your drive is on, you are still lockable." As the moment you go Silent you become unresolved, at anything other than close range.

But I'll assume that's just a misunderstanding somewhere?

Ta

Yes, looking back at some videos I think I'm wrong about that part. Without more testing with observers it's really hard to say what your actions do. The biggest disappointment for me though was that silent running doesn't do what its name implies, that is, block all heat going out. But it does kill the lock at least.
 
I think it's completely broken. Last night I had 1% temp with silent running on and drives off and was scanned by a security viper from 1km. Got a bounty for stolen cargo. Went to Chango dock and had 1% temp with silent running off and was scanned and destroyed by the station, to add insult to injury I got swindled by my dodgy insurance company who refused to pay out (probably because I'd been a naughty boy) and only offered me a free sidewinder :D
 
Your ship size also plays a role in how stealthy you can be. Ships larger than a viper are probably wasting their time with silent running. Though I do believe that the whole heat signature mechanic is fairly broken.
 
Back
Top Bottom