G Force / Thrill factor idicator on coasters in build mode

When laying the track, would be great to have some sort of way to see how severe a section is with respect to G force, etc. Could be a simple colour coded system ranging from green to red overlaid on the track with maybe even it changing to black once the section got too severe. One thing i've noticed is you can basically make loops and turns that would be dangerous, even deadly with no apparent consequence or feedback at the moment.
 
When laying the track, would be great to have some sort of way to see how severe a section is with respect to G force, etc. Could be a simple colour coded system ranging from green to red overlaid on the track with maybe even it changing to black once the section got too severe. One thing i've noticed is you can basically make loops and turns that would be dangerous, even deadly with no apparent consequence or feedback at the moment.

maybe because coasters are not even officially released yet, nor is the customer management?

anyway the idea is still nice. :)
 
hmm yes and no. i love to be able to make whatever i want in sandboxes just for fun, however like i said alot of times on other topics, i would looove to have a game mode besides easy normal and expert, called realism mode. there you have to do things even better, think of extra management, gforces on rides like you said, even time/seasonal changes could apply(so time goes slower for example, now peeps are on a ride for a couple of hours instead of 2 minutes). +1 on this!
 
maybe because coasters are not even officially released yet, nor is the customer management?

anyway the idea is still nice. :)

Maybe so, of course there are loads of things that are missing because this is Alpha, still worth mentioning though.
 
hmm yes and no. i love to be able to make whatever i want in sandboxes just for fun, however like i said alot of times on other topics, i would looove to have a game mode besides easy normal and expert, called realism mode. there you have to do things even better, think of extra management, gforces on rides like you said, even time/seasonal changes could apply(so time goes slower for example, now peeps are on a ride for a couple of hours instead of 2 minutes). +1 on this!

That is a really great idea! I would love to see that in the game!
 
I suggested pretty much the same thing after you. I didn't see this post in time before posting myself. But, I completely agree. There needs to be some system to know what the coaster is doing along the track. +1
 
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