new staff members

Well how about some divers/janitors to pick coins and trash out of fountains, wishing wells and other bodies of water... (Naturally the coins they find add to the parks income.)
 
It would be great to see Ribbon Cutting Ceremonies take place; General Manager, Public Relations Officer, and Park President could be present during grand openings of the park and park attractions. It would help create more realistic park-project storylines.

It would also be interesting if they gave us a Mascot/Entertainer creator tool in the game, so we could customize mascots and park entertainers with how they look, what they wear, and what entertainment duties that fulfilled.
 
Well how about some divers/janitors to pick coins and trash out of fountains, wishing wells and other bodies of water... (Naturally the coins they find add to the parks income.)

Interesting idea, but this task would have to be done while the park is closed. No guest would like to see how you dive for the money they just threw in a second ago. So unless we get to manage opening and closing our park each day, it doesn't make much sense.
 
Fair enough...

Another that would be interesting... Concert musicians to play on a concert Stage... (As in a live band rather than robots.)
 
I want to see managers and chefs. Their could be someone in charge of each division in your park, so like a chief chef and a head of security, etc. And these people could be trained and they would then unlock different aspects, like the chef could unlock higher quality food or something like that.
 
So here is a list i compiled. I don't expect even half of this to be in the game or even added as an expansion. Just thinking about how deep the realism could go. Sorry if some have already been posted about.

Attraction & Operation
-Guest Control
-Photo Takers
-Ride Operator (Push Button)
-Ride Greeter
-Ride Mechanic
-Ride Controller (Tower)
-Area Specific Lead
-Area Specific Managment
-Baby Center
-Firemen
-Paramedic
-First Aid/Nurses
-Banker/Currency Exchange/ATM
-Drivers (Parade, In park Transport, Horse drawn, Back Stage, etc.)
-Ship or Boat Captains and Deck hands
-Customer Service
-Tour Guides
-Electrical Engineers (power plant and grid)
-Mechanical Engineers
-Money Handling
-Custodial
-Landscaper
-Painter, Refurbishment & Upkeep
-Ticket Sales
-Lifeguard
-Rental (Stroller, Wheelchair, Scooter, etc)
-Vacation Sales (Cart)
-Parking Attendant
-Toll Attendant
-Administration

Entertainment
-Face Character
-Costumed Character
-Parade Entertainer
-Show Entertainer
-Charater Helper
-Face Painter
-Cartoonist
-Musician

Food, Beverage, and Employee Cafeteria
-Host
-Busser
-Server
-Chef/Cook
-Food Preparer
-Cashier
-Baker
-Candy Maker
-Outdoor Vender (Cart)

Merchandise
-Stocker
-Cashier
-Delivery
-Outdoor Vender (Cart)

Hotel
-Bartender
-Front Desk
-Valet
-Bell Service
-Room Service
-Housekeeping
 
Fair enough...

Another that would be interesting... Concert musicians to play on a concert Stage... (As in a live band rather than robots.)

Would be pretty neat if you could hire musical acts to come and play. The more expensive, the more people that come in to see them.
 
What about the park employees that take guests group photos on their way into the park?

I was just about to post that. Maybe also have an area where you can have photos taken with all the mascots like at Disneyland. [yesnod]
Minnie-Meet-and-Greet.jpg
 
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i edited my first post and added your additional ideas , some really great ideas i wasnt even thinking about most of them.
 
I was walking around Disneyland the other day and they have employees that walk around with regular, light up and foil balloons. I know we had a stall for all balloon types in RCT3, but it would be cool to have the employee walking around with them too. They also had employees walking around with light up toys when it got closer to parade and firework time.
 
That's a lot of names. Does anyone really want staff management to be THAT complicated? Besides, you also need to take into consideration that there is a lot of overlap in real parks. Do we really need to separate every individual job when generic classes would streamline the process in game, and be more true-to-life in execution. I could see having backstage areas for performers to change between shows and/or parades, but I don't think we need separate jobs that need to be managed for each type of performer, or every type of vendor. Seems needlessly complicated when a real park will shuffle staff around and use the same people for multiple roles. Sure, add new classes, but we don't need to be so specific as to be adding in six different types of entertainers or dozens of vendor types when you can just be hiring "entertainers" and "vendors". Maybe even take away some of the micromanagement and let the game organize hires where they fit best rather than choosing where each staff member goes manually.

If you want some level of management in the hiring process, give hired staff specialties, like an entertainer might specialize in dancing or playing an instrument, and the game will put them where they're needed. It could even let you know what kinds of entertainers they need at the moment or tell you if the staff needs to be updated and show you which members are underperforming and what areas need to be improved so you can fire staff members and hire new ones that will create a better experience for your guests. You could have general stats for staff members that determine how well they perform in each area of their category, like a performer might have singing, dancing, acting, acrobatics/stunts, musical instrument, and those stats could improve over time as they take on specific roles in the park. The better they are at their jobs, the more happy your guests are. For some jobs, it may even attract more guests to certain rides or shops.

But really, hiring specific workers for every little job in the game would be and awful waste of time. People want to be building coasters and park attractions, not spending half their time micromanaging their staff. There are better ways to add depth to this aspect of the game without making it overly complex.
 
What about some entertainment technicians? I used to work at a theme park as a theater electrician, but everyone always forgets (or maybe never realizes) we exist. I'm new to Planet Coaster, but have performance venues been discussed? You need tech staff as well as performers to run shows and parades.
 
Two things I liked about staff in older games:

-In Bullfrog's Theme Park we had strikes if you couldn't satisfy workers demands.
- I liked the way to hire staff in Theme Hospital. You had many workers to hire with diferent skills rate, and of course the more the worker had higher skils, the more you had to pay them. Maybe we could hire people with diferent training levels?
 
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