Live Forum Q&A - Design!

Are you guys going to implement painting only sections of track instead of the whole coaster in the same color?

How much customisation will we have on flat rides? Several basic predetermined programs or all out costomizeable times and heights speed etc. Or is it somewhere in between?
 
Are there going to be carnival games like the long range basketball, water race games, or other games where the peeps win stuffed animals to carry with them?

To make sure this fits the scope of the Q&A.

Will you be designing carnival games like the long range basketball, water race games, or other games where the peeps win stuffed animals to carry with them.

Can you tell this is important to me. Just about every park has these, including even Disney World now.
 
My questions

1 How many guests I can have in my park?
2 What is the maximum size of the park?
3 Will we see tables for restaurant?
 
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When Blueprints will be available in Alpha 3, is it then also possible to duplicate complete scenery structures like on the picture below, where I would like to move my stone arch with plants to another path?

Currently you can only duplicate buildings, all used scenery (plants, props etc.) will leave and will no copied with the building. That is a "shame", especially, when you add some decorations inside your buildings. I hope it will be fixed and a available feature in a upcoming version ...

ifmqkp.jpg
 
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I don't know if these questions fall into the Game Design category. I also don't know if these questions have been asked yet. Please forgive me, this is my first coaster game.

Question #1 - When using the Sculpting/Water tools and possibly the Auto Tunnel tool as well, will we be able to make a tunnel that goes into the water?

https://www.youtube.com/watch?v=FrBup2yOGtU - Vanish roller coaster in Yokohama, Japan (POV video + other angles)

Question #2 - Will you guys be implementing any real life pre-built coasters as a future update down the road? The reason I say pre-built is because the real life coasters are most likely too complex for the coaster creation tools in-game. For example, "Flight of Fear" at Kings Dominion in Doswell, VA. Another example, "Skyscraper" coaster in Orlando, FL - this coaster is currently in development and will be opening sometime next year. This is probably a long shot because I don't know how you guys would be able to build them.

[video=youtube;OkeeIYYhYLY]https://www.youtube.com/watch?v=OkeeIYYhYLY[/video]

[video=youtube;1gK5MWQ__Ns]https://www.youtube.com/watch?v=1gK5MWQ__Ns[/video]
 
First of all, thank you guys so much for making my dream game come true. What you guys have done so far is truly mind-blowing - almost like magic because I don't even know how it's possible to program and design this kind of game.


Since everything that's been revealed so far about the design of the game has totally exceeded my expectations (graphics, sound, art-style, attention to detail, game performance, etc.), the only thing left that's still unknown and my only area of concern is the simulation part. Maybe it's too early for you to comment at all, but I'd love to hear some insight as to how you are truly designing the simulation in Planet Coaster to be more "evolved" than previous games in the genre.


I hear a lot of people discussing some of the same old simulation aspects of a theme park game - setting prices, training workers, etc., but I'd love to hear about what new ideas are being come up with to better represent real world theme parks...


Some ideas and examples...
- "Backstage" movement of employees along employee-only paths.
- More types of employees (safety inspectors, gardeners, etc.) and how they effect the quality of the park. Maybe landscaping doesn't look as nice if it's not maintained. Some real world parks spend way more on this than others and it has a big impact on guests' opinions.
- Dealing with "where" garbage goes insetad of just collecting it.
- Maintenance of rides effecting ride safety. Less maintenance might save money but risks upset guests from them not being able to ride the ride they came to the park for. Or maybe malfunctions could cause guest injury which makes guests less likely to come to the park or ride the ride.
- How weather might effect guests (like some rides unable to operate in bad weather) and ways to mitigate that problem (more indoor rides or other attractions)


Anyway, I don't want to list all my ideas since I have a ton, but I guess I'm just hoping that this aspect of the game is getting the same "next level" of attention that the rest of the game has received. (Oh and also that the success of a park is not just in how much money it makes.)
 
Awesome camera mayhaps?

Heya guys!
Let me start out by saying, thanks so much for this amazing game, the stuff we could only dream about a couple of years ago, and already thus far it looks and feels like a complete experience, with you guys just keeping on bursting through ceilings! I can't wait to see the final product! I do feel completely satisfied with backing this project, so thanks for fueling my creativity and amazing me every single update!

On to my question,
I have a question regarding camera, yeah.
- So i was wondering whether there will be a flying camera options, that you can use when showcasing a park you created, for a really nice view and cinematic feeling?
And also if it will be out sometime in alpha 2-3 or far ahead in the future?

:)

Also congrats to Richard!
 
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Hey, I don't often post here. but I figured I'd like to post once!

When it came to the design of the User-Interface, including things like the Coaster-builder and terrain editor, what inspiration did you take from? Game wise? And real life wise?
 
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Hi. Just want to say the production design, so far, has been fantastic. Keep blowing us away.
On a Design aspect;

What has been your favourite thing to design and get into the game?
Will there be RCT3 billboard type objects so we can put our own designs into our parks?
 
Will there be RCT3 billboard type objects so we can put our own designs into our parks?

Also will we be able to place videos on the billboards (not limited to 5MB like RCT3) so we can make rides like Transformers, Expedition Everest. And will we have switch tracks, elevator tracks, and transfer tracks?
 
Hi guys,

The live session yesterday was outstanding! I am really excited about the Alpha 2 launch.

I have a few questions for you about future possible enhancements:
1. On the coasters, will you have storage wagon location with wagons not in use. As an admin and depending on the size of the queue, the user would be able to decide to add more or less wagons in the coaster main rails (or this could be automated). I have seen Youtuber building fake storage buildings and it is true that it would add a lot of realism.

2. Will you have shows in the game like circus, dancers, musicians, magicians... This is one key elements that people are looking for on parks (besides rides and restaurants) but I never heard anything about this topic for the game.

3. I have noticed in alpha 1 that the guests are going to stores and rides but will never go on a path with only decorations. Will it be the same on alpha 2 or later? If not what kind of rules can you set to define if a place is interesting to go for the guests? Sounds like a complex IA feature.
 
Hi guys,

The live session yesterday was outstanding! I am really excited about the Alpha 2 launch.

I have a few questions for you about future possible enhancements:
1. On the coasters, will you have storage wagon location with wagons not in use. As an admin and depending on the size of the queue, the user would be able to decide to add more or less wagons in the coaster main rails (or this could be automated). I have seen Youtuber building fake storage buildings and it is true that it would add a lot of realism.

To go along with this, will we have block sections so that we can have more than one train operating on a coaster at the same time?
 
Hey Richard, congrats for becoming father [yesnod][big grin]

I hope my questions haven't been asked so far (if so, just ignore mine [big grin] except the new ones of course [big grin]).

1. Am I right when guessing that you chose your own brands (ChiefBeef/CosmicCow) because of copyright issues? Well, I am REALLY happy with those new brands (I even would order merchandise [big grin]). Are you planning to add various new brands? Maybe something like the CuddlyCock (Cocktail brand - what did you think of [big grin]) or CrazyChicken? Will there also be some brands which have to be in certain scenery areas, for example the CosmicCow in a sci-fi theme?

2. What other mascot are "in the pipeline" or will there be more themed mascots?

3. Does GulpeeRex belong to a Jurassic-theme?

4. Will we have people in wheelchairs in the game? If so, would there be the possibility to have special access areas for them (i.e. no stairs etc.)

5. When will we see some benches, trashbins, fences etc. And by the way, would it be possible to select a non-clipping for the lamp posts so that they could be placed on pathes?

6. Will there be custom billboards or ride-signs with custom names/texts.

7. Are peeps following brands signs to find a shop? When waiting to get served at a shop - do the peeps block the pathways while waiting?

8. Is it possible to mix scenery parts (as already done) or do you have to keep attention to one theme so that the peeps like an area?

9. What other themes will be in the game? Do you plan to add a theme you didn't think of but got interested in due to a suggestion in the forums? An aviation theme would be nice for the plane flatride. Or something more maritime with crab or fish loggers (US-style and European-style). Australian landmarks would be great as well.

10. Will there be the possibility to have texts on pathways (i.e. "Exit" or "No entrance").

11. Will the non-build-area (the background/surrounding of the area you build your park in) automatically chose a setting corresponding to your park theming (like in RCT3) which would be [uhh] i.e. when you have a sci-fi setting so that the background would be marsian as well. Or will each map have a given setting such as tropical, etc.?

12. What flatrides are you currently working on? Would you please so kind and post some pictures or videos? :-D

13. Will there also be medics in the game? We already saw a mechanic and an police officer (well in a render video). What other professions will be in the game?

14. Can you tell us something about in-team-disputes or discussions about certain things? In the livestream yesterday we learned that one part of the team wants some more generic rollercoasters and some only themed ones (at least I understood it like that).

15. I recognized that most flatrides so far are very tall, which I personally don't like to much (well, my fault :-D). Will there be some smaller flatrides like the little fairytale-ponyride-thing you showed us in a video before?

Well, I know, a lot of question, maybe you could answer some [yesnod]. Thank you very much to make a game I am really looking forward to. I've never ever been in a hype for a game like that before and I am already playing since Commodore C64 and even before that. Keep on with your great work.[yesnod]
 
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Vampiro

Volunteer Moderator
15. I recognized that most flatrides so far are very tall, which I personally don't like to much (well, my fault :-D). Will there be some smaller flatrides like the little fairytale-ponyride-thing you showed us in a video before?

I like all flatrides, the more the better but i think this was worth giving a +1
Always loved to build some flatrides indoor which obviously is more easy if they are a bit smaller (for example : Caroussel)

And here are my questions, im sorry it's quite a lot as well. I understand you might not be able to answer all. [happy]


1. RCT had a max map size of 254x254. Altough rides are (much) bigger now, what is the max mapsize in PC?

2. In the Terrain Editor, what surfices can we paint? (sand, stone, grass, etc etc)

3. Will the "colored wall pieces" be recolorable eventually?

4. We know the problem's with Custom Music. Is it still under investigation since it's probably one of the most requested features?

5. Will there be automatic doors and other stuff that will activate when a coaster car (darkride) is at a specifik place?
(called Ride Events in RCT3)

6. Will we have spinning coasters and/or Bobsled Coaster?

7. What will the rough amount of flatrides in the final game?

8. Will there be a scenario editor? (Basically i want to know if i can have a sandbox with working money system, so no unlimited money)

9. Will there be an option to give path's some fencing, just as que lines? (Preferably choosing pathtype and fencetype separately)

10. Can you spoil a bit about the terrain types that come with the terrain tool? Will we have Snow/Ice? Sand?

11. Will there be senior guests? I think the peeps look amazing! We have kids, teens, adults but i haven't seen any seniors. Would love to see grandma and grandad take the kids to the park. Any chance we might see some old people?

12. will there be "No entry" signs? (To make path's go 1 way only and/or create staff only path's)

13. Will we be able to create custom billboards?




Thanks for this truly amazing game!!
 
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Are you guys planning to add little wild life, like squirrels, when there are many plants in an area. Or maybe ducks and swans when there is water around. I think this could be a great addition to the games feels and it totally fits in your game art. :)

Btw, you guys designed this game pretty well! It looks and feels playfull but not childish :) many probs to your art section!
 
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This is my major concern right now, and porbably only by how you have answered everything else during this last weeks. You've been amazing.
Could we have a switch off colission detection from scenery when you want to put it super near flatrides? (and I mean "inside them")
Is super severe in the majority of flat rides right now and people could decorate their flat rides however they wanted with the colission detection taken off scenery placement, just like we can put them right now over paths. And it could also resole the problem some people have for example with the sun flare ride, where you could put something over the giant coaster king face at the top.
For example, Im pretty sure we couldnt do this right now if we tried, as the artificial roof is too near the actual flat ride roof and would probably say invalid location if you wanted to build it, forcing you to build it higher, and it look worse.

phiphi833111.jpg
 
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Hey guys,

Maybe you've thought of this, but I think it'd be neat to have animated robotic arms that you can attach scenery too. You could have something simple like a light that rotates back and forth, or complex like having a piece of scenery pop out or move. Maybe it would be a similar function to adding keys to animate it. And ideally they would be able to be triggered by a passing vehicle.

Also, will we be able to import images? .jpegs or .pngs
 
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