Concerns about Licensed Content and Blueprints inspired by IP

So the inevitable paid DLC is a thing now and (at least to me) surprisingly enough it doesn't tickle our imagination or expand the game's diversity at all. On the contrary, it goes the IP route with established franchises from non-Frontier parties. Disappointment aside, this concerns me for various reasons.

First of all, the licensed props are so specific and inflexible that you are very limited to what you can do with it. This makes sense since it should be recognizable from the source material, but it does mean that everybody's blueprint and parks will quickly start to look samey. This was already a concern of mine with the overly specific props like the Witch House, Paddle Steamer and that Set of Flags (sorry, I can't shut up about that abomination) but instead of aiming for more flexibility, Frontier just turned the creative hand-holding up to eleven.

Secondly, I think it is a shame that Frontier had to resort to existing IP to sell their product. Their designers have proven to be more than capable of coming up with their own excellent characters, fictitious brands and of course the whole PlanCo language and script. Hey, even the in-universe music is based on the game's catchy theme song with (sometimes not so) subtle references to famous musical scores without getting into legal trouble (The Dark Coaster Approaches being the most obvious and genius one!). I think it is quite insulting to the creators of this content to "lazily" buy existing IP instead.

My third concern is the biggest one. Namely the fact that we now have Licensed™ ContentⓇ in the game (Ⓒ 2017), and since we have to pay for it, it cannot be considered sponsored content or advertisement. All bets are off now, regarding copyrights and Blueprints. User content or mods in video games based on copyrighted material have always been a gray area. It is not legit per se, but IP Holders will usually tolerate this since it doesn't really affect their income and any lawsuit or C&D Order will create way more outcry than it is worth.
Back to the wonderful Planet of Coaster, what will this mean for the countless Blueprints that were more than just a little bit "inspired" by real world structures, IP and characters? More specifically, Blueprints that mimic themes that are now (or will one day become) "official" content at a premium price? Workshop items that contain a DeLorean made out of regular Art Assets will probably become way more popular than Frontier's DLC since they are free. They can be considered "competitors" not only to paid content, but to copyrighted content as well. And the copyright owner is now perfectly aware of the existence of Planet Coaster's Workshop thanks to the licensing deal.
Of course we are (still) talking petty DLC packs of only a few bucks each right now, but how will this turn out in the long run? Will more licensed DLC arrive? More high-profile licenses like Universal or even Disney that are already a huge inspiration in today's Workshop? I am not afraid that Frontier will start a war on copyright infringement anytime soon, but I do think it is worth a discussion. As I stated, all bets ar off!
 
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Personally, I welcome the licensed content. It's just another item that builds on the preferred style of the player. You have players that want to build a fully unique and creative park while others like to build recreations of existing parks. Items like this allow the recreation much more possible so you can manage your favorite park in real life. Both Back to the Future and Munsters were rides/themes/shows at Universal Studios Orlando at one point. Im sure with the Universal license, we will see potentially even more Universal theme sets.
 
Licensed content was the only option the community gave them, for DLC and let's face the facts: They cannot keep giving out big free updates without some ongoing income. Eventually, the base game purchases are going to slow to a level where they cannot sustain the development team. Anyone who thinks otherwise is living in a fantasy. But, anytime anyone even whispered the letters "D", "L", "C", in the past several months, the pitchforks and angry mobs came out every single time and angry assumptions were always made at how Frontier is going to ruin the game with greedy money grabs. Frontier isn't doing this to "sell their product". They're doing it to sustain development of a product we love. Would a full-size expansion pack be better? Probably, but this is "in the meantime". You have to test the system before throwing the cat in the water, and besides, there were plenty of pitchforked citizens screaming about how "...they better not release a paid expansion pack until they fix this terrible game" anyway.

Licensed content costs Frontier money, adds some cool flavor to the game, (or at least possibilities) and, at this point, is the only thing the community would tolerate paying extra for since the license fee warrants a price. If you'd don't like a DLC pack, don't buy it. That's all.

As for the legality of the user content, that's a fair point, and while I don't think it changes anything legally, I think that Frontier may be exploring dangerous waters as to who they want to please. Future license grantors may not be so willing to grant a license to a game which allows people to make their own IP related content.
 
Licensed content was the only option the community gave them, for DLC and let's face the facts: They cannot keep giving out big free updates without some ongoing income. Eventually, the base game purchases are going to slow to a level where they cannot sustain the development team. Anyone who thinks otherwise is living in a fantasy. But, anytime anyone even whispered the letters "D", "L", "C", in the past several months, the pitchforks and angry mobs came out every single time and angry assumptions were always made at how Frontier is going to ruin the game with greedy money grabs. Frontier isn't doing this to "sell their product". They're doing it to sustain development of a product we love. Would a full-size expansion pack be better? Probably, but this is "in the meantime". You have to test the system before throwing the cat in the water, and besides, there were plenty of pitchforked citizens screaming about how "...they better not release a paid expansion pack until they fix this terrible game" anyway.

RCT3 did fine with just expansion packs. I don't think people are necessarily against DLC in general, just the overpriced micro-transactions modern games seem to force upon their playerbase.
 
RCT3 added that weird Reese's/ Hersheypark license at some point which really felt out of place. Especially that Stormrunner which had very specific elements and way better looking trains than the default Intamin coaster offered up to that point. Even RCT2 had a collaboration with Six Flags that resulted in immutable track layouts and some pretty pointless scenery that had a totally different art style.

Compared to those, PlanCo's approach is not a bad first step, as long as we don't get prefab scenery, flatride skins or themed coaster vehicles that are a straight clone from real-life theme parks. That would really kill the creative vibe of the game. The last thing we need is another Sea world Adventure Parks Tycoon or Efteling Tycoon. Since a major portion of this community is Dutch, I'm pretty sure most of us know about that misadventure. ;)
 
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I loved the Hershey Kisses stall and the peanut butter cups ride and in RCT3!

If they have access to Universal, does this mean we might get Jurassic Park and Harry Potter sets? Because...[shocked][shocked][shocked]
 
Small microtransaction based DLC looks great at first (oh its only $2) but what happens when we have 100 microtransaction DLCs. Microtransactions will cause the workshop to become a catalogue of shopping items. How many scenery pieces need to be a DLC?
Please Frontier, keep add-ons large to prevent the workshop from becoming fragmented. In a year or two from now, new players will find it very frustrating to download from the workshop if they are constantly asked to "buy DLC inorder to access blueprints" it would be much better having large expansions like the original RCT games


Microtransactions are not of the high quality standard that I expect for Planet Coaster :S DLC should not be priced under $10 otherwise it will not be worth the content being sold. These few scenery pieces offer little customization or creativity compared to what an actual scenery set should contain. I would rather pay $10 for a set of 100 scenery objects, instead of $2 for 20 scenery objects, otherwise I will be annoyed when I cant access a blueprint because there is one silly item in it that I have no need for.


Two expansions was more than enough for RCT3 and once you started getting into UGC or Mods, it quickly became very annoying to make sure you had all the correct DLC add-ons to make a park load. Please dont overload PC with microtransactions, it will lower the quality of our overall experience, it will detour many people away, and makes it so only a select few have "access to all features"... I am a game collector and I like having my games complete, but microtransaction based add-ons have very little value
 
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Actually, I'm happy with it!

Devs get some extra money, you get some nice props, even if they are very specific.

I think it's somehow better than unspecific prop dlcs.
 
Compared to those, PlanCo's approach is not a bad first step, as long as we don't get prefab scenery, flatride skins or themed coaster vehicles that are a straight clone from real-life theme parks. That would really kill the creative vibe of the game. The last thing we need is another Sea world Adventure Parks Tycoon or Efteling Tycoon. Since a major portion of this community is Dutch, I'm pretty sure most of us know about that misadventure. ;)


Well, what if they offered themed versions of existing rides? You know like, we already have a flat ride, but they release a branded and/or themed version of it that exists in a real life park? I do get annoyed when we get a flat ride that is pre-themed and that's the ONLY version of that ride we get. What if we want that ride in a different section of the park? But I would be definitely ok if we got flat rides which we already have generic versions of, but are themed to a license or specific theme. There are tons of people who are mad about recreating real parks.
 
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just discovered it's possible to view parks containing DLC content without needing to buy it... that's great!
 
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Small microtransaction based DLC looks great at first (oh its only $2) but what happens when we have 100 microtransaction DLCs. Microtransactions will cause the workshop to become a catalogue of shopping items. How many scenery pieces need to be a DLC?
Please Frontier, keep add-ons large to prevent the workshop from becoming fragmented. In a year or two from now, new players will find it very frustrating to download from the workshop if they are constantly asked to "buy DLC inorder to access blueprints" it would be much better having large expansions like the original RCT games


Microtransactions are not of the high quality standard that I expect for Planet Coaster :S DLC should not be priced under $10 otherwise it will not be worth the content being sold. These few scenery pieces offer little customization or creativity compared to what an actual scenery set should contain. I would rather pay $10 for a set of 100 scenery objects, instead of $2 for 20 scenery objects, otherwise I will be annoyed when I cant access a blueprint because there is one silly item in it that I have no need for.


Two expansions was more than enough for RCT3 and once you started getting into UGC or Mods, it quickly became very annoying to make sure you had all the correct DLC add-ons to make a park load. Please dont overload PC with microtransactions, it will lower the quality of our overall experience, it will detour many people away, and makes it so only a select few have "access to all features"... I am a game collector and I like having my games complete, but microtransaction based add-ons have very little value

I am inclined to agree with the above quote.

I would much prefer proper expansion packs, rather than lots of DLC micro transaction packs. As far as the first of these are concerned, Back to the Future, Kit and Munster cars for the Go Kart tracks, was not what I was expecting. I would have rather had a total new theme set, such as a Dinosaurs pack, or some other theme pieces to add more variety to ones parks. I don't think I will be buying these Go Kart additions, because they just don't appeal to me personally, but they will for other people. I am quite happy with the Go Kart cars as they are, lol.
 
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While I would rather have complete themes (I guess mid-size expansion similar to the Day/Night update in City: Skylines), this is a valid starting point. They chose such a wide range of themes that this feels like a market test to see what types of stuff we will buy.
 
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My feelings still say we will see proper expansion packs for Planet Coaster. Personally I am not a fan of micro-transactions in games. It makes the games feel incomplete and overall just gives a bad vibe imho. Like, you buy a game and the first thing that pops up when you boot it up is a shop to spend more money. [blah] Micro-transactions should not be visible from within the game and should have zero impact on the experience people have with the game.
 
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My feelings still say we will see proper expansion packs for Planet Coaster. Personally I am not a fan of micro-transactions in games. It makes the games feel incomplete and overall just gives a bad vibe imho. Like, you buy a game and the first thing that pops up when you boot it up is a shop to spend more money. [blah] Micro-transactions should not be visible from within the game and should have zero impact on the experience people have with the game.

These types of things keep the development teams alive. Without it, dev teams would simply launch the core game, a few patches, maybe 1 or 2 expansions and move on. With successful paid DLC along with expansions, the revenue can sustain cost of continued development to allow the title to grow for a longer period of time.

IMHO, this is the best rendition of any game we have seen in the genre and the most engaged developer I have seen in my time (33 yrs old). I have no problem handing money over to support this game.
 
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These types of things keep the development teams alive. Without it, dev teams would simply launch the core game, a few patches, maybe 1 or 2 expansions and move on. With successful paid DLC along with expansions, the revenue can sustain cost of continued development to allow the title to grow for a longer period of time.

IMHO, this is the best rendition of any game we have seen in the genre and the most engaged developer I have seen in my time (33 yrs old). I have no problem handing money over to support this game.
I agree with you about the developers being very engaged, and that is awesome to see [up] and I also am happy to support frontier for what they have done with PC... PC is even cheaper than most games so I commend frontier on all they have done!

but this isnt about price, its about organization and quality. Wouldn't it be easier to sell a full expansion at the price of $45 with an equal amount of content as the base game? instead of selling us a pile of $2 packs that end up costing more then the base game, while also causing confusion for new players who can no longer access workshop items?

These 3 packs could have been one bundle, nobody would have complained if they were one bundle. But it doesnt change the fact that these packs could have had a little tiny bit more (an entertainer or animatronic would have been cool of the characters, or custom audio tracks with the theme songs) I would have been happier paying more if I felt like the packs were complete
 
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These types of things keep the development teams alive. Without it, dev teams would simply launch the core game, a few patches, maybe 1 or 2 expansions and move on. With successful paid DLC along with expansions, the revenue can sustain cost of continued development to allow the title to grow for a longer period of time.

IMHO, this is the best rendition of any game we have seen in the genre and the most engaged developer I have seen in my time (33 yrs old). I have no problem handing money over to support this game.

I know that but that doesn't change my opinion on how I feel about micro-transactions. Just because the game is the best in its genre doesn't mean we should just blindly accept everything about it. That is the kinda attitude that got us in this world of micro-transactions/pay2win/day-one-dlc, etc (not saying Planet Coaster is like this) in the first place.

The way the DLC is currently handled will have an impact on the players experience. Right now it might not be a problem but you gotta look at the future as well.

I also have no problem handing Frontier money to support this awesome game. That's why I bought the very expensive Early Bird (or whats it called?) edition. And I am not saying I am completely against micro-transactions. They can work well but for that they need:

  1. Not be visible in-game if you don't have the DLC. This counts for the big filter DLC button as well.
  2. Not detract on people's experience with the game. Right now you are locked out of any building that has DLC objects. Just wait till we have 20 of those DLC packs, unless you buy them all a huge part of the Workshop will be unusable and the Workshop is one of the main parts of the game (sharing).
 
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WingardiumLevicoaster

Volunteer Moderator
I loved the Hershey Kisses stall and the peanut butter cups ride and in RCT3!

If they have access to Universal, does this mean we might get Jurassic Park and Harry Potter sets? Because...[shocked][shocked][shocked]

I would assume not Harry Potter, as Harry Potter is on licence to Universal from Warner Brothers for the parks.
 
I could definitely see Jurassic Park happening. Lot's of people have requested more jungle stuff and dinosaurs.
 
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