Hi, thanks for your question, I’m sure everybody is interested in the answer to this one.
We’re focusing on the flashiest gameplay features first with recolouring, and since Alpha 2 is all about Coasters, right now we have Coasters Tracks being colourable in Alpha 2.
I can also make a surprise announcement that the talented Dave Getley has managed to squeeze in Coaster Cars also being recolourable in Alpha 2!
As for everything else – Watch this space. It’s been amazing watching everyone push our creation tools to the limits, and we hope to give you more to work with as soon as we have something to show. We expect to make significantly more progress before release.
This is awesome! Would you have any time to explain a little about the technical design aspects of pulling off the re-coloring system. For example, how do the artists design the textures to be recolorable? How do they assign which parts are which? How do the other layers "specular, etc." work with the recoloring? What are the technical limits of the system?