Country flags

I wish the DEVs would tell us specifically more about UGC and all the possibilities it might have (like custom imported images, custom queues, imported sounds, custom builds such as hotels, etc) I wish we could know more about how UGC will work so we dont have to keep guessing like this
 
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By the way, This is a list of what UGC can be :

- custom textures (walls, roofs, paths, ...)
- cusrom images (flags, billboards, menu holders, other signs, gif for TV screen, ...)
- custom musics and sounds effects
- custom static scenery object (building elements, decorative object)
- custom animated objects (animatronics)
- custom track ride (CTR)
- custom flat ride (CFR)
- custom branded stall or cashier (shops, fast-foods, ...)
- custom mascot
- custom map
- custom scenario/mission

any thing else (if I didnt miss something) modifying the gameplay, is related to modding, which ask programming skills and not artistic skills.

just in case this list can help [yesnod]

I wish the DEVs would tell us specifically more about UGC and all the possibilities it might have (like custom imported images, custom queues, imported sounds, custom builds such as hotels, etc) I wish we could know more about how UGC will work so we dont have to keep guessing like this
hotels and custom queues (if you mean things like "fastpass", "splitting booths" or "pre show", I don't know if you talk about this ?) are not really "UGC" but "new features", changing the gameplay of the game. It's something that Frontier need to do in the best case, or something for modders in the worst case (and it's not sure they can, because sometimes modding is something really complicated cause of a "non-modding-friendly" engine for exemple, cause of "online features", or many other parameters)

Personally, I always fight for the modding community, so they can have maximum tool facilitating their lives to mod the game, but it's always better when a feature is made by the development team itself. Particularly for big features suggestions like hotels and queues improvements.
 
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if UGC covers as much as you say (custom rides and shops?) then I'm pretty sure using UGC well be able to make hotels and pre-shows just fine [yesnod] with custom images will be able to do all sorts of things, splitting queues doesnt seem important/popular enough, but everything will be possible in time! I wonder how custom rides will work... Anyway, the DEVs should really discuss this feature more in the next live stream, so we can know more specifically what to expect.
 
Angelis, great graphic!!! It would be great, if the Flags will waving. Apart from that I miss some of these large triangle flags for spires and of course these Pennant Chains ... oh and not forget to mentioned the small advert-flags for lampposts
 
if UGC covers as much as you say (custom rides and shops?) then I'm pretty sure using UGC well be able to make hotels and pre-shows just fine [yesnod]

with custom images will be able to do all sorts of things, splitting queues doesnt seem important/popular enough, but everything will be possible in time!
Unfortunately, no. [sad] Even if "custom shops" are possible.

For several reasons. For exemple, hotels must be built on the outside of the park, which mean few modifications that only the dev team (or a good and patient modder) can do. And it's only if we have a full "offline" game, because if they put some "online features" (which seems to be the case with the "alpha phase 3"), it will be very complated to mod the game (especially if they add a "content library" to let us visting parks using UGC). Also, hotels does not works like the "cashiers" we actually have. To make a hotel you need, at least, two "scripted boxes" (One "receptionist box" and one "bedroom box").

It's like asking "custom fireworks shapes" (which will be a good idea by the way) in the "what is possible in the UGC" list, but without a fireworks system implemented in the game. It's impossible. The only thing we can do is to "clone" a shop to make a new shop by changing the theme/design/brand.

But if it does not exist, it is impossible to clone.

About the pre-show, it's almost the same story : We can add few things from a pre-show with UGC, like an animated TV screen for exemple.
But what about the gameplay mecanics modifications, allowing us to :
- Make a fast-pass system : By dividing a queue depending if a guest possesses a "fast pass" ticket or not
- Make a pre-show system : With automatic doors blocking visitors for a predefined time in a room/space, hosting the TV screens we have added before.

UGC don't allow to change the game mecanics, but only to import new content.

I wonder how custom rides will work...
I wonder how too.

It's the only thing in the list that is closer to modding and not only "importing UGC", so they need to make an editor.
Anything else need 1) the importer and 2) the content library to share it online, but "CFR" and "Map/Mission" are the two things that need a specific "editor" in addition to stay "user friendly" enough.

I think this is something we perhaps will not see, or ... the last thing of the UGC part.

Anyway, the DEVs should really discuss this feature more in the next live stream, so we can know more specifically what to expect.
+1 [yesnod][up]

Angelis, great graphic!!! It would be great, if the Flags will waving. Apart from that I miss some of these large triangle flags for spires and of course these Pennant Chains ... oh and not forget to mentioned the small advert-flags for lampposts
The problem with "triangle" flag (or other shapes) is that it's more complicated to change the texture. Maybe they should make triangles flags/pennant chains that are only color changeable, but not "customisable" by importing an image.

This is why I posted only flags and signs with square/rectangle textures [happy]
 
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For exemple, hotels must be built on the outside of the park,
I don't see why this has to be true, for two reasons: 1st) Why would building outside the park be difficult? we could do that in scenario editor in RCT3 plus the DEVs have made maps in PC with buildings outside of the park. And 2nd) even if it has to be in the park boundary, so what? Its still possible to do


Also, hotels does not works like the "cashiers" we actually have. To make a hotel you need, at least, two "scripted boxes" (One "receptionist box" and one "bedroom box").
I am all for the addition of a feature where guests can shop around to various items, and then "pay for them at the register". I want to see restaurants where guests can sit (which I believe will be possible there is a picture of a guests eating at a picnic bench YAY! [heart]) I also like seeing how players make shops with shelves and it would be neat to see them actually usable. But that is not a huge deal breaker to me. It might be a bit complicated/time consuming for the DEVs, and I think it could be better added in later if possible.

Same goes for "receptionists" but as I have argued many times, I would absolutely hate seeing any sort of scenario objectives with management requirements for hotels. I don't want to see "guests are sleepy" and I don't want to see 1000 guests climbing up/down stairs/elevators just to use a bedroom. I have explained this before.

It's like asking "custom fireworks shapes" (which will be a good idea by the way) in the "what is possible in the UGC" list, but without a fireworks system implemented in the game. It's impossible. The only thing we can do is to "clone" a shop to make a new shop by changing the theme/design/brand.
But if it does not exist, it is impossible to clone.
I have to disagree. FW are a much more complex "particle effect" where as guest AI and shop management is simply a different method of guest interactions, but it wouldnt require any sort of extra "animation". A bedroom really doesnt need to be any different then a bathroom except that it acts as a bench or resting place refilling their energy. Plus you said yourself, we CAN make our own animated objects or entertainers with UGC. I'm sure adding a custom shop as a bedroom wont be complicated

How long exactly do you think a guest should sleep for? I mean they wait in line for week/months, same with bench sitting and they go to the bathroom for a day or two. I really dont think a guest should "sleep in a hotel" for very long because that would detract form them riding my much more funtastic rides [yesnod] I would much rather they just get there lazy butts out of my park so they dont waste CPU lol

About the pre-show, it's almost the same story : We can add few things from a pre-show with UGC, like an animated TV screen for exemple.
But what about the gameplay mecanics modifications, allowing us to :
- Make a fast-pass system : By dividing a queue depending if a guest possesses a "fast pass" ticket or not
- Make a pre-show system : With automatic doors blocking visitors for a predefined time in a room/space, hosting the TV screens we have added before.
UGC don't allow to change the game mecanics, but only to import new content.
I actually really would love to see doors, they had doors in RCT2 and they didn't work. Working doors would be very cool. But even if they didnt "work", just having an animated prop door like in RCT2 is good enough IMO.

I just don't see the need to have guests stopping at automated doors. if a queue is full the room will fill and the guest will stand watching the scenery until the queue moves forward. Thats already a lot to program and this tiny request your asking would probably take a lot of effort for something MOST people wouldnt use... This isnt reality, we can use our imaginations a "little" bit right?

As I have said with hotels, I am almost certain we will see these things get added in, especially if UGC is as robust as you make it sound. Which is totally a great thing, and I'm sure in years from now with add-ons and expansions, this game will have everything we request, but I hope it just doesn't get too over-crowded in options [up]

Thats kind of the point of UGC though, the better UGC editor we have, the further the fans can take the game beyond what the industry is capable of. Look at the modding community for games like WC3 or SC which spawned an entire genre of MOBA
 
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I wrote a big fat brick but ... in fact, i'm so tired and I don't want to fight, so ... I pass ...

Frontier will do what they want (and can) anyway.
 
The problem with "triangle" flag (or other shapes) is that it's more complicated to change the texture. Maybe they should make triangles flags/pennant chains that are only color changeable, but not "customisable" by importing an image.

This is why I posted only flags and signs with square/rectangle textures [happy]

Can't you just add a alpha channel with a triangle mask to the square texture? That way you can have a triangle shaped flag.

2u5OTKa.jpg
 
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A logical debate isnt fighting, but if you are tired I can understand your confusion [cool]
Logical debate [haha]
Please ... just stop ...

Can't you just add a alpha channel with a triangle mask to the square texture? That way you can have a triangle shaped flag.

http://i.imgur.com/2u5OTKa.jpg
Yep, absolutly !!!
We can also make "shredded flags" with this solution [up]

This is why we just need rectangular flags + PNG support (like I ask since always), and not tringular 3D model. [yesnod]
 
Logical debate [haha]
In my previous post which you supposedly "wrote a brick to but erased it" I asked you ONE single LEGITIMATE question that you can not answer... Yet all you do is act condescending [where is it] I've asked you repeatedly: how long should a guest require "sleep" in this game, Less time then they spend on a bench? I am asking a logical question, which you can not supply an answer to.

I can picture it now, a guests takes 10 minutes (or a month in game) walking up your 100 flights of stairs to his "suite" at the top of your hotel. Enters his bedroom for a single in game day (or about 2 seconds) and his "energy" is instantly refilled, so now he can spend another 10 minutes walking back down to the actual park with the cool rides. Oh boy [yesnod] I am trying to understand you, thats why I am asking these questions. If you could give a legit answer, maybe I would stop acting like this is a dumb idea.

Does a hotel require 100 rooms for 100 guests, or 1000 rooms for 1000 guests? That detracts from guests riding my rides, how about 1 single hotel room can accommodate every guest? Oh but I bet you wouldnt like that cuz its not "realistic" and you cant use your imagination to make a facade into a real hotel (which by the way is already possible to do) just like in our other conversation about 1 bathroom shouldnt be big enough for all the guests that enter it LOOOOOOOOL

I cant wait for the day when the full game is released (without hotel MANAGEMENT but with hotel FACADES) but then one day somebody makes a hotel using UGC and then you get all excited but after making a hotel you realize how lame it is [heart] Your a great person though Angelis, and I am not fighting with you! In fact I think some of your ideas are really great. I think our difference in view point is that you look at the game like a "model kit" where as I look at it like a toy box
 
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In my previous post which you supposedly "wrote a brick to but erased it" I asked you ONE single LEGITIMATE question that you can not answer... Yet all you do is act condescending [where is it] I've asked you repeatedly: how long should a guest require "sleep" in this game, Less time then they spend on a bench? I am asking a logical question, which you can not supply an answer to.

I can picture it now, a guests takes 10 minutes (or a month in game) walking up your 100 flights of stairs to his "suite" at the top of your hotel. Enters his bedroom for a single in game day (or about 2 seconds) and his "energy" is instantly refilled, so now he can spend another 10 minutes walking back down to the actual park with the cool rides. Oh boy [yesnod] I am trying to understand you, thats why I am asking these questions. If you could give a legit answer, maybe I would stop acting like this is a dumb idea.

Does a hotel require 100 rooms for 100 guests, or 1000 rooms for 1000 guests? That detracts from guests riding my rides, how about 1 single hotel room can accommodate every guest? Oh but I bet you wouldnt like that cuz its not "realistic" and you cant use your imagination to make a facade into a real hotel (which by the way is already possible to do) just like in our other conversation about 1 bathroom shouldnt be big enough for all the guests that enter it LOOOOOOOOL

I cant wait for the day when the full game is released (without hotel MANAGEMENT but with hotel FACADES) but then one day somebody makes a hotel using UGC and then you get all excited but after making a hotel you realize how lame it is [heart] Your a great person though Angelis, and I am not fighting with you! In fact I think some of your ideas are really great. I think our difference in view point is that you look at the game like a "model kit" where as I look at it like a toy box

The way I'd handle it would be We have the "Lobby facility", which functions as a ticket booth that guests have to check into before they can use the attached "Rooms" facility, and then a "Rooms" facility which holds only so many guests similar to the bathroom facility(They walk in and are "Instantly" when they walk into the front door as it functions much like a bathroom, but with capacity that expands from stacking more rooms adjacent to it.)

Lastly I'd have a pool and Gym Facility that can be attached to the rooms or lobby facility... (I'd figure that guests would head to the hotel and stay there during the nightly "Time skip" when the park is "Closed" before coming back out when the time skip ends.) Aside from that I'd figure it would be like a limited capacity "Entrance" Facility that keeps your guest count up and makes you more money than the guests coming and going through the actual entrance facility... With the trade-off being that it takes up space to expand it's capacity...
 
@minnion, thank you [happy]

I like the idea of having a lobby, and pools. A gym is a very different idea, an interesting one, but it could require a lot of animations be added by the devs. I suggested adding "casinos" to the hotel idea, but again, I don't see the devs going in that direction. However, if "casinos" and other "major hotel" concepts can be added (like stage shows, or gyms, or buffets...) it COULD be cool, as a whole new game. I also ask the question, if we can make hotels, can we make a sleezy "motel"? seems kind of "Mature" for this game [tongue] And finally, we already have the option to make hotels, using the current modular building system. I dont think we need beds or "sleepy" guests

I'd figure that guests would head to the hotel and stay there during the nightly "Time skip" when the park is "Closed" before coming back out when the time skip ends.
I would like this a lot!!! [up] Do we have this feature? Is this how the game will play? Cuz thats not how RCT was and thats not how the current Alpha is. (Parks closing for the night, I mean). But if they change it to the way you suggest, then my opinion on how hotels work might change. But that seems like an entirely different subject matter, because that is not how the game works from what I have seen.
 
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After a few PMs with Angelis, it seems that he too believes parks will close at night. If this is true, I would like to see the evidence, because I will be so happy [big grin] this would definitely change the need for a hotel!
 
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The problem with "triangle" flag (or other shapes) is that it's more complicated to change the texture. Maybe they should make triangles flags/pennant chains that are only color changeable, but not "customisable" by importing an image.

This is why I posted only flags and signs with square/rectangle textures [happy]

Normally any 3D model was textured via UV Maps or templates. On this templates you paint your graphics and they appear on the the project. When you have a triangle part on your template for a the triangle flag it will not be a problem like on this example:

244a2q9.jpg


And the changing of the texture is really simple

33dw805.jpg
 
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Normally any 3D model was textured via UV Maps or templates. On this templates you paint your graphics and they appear on the the project. When you have a triangle part on your template for a the triangle flag it will not be a problem like on this example:

http://i64.tinypic.com/244a2q9.jpg

And the changing of the texture is really simple

http://i64.tinypic.com/33dw805.jpg
By cropping the texture ? Yep, it's a solution too, but
1) Solution 1 : They need to make an "editor" to reposition/resize the texture.
2) Solution 2 : The crop is automatic, which mean the result is ... random

That said, the rectangular "PNG with alpha" solution give us more possibilities (and a greater precision)

Seriously, I don't know what's the best, but I would be happy with any [big grin]
 
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