if UGC covers as much as you say (custom rides and shops?) then I'm pretty sure using UGC well be able to make hotels and pre-shows just fine [yesnod]
with custom images will be able to do all sorts of things, splitting queues doesnt seem important/popular enough, but everything will be possible in time!
Unfortunately, no. [sad] Even if "custom shops" are possible.
For several reasons. For exemple, hotels must be built on the outside of the park, which mean few modifications that only the dev team (or a good and patient modder) can do. And it's only if we have a full "offline" game, because if they put some "online features" (which seems to be the case with the "alpha phase 3"), it will be very complated to mod the game (especially if they add a "content library" to let us visting parks using UGC). Also, hotels does not works like the "cashiers" we actually have. To make a hotel you need, at least, two "scripted boxes" (One "receptionist box" and one "bedroom box").
It's like asking "custom fireworks shapes" (which will be a good idea by the way) in the "what is possible in the UGC" list, but without a fireworks system implemented in the game. It's impossible. The only thing we can do is to "clone" a shop to make a new shop by changing the theme/design/brand.
But if it does not exist, it is impossible to clone.
About the pre-show, it's almost the same story : We can add few things from a pre-show with UGC, like an animated TV screen for exemple.
But what about the gameplay mecanics modifications, allowing us to :
- Make a fast-pass system : By dividing a queue depending if a guest possesses a "fast pass" ticket or not
- Make a pre-show system : With automatic doors blocking visitors for a predefined time in a room/space, hosting the TV screens we have added before.
UGC don't allow to change the game mecanics, but only to import new content.
I wonder how custom rides will work...
I wonder how too.
It's the only thing in the list that is closer to modding and not only "importing UGC", so they need to make an editor.
Anything else need 1) the importer and 2) the content library to share it online, but "CFR" and "Map/Mission" are the two things that need a specific "editor" in addition to stay "user friendly" enough.
I think this is something we perhaps will not see, or ... the last thing of the UGC part.
Anyway, the DEVs should really discuss this feature more in the next live stream, so we can know more specifically what to expect.
+1 [yesnod][up]
Angelis, great graphic!!! It would be great, if the Flags will waving. Apart from that I miss some of these large triangle flags for spires and of course these Pennant Chains ... oh and not forget to mentioned the small advert-flags for lampposts
The problem with "triangle" flag (or other shapes) is that it's more complicated to change the texture. Maybe they should make triangles flags/pennant chains that are only color changeable, but not "customisable" by importing an image.
This is why I posted only flags and signs with square/rectangle textures [happy]