I've mentioned this before, and others have too, but the problem just seems to get worse and worse -- the Workshop feature spots are basically a showcase for the same 25 or 30 players, to the exclusion of everyone else who plays this game and creates content.
Worse, because it's basically a popularity contest and a feedback loop, the most popular creators have the most followers, meaning more people see their content when it goes live, meaning more people download and upvote it. If you can't get your stuff into the Workshop feature carousel, you're relegated to the ghetto of Planet Coaster, with a dribble of pageviews.
Because of that, some items that make it to the workshop feature carousel are...lacking. I've seen blueprints up there with absolutely no decoration, just coasters or dark rides with some walls and shapes, and they get featured because their creators have a lot of people in their friends lists who upvote them.
I should mention that some featured creators have been awesome. Red Dragon in particular is not only a great guy, but he's done a lot to promote other people's work with his live stream. He doesn't have to do that, but he does it because he's a good dude and promoter of the community. I also thank Frontier's team for featuring one of my creations on their Facebook page. But I feel the need to point out that stuff doesn't move the needle -- after one of my items was featured on Red's stream and the PC Facebook page, and I cross-posted it here, to the PC Reddit and other places, I got 89 pageviews on that particular item in one week. That's brutal. By contrast, if my blueprint was featured I would have gotten thousands of pageviews in one day.
This stuff is not easy. I understand that. I also know there are limitations with the way Steam has implemented the workshop. But I have to be honest, it really is discouraging when you're trying to get just one of your Blueprints featured for the first time with no results, and you see the same creator has had 14 items featured in the two-week span you've been trying to get one of your own item up there. It's a bummer to spend a long time putting together a solid, original Blueprint and after a week of promoting you've got 12 subscribers.
Also, FWIW, I'm not expecting all my stuff to make a huge impact. I know certain styles are more popular than others, and I know you have to bring your A-game. At the same time, if you look through the Workshop and wade through the noise, there are a LOT of great items that never see the light of day because their creators don't have thousands of friends and aren't full-time Youtubers. Especially nowadays with so many items saturating the Workshop, it would be nice if there was a way for the good stuff to rise to the top -- all the good stuff, not just the Blueprints from the same 25 or 30 people.
Cheers
Worse, because it's basically a popularity contest and a feedback loop, the most popular creators have the most followers, meaning more people see their content when it goes live, meaning more people download and upvote it. If you can't get your stuff into the Workshop feature carousel, you're relegated to the ghetto of Planet Coaster, with a dribble of pageviews.
Because of that, some items that make it to the workshop feature carousel are...lacking. I've seen blueprints up there with absolutely no decoration, just coasters or dark rides with some walls and shapes, and they get featured because their creators have a lot of people in their friends lists who upvote them.
I should mention that some featured creators have been awesome. Red Dragon in particular is not only a great guy, but he's done a lot to promote other people's work with his live stream. He doesn't have to do that, but he does it because he's a good dude and promoter of the community. I also thank Frontier's team for featuring one of my creations on their Facebook page. But I feel the need to point out that stuff doesn't move the needle -- after one of my items was featured on Red's stream and the PC Facebook page, and I cross-posted it here, to the PC Reddit and other places, I got 89 pageviews on that particular item in one week. That's brutal. By contrast, if my blueprint was featured I would have gotten thousands of pageviews in one day.
This stuff is not easy. I understand that. I also know there are limitations with the way Steam has implemented the workshop. But I have to be honest, it really is discouraging when you're trying to get just one of your Blueprints featured for the first time with no results, and you see the same creator has had 14 items featured in the two-week span you've been trying to get one of your own item up there. It's a bummer to spend a long time putting together a solid, original Blueprint and after a week of promoting you've got 12 subscribers.
Also, FWIW, I'm not expecting all my stuff to make a huge impact. I know certain styles are more popular than others, and I know you have to bring your A-game. At the same time, if you look through the Workshop and wade through the noise, there are a LOT of great items that never see the light of day because their creators don't have thousands of friends and aren't full-time Youtubers. Especially nowadays with so many items saturating the Workshop, it would be nice if there was a way for the good stuff to rise to the top -- all the good stuff, not just the Blueprints from the same 25 or 30 people.
Cheers