Joël
Volunteer Moderator
The T-Rex? No, she’s always hungry for morethat is pretty funny...do they ever get full and stop eating people?
The T-Rex? No, she’s always hungry for morethat is pretty funny...do they ever get full and stop eating people?
https://youtu.be/BiydoYsqqe4
Bad reviews or not... letting the dinosaurs escape and terrorize your park is super fun! LOL
Reading this HERE makes laugh (now im not pointing at you). But this seems to be fine and very fun in eyes of people here, but when we talked about accidents in PC, most people had full mouth of moral, how bad it is, how it does not belong to this kind of game...
:/
While the guests in PC are cartoonish, we're still simulating theme parks which exist in reality and where there have been accidents with real-life consequences. JWE simulates the type of park that only exists in film, so there's no real-life equivalency. It's quite plausible to find accidents in PC distasteful but guests being eaten by dinosaurs not so.Reading this HERE makes laugh (now im not pointing at you). But this seems to be fine and very fun in eyes of people here, but when we talked about accidents in PC, most people had full mouth of moral, how bad it is, how it does not belong to this kind of game...
:/
For me that's not true.
Accidents RARELY happen, one accident per park in a decade?
Really major incidents even less. And that's why I feel it doesn't need to be in the game.
This game however, is about the movies, and in the movies the dino's break out, because otherwise it would be a boring movie, so it makes sense to put in a game.
But that is my opinion.
While the guests in PC are cartoonish, we're still simulating theme parks which exist in reality and where there have been accidents with real-life consequences. JWE simulates the type of park that only exists in film, so there's no real-life equivalency. It's quite plausible to find accidents in PC distasteful but guests being eaten by dinosaurs not so.
Each island is set to a specific time of day. It helps to differentiate them. The sandbox island allows you to choose which of the time-of-day presets is active.Oh, I was wondering, has JPE day/night cycle? I heard there is none?
I don't think it's about people being over-sensitive, it's more about considering the repercussions of including something like that in a game and how it might affect its reception. Major accidents at theme parks are extremely rare and as such tend to be heavily reported on. Take the Smiler incident: everyone heard about it and how it affected the lives of the people involved. If Frontier had included a feature where people can get injured in a rollercoaster accident, it would have been directly linked to that incident and they would have suffered negative press.To me, it´s concerning how people are getting sensitive over everything. In next 20 years, I expect grown up men start crying when they see a deadly accident in a movie. Maybe then sue the movie makers and it will lead to ban of such a scene in movies too. Because people can find it distasteful to see deadly car accidents in movies. Even worse, if there are people whos relatives died in similar accidents, right ? Very sad and our civilization will once fail because of this.
Indeed, but the implication is still there: even though you didn't see it, someone got hurt. I don't think anyone is upset by Frontier's portrayal of a coaster derailment in the game, but it's inconsequential to the sim.The other point is that nobody is speaking about how these accidents can be portraied in the game. Nobody expects blood, heads and livers flying around....
Each island is set to a specific time of day. It helps to differentiate them. The sandbox island allows you to choose which of the time-of-day presets is active.
I don't think it's about people being over-sensitive, it's more about considering the repercussions of including something like that in a game and how it might affect its reception. Major accidents at theme parks are extremely rare and as such tend to be heavily reported on. Take the Smiler incident: everyone heard about it and how it affected the lives of the people involved. If Frontier had included a feature where people can get injured in a rollercoaster accident, it would have been directly linked to that incident and they would have suffered negative press.
The example of car accidents is not the same. Car accidents happen all the time and it's an accepted part and risk of our culture. I think it would be better equated to something like a game including an arena bombing, or a mass shooting - things that are out-of-the-ordinary and easily linked to specific events. TV episodes get postponed all the time because they happen to mirror something that was recently in the news. I also recall that one of the COD games was criticised for its portrayal of a terrorist incident.
Indeed, but the implication is still there: even though you didn't see it, someone got hurt. I don't think anyone is upset by Frontier's portrayal of a coaster derailment in the game, but it's inconsequential to the sim.
It's not about that one person, or their family. It's about public perception. When a car crash is portrayed, we don't immediately think "that's a bit close to the mark, what about the families of those affected?" because they're one of those things that we filter out as being normal. However, when a game or TV show or movie portrays something that's close to an out-of-the-ordinary event that's in the public mind, we naturally wonder if it isn't a bit soon to be going there. I don't think that's people being oversensitive -- I think it's just naturally how our brains work.So yes, that means people are over-reacting and way too sensitive. Nothing else. If rly anyone mind it, had such an experience at a theme park, I doubt that person would buy this game.
There has been controversy in games going back decades.It´s interesting there were no scandals about it in the past, only now.
See above -- it *is* perceived differently. Lots of people are terrified of flying because aeroplane crashes are always heavily publicised. Yet they're safer on average than car journeys and most people don't have a fear of getting into cars. It's just that we've normalised car accidents. If we didn't, nobody would ever go anywhere.And the car accident is not different. Think about it. How different it is for these people? It´s not. It doesn´t matter if your parents died in a car or on a rollercoaster. The fact one kind of accident is more common than other doesn´t make people to perceive it differently (and especially in virtual world). It´s total nonsense.
Well, no. In the current implementation it is explicitly clear that none of the guests are injured in any way by the derailment. In fact, they often look quite happy when flying through the air. The coaster cars pop out of existence quite merrily. Contrast that against a non-visible metric of how many people have died or been injured in your park, and it's clear that the implication is quite different.You say "Indeed, but the implication is still there: even though you didn't see it, someone got hurt." You once say, the implication is enough actually, even if it´s not visible. But then you, even in the following sentence say otherwise - that nobody is upset by current portrayal of derailments. Even current form is, however, implication. You can make it crash into a people and set them fly... So even in current game, nobody gets hurt, but you can derail the coaster and hit people with it.... Makes your argument completely wrong...
It's not about that one person, or their family. It's about public perception. When a car crash is portrayed, we don't immediately think "that's a bit close to the mark, what about the families of those affected?" because they're one of those things that we filter out as being normal. However, when a game or TV show or movie portrays something that's close to an out-of-the-ordinary event that's in the public mind, we naturally wonder if it isn't a bit soon to be going there. I don't think that's people being oversensitive -- I think it's just naturally how our brains work.
There has been controversy in games going back decades.
See above -- it *is* perceived differently. Lots of people are terrified of flying because aeroplane crashes are always heavily publicised. Yet they're safer on average than car journeys and most people don't have a fear of getting into cars. It's just that we've normalised car accidents. If we didn't, nobody would ever go anywhere.
Well, no. In the current implementation it is explicitly clear that none of the guests are injured in any way by the derailment. In fact, they often look quite happy when flying through the air. The coaster cars pop out of existence quite merrily. Contrast that against a non-visible metric of how many people have died or been injured in your park, and it's clear that the implication is quite different.
Seems like a very good explanation to me.
You can like it or not, in the end you have nothing to say about it. I like the fact they stick to their own plans.
Even though a minority of people would see this as a failure in running a business.
It doesn't seem to affect their sales in anyway.
Same as with other companies, like EA. Nobody likes EA and their marketing plans, and microtransactions. Yet still they keep doing it, and people still keep buying their games.
Aehm, if you want to call "minority" all the people who complain about it elswhere (PC gamer,facebook and other discussions), then I highly recommend you to visit also other parts of the place called "internet".
I don't really know actually. Let's say some people then.
How many are there?
Do you have figures, what percentage of the player base is it.
I dare to take a bet that it is less than half of the total playerbase. So I think with Minority I am correct.
And I didn't say I am against modding. I just said I can see why they don't and I am content with their explanation.
Well, some of those people are not in the community, because they said lack of modding is what is turning them away from buying it. For instance.
I´m not counting it and won´t do a research or something. Just a look at discussions is enough for me. There was nobody who would say "I don´t mind it" or agreed with this. Agreement with this approach is only found at the official forums and usually only people like you, who bscly in 99% defend developers.
I can´t see how you can content with their explanation. I play games and mods for quite some time and games were receiving updates since they exist. And updates usually also made mods broken. Well, yet, modding survived till nowadays. This explanation is just lie. And as I said, it´s weird for every game, they have different excuse, even though they use the same technologies for them...
Didn't took you long before you started not accepting and respecting someone else's opinion......
Have a nice day. I'll leave you here.