The last free big update???

What about comparing the price of the DLCs to the base game of Planet Coaster? The base game is $45 and the DLC is like $22 which is half the price of the base game... now I ask myself, if I pay $45 for the full game, does $22 get me an equal amount of content as half the base game? My answer is no.

Now lets consider that there will be more DLCs in the future, that means eventually the DLCs will surpass the price of the base game, but with less content. Its fine if you want to "support frontier for a great game" they are a great company, but not everybody will feel that way.

Actually there are a lot of people that bought the game in the sale last week and already made better deals then you and me. Because I think the price they pay is actually what's the game worth at this moment. But that's a decision I made in march 2016, no need to be sad about that 1,5 years later, as I feel the game is great.

But you actually think the same as me, only you are on the side that feels the total DLC price is not worth it. Which I can absolutely live with. You are being honest, that counts as well.

Which also brings back the fact that other people have different opinions about it.

I also felt they where on the expensive side.

Yet still, the content fellt ok for the price after I bought it so the pricenever really bothered me anymore.
 
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Well, the way I see it is I try to add it all together. You have to add the extra $30 for alpha, another $50 for coaster head club, even more for VIP passes. Sure, some people got the game on sale, and some people paid more. But just going on the base price of $45 alone is the best way (IMO) to judge the DLCs, and I feel $22 could have brought us a better DLC than what we got.

I'm not even asking for a lot, I would be happy if the licensed content had some animatronics and maybe an entertainer. If the munsters or BttF pack had characters I would probably buy them, but I just dont see any value in them as they have no characters, and there was already a BttF park on the workshop prior to the release of the DLC, plus theres hardly any good blueprints for them

I do think the Spooky pack is nice, but again the one single entertainer isnt that great (a plain white ghost which is similar to the default king coaster) wheres the vampire, frankenstien, mummy werewolf, we have universal licensing and not one good character zzz...

I will eventually buy the spook pack (if they put it on sale) but for now I'm content waiting as I just mostly watch youtube videos of the game, I have played through the career but my CPU/FPS isnt great after about 3000 guests. Eventually I'll get a new computer, and hopefully well have bigger expansions like Planet Lagoon and Planet Safari, so the spooky pack just doesnt seem like a big deal currently.
 
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I agree with you breezer. I did buy all the DLC Just because I’m a sucker for curiosity. I will say I have not used hardly any of the 3 licensed content. Maybe a couple lamps? I do enjoy the spooky. But I would rather see a reasonably priced DLC that offered more. The spooky pack is fine. But I would have no problem purchasing a $25 pack that added a whole new theme with content to support it. For example, let’s say they say here is an oriental themed pack for $10. It adds all new building pieces, animatronics, entertainer, statues, scenery, etc.

But in reality, I’d rather see a larger DLC pack moderately priced that added multiple themes etc. I think these little ones just kill the community and wallet
 
I think the way of comparing total cost of DLCs to the base game and what you get is not a fair analogy anymore. I see the base game as the vehicle which enables everything else. Instead of as it was in the past (or as it still is with current sports titles) where you have to buy a new full game each year if you want to stay current (with sometimes marginal improvements) you now with PlanCo (and many other games) buy a base game that keeps expanding over a long period of time. There is no plans (at least no public or even hinted about) plans to do a Planet Coaster 2 anytime soon. Instead, by releasing DLCs (and maybe down the road expansion packs) to the base game it will grow and evolve. Eventually the price for all DLCs will far exceed what you paid for the base game. Yes, technically there were a lot more items in the base game than what you may have gotten through the DLCs for the same cost, but that is not really a fair comparison. Should they have charged $120 (just made up a high price tag) for the base game in order to make the DLcs more valuable? Maybe Frontiers business model for PlanCo is that they will break even or even lose money on the base game but make it all up on DLCs? Nothing wrong with a business plan like that.

There are plenty of examples out there where you end up paying less for the base product than what you spend on additions, DLCs, expansions etc. You buy (or in some cases, get a free iPhone but then you have to spend a lot of money to add songs, rent movies and TV shows, buy apps that didn't come with the phone etc. At some point, most people probably have spent more money on "add-ons" to the phone than for the phone itself. EA are famous for having you to buy ton's of stuff in-game to enhance the gaming experience (a lot of people does not agree with this but they still do it). Add up all expansions to the Sims base game and I think you have spent way more money than the BASE game for less functionality. The list can go on and on.

In short, I don't think it is fair to compare the DLC price with the base game as it is comparing apples to pears. Regardless of what price they set on the DLCs, eventually, if they release enough of them, you will have paid more for DLCs than for the base game but getting less tangible features. Just my opinion.
 
eventually, if they release enough of them, you will have paid more for DLCs than for the base game but getting less tangible features. Just my opinion.

You make a fair argument, but many of your points are reasons why people should spend their money smarter, we shouldnt need to buy the latest $600 phone every year. I have never had cable, and my phone is extremely cheap, because I dont have a need for those things. As for this game though, I have not been willing to pay for any of the extras, and I'm sure alpha and preorder items like VIP or coaster head club brought in a lot of extra revenue for frontier. Is it wrong of me to think that the current DLCs are a bit small? Is it wrong to think that I'd rather wait for a bigger expansion or UGC/CSO/Mod support?
 
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Not at all. We are all entitled to our own opinions. But as always when the come to the market, consumers are driving it. If people are willing to buy $600 phones, spend a lot of money on cable TV etc. the companies will keep supplying us with it. same for the gaming industry; as long as the majority are content with paying for DLCs and happy with the content they will keep coming. I personally don't think we will see a reversal of this back to the "good ol' days" in the 90s when it comes to game releases which is fine with me. I prefer it this way knowing that there is always a possibility to get additional improvements and bug fixes instead of being locked in with whatever came in the box at the time of purchase.

How people chooses to spend their money is up to each and every one of them. Who to say what is smarter or better? What works for one person or family does not work for another. I myself don't mind spending money on games for example (since that is what we are talking about) but others may hate gaming and think it is a complete waste. Are they more or less right than you or me with that argument?
 
but others may hate gaming and think it is a complete waste. Are they more or less right than you or me with that argument?

Enjoyment is subjective, but IMO the licensed DLCs would have been more popular if they had some characters included with them [up]
 
I came back a year later to try and build a holiday park, and discovered that nothing has fundamentally changed, so if Frontier really is planning on calling this the finalized complete version, they're just confirming the obvious about the lie presented in marketing and PR way back when they promised us a complete spiritual successor to the coaster tycoon franchise during development.

There are still fewer total rides than exists in most ride categories in its competitor games (and predecessors), I still can't build anything resembling a complete midway, I still don't need to give even a second's thought to management beyond spamming a few ^ arrows in the staff management window once an hour, community modding and asset creation is all but nonexistent (which would at least provide SOME chance at a solution to the utter glaring dearth of non-building content), and the entire GUI experience reeks of unresponsive, kludged together alpha-level nonsense that very clearly hasn't gone through a deep usability optimization and clean-up pass since pre-launch.

So, no. I certainly hope this isn't the last free update. Far as I can see they're only just about reaching the point they should have been at when they went beta LAST November. That is, of course, assuming we're all still pretending to believe that this is anything but a 45 dollar kludgy building simulator that lets you plop some rides to provide visual activity in the background while you spend 5 hours crafting a house. [downcast]
 
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I came back a year later to try and build a holiday park, and discovered that nothing has fundamentally changed, so if Frontier really is planning on calling this the finalized complete version, they're just confirming the obvious about the lie presented in marketing and PR way back when they promised us a complete spiritual successor to the coaster tycoon franchise during development.

There are still fewer total rides than exists in most ride categories in its competitor games (and predecessors), I still can't build anything resembling a complete midway, I still don't need to give even a second's thought to management beyond spamming a few ^ arrows in the staff management window once an hour, community modding and asset creation is all but nonexistent (which would at least provide SOME chance at a solution to the utter glaring dearth of non-building content), and the entire GUI experience reeks of unresponsive, kludged together alpha-level nonsense that very clearly hasn't gone through a deep usability optimization and clean-up pass since pre-launch.

So, no. I certainly hope this isn't the last free update. Far as I can see they're only just about reaching the point they should have been at when they went beta LAST November. That is, of course, assuming we're all still pretending to believe that this is anything but a 45 dollar kludgy building simulator that lets you plop some rides to provide visual activity in the background while you spend 5 hours crafting a house. [downcast]

Where did Frontier say that this is it for Planet Coaster? As far as I know there has been no public announcement that they will stop developing this game. Have fun doing whatever you will be doing the coming year and I guess we will see you here around this time 12 months from now, just as sour and unappreciative as always...

There are a lot of different opinions about thew game here (there are a lot of people and arguments here I don't agree with but I respect their opinions) but in most cases there are at some level constructive criticism. What you wrote is just plain condescending and extremely rude. I don't think anyone here will miss you over the coming 12 months.
 
i remember that some people here in the forum said that frontier will support this game for years .... so i think much more stuff is coming up ;)
 
I came back a year later to try and build a holiday park, and discovered that nothing has fundamentally changed, so if Frontier really is planning on calling this the finalized complete version, they're just confirming the obvious about the lie presented in marketing and PR way back when they promised us a complete spiritual successor to the coaster tycoon franchise during development.

There are still fewer total rides than exists in most ride categories in its competitor games (and predecessors), I still can't build anything resembling a complete midway, I still don't need to give even a second's thought to management beyond spamming a few ^ arrows in the staff management window once an hour, community modding and asset creation is all but nonexistent (which would at least provide SOME chance at a solution to the utter glaring dearth of non-building content), and the entire GUI experience reeks of unresponsive, kludged together alpha-level nonsense that very clearly hasn't gone through a deep usability optimization and clean-up pass since pre-launch.

So, no. I certainly hope this isn't the last free update. Far as I can see they're only just about reaching the point they should have been at when they went beta LAST November. That is, of course, assuming we're all still pretending to believe that this is anything but a 45 dollar kludgy building simulator that lets you plop some rides to provide visual activity in the background while you spend 5 hours crafting a house. [downcast]

Good to see another frustrated veteran player, I feel for you my friend!

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Where did Frontier say that this is it for Planet Coaster? As far as I know there has been no public announcement that they will stop developing this game. Have fun doing whatever you will be doing the coming year and I guess we will see you here around this time 12 months from now, just as sour and unappreciative as always...

There are a lot of different opinions about thew game here (there are a lot of people and arguments here I don't agree with but I respect their opinions) but in most cases there are at some level constructive criticism. What you wrote is just plain condescending and extremely rude. I don't think anyone here will miss you over the coming 12 months.

Sorry Ajonas, he will be sorely missed :)

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Are we really gonna have the "your criticism wasn't constuctive" debate again, seriously?!


AT least he didn't get personal - unlike you...

THIS :)
 
Where did Frontier say that this is it for Planet Coaster? As far as I know there has been no public announcement that they will stop developing this game. Have fun doing whatever you will be doing the coming year and I guess we will see you here around this time 12 months from now, just as sour and unappreciative as always...

There are a lot of different opinions about thew game here (there are a lot of people and arguments here I don't agree with but I respect their opinions) but in most cases there are at some level constructive criticism. What you wrote is just plain condescending and extremely rude. I don't think anyone here will miss you over the coming 12 months.

This thread is literally about the question of how we would feel if Frontier was preparing to declare this game complete and move on to only paid updates. My post is literally a response to that premise. Tuck your ire away and save it for another day.

There's an entire forum of fans here already ready and waiting to drool over the next 3 hour stream about a single coaster support pillar. This thread really does not require additional white knighting on Frontier's behalf, and it certainly doesn't require your self-appointed tone policing.

Seems to me you're the only one being rude here. Ask yourself what it means that you apparently feel so personally insulted by criticism about this game that you can't participate in this conversation without personally attacking others.
 
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Joël

Volunteer Moderator
Let's keep it on topic: "the last free big update" (future updates for Planet Coaster fits this topic).

Please refrain from discussing each other. Thanks!
 
If I had known what kind of discussion this thread would raising, I would better have asked the Devs, personally. ;)

To @AngryH:
"This thread is literally about the question of how we would feel if Frontier was preparing to declare this game complete and move on to only paid updates..."

That's not right. This Thread is just about my personally question, if it is true that 1.4. was the last free big update? (This rumor was published in the German PlaCo-Forum. And I just wanted to ask if this rumor is true or not. Nothing else.) ;)

And to all others: Even if it is hard, but try to respect other one's opinion! We're just talking about a game and not about Kim, Trump, Britain and the EU, Football and so on. So, keep calm and play PlaCo! ;)
 
I will say that the interface and usability stuff is what would make me unlikely to buy even a really good expansion right now, because it's the most clear sign to me that the work being done behind the scenes is just off the mark. It's not a matter of little details being wrong, it's just another unsuccessful development attempt from a company that's started to make a habit of it.

I won't retread what a mistake it was to take all your development feedback from a tiny community of hardcore fans, 95% of whom are much more in love with spending hours building a structure than most of your market-base (or what that base could have been). Instead I'll just say that for a game that ended up being nearly entirely about building stuff, it blows my mind that the interface is like 1999-level bad, with menus and categorizations that make no sense, objects that can only be placed one at a time, walls that have to be manually built chunk-by-chunk, on and on and on.

It's like this game lives in a universe where props brushes and click-and-drag construction and intuitive menu design hasn't existed in similar games for a decade already. The interface has not advanced or improved in any fundamental way since the alpha cycle, and that's crazy. It's also a big reason everything feels so clunky. Creating and loading a single object for a 5 foot stretch of wall and then having to duplicate and manually place that object a hundred times to build a structure is just...an obsolete method. Ditto with the paths.

There's a reason other games have shifted to tools that let the player draw a structure outline and then the engine calculates the graphics and assets to fit it. It's not just easier, it doesn't just often look better, it's also a much better way to handle things from a technical end, and takes care of many of the performance and responsiveness issues that still plague this game. Instead Frontier took in-game construction mechanics from 20 years ago, slapped modern graphics resolutions and processing models on top of them, and the result has been predictable. And that's another engine-up problem demonstrating that they were just making poor decisions from the very start, unfortunately.

I wouldn't expect them to do a complete construction engine rewrite at this point, although IMO it's self-evident the game would benefit from it. But at the very least I want some version of this interface that doesn't start triggering pain points the second you open it up. If the only people "enjoying" your interface are the ones who've spent hundreds of hours in it and memorized all its nonsensical quirks and glitchy tricks then your interface needs to go. It's 2015-17, there's no shortage of instantly accessible, elegant, fun to use UI and usability concepts out there to draw inspiration from, but Frontier apparently did not.

All my complaints about the lack of content can at least theoretically be covered under the trusty ol' excuse of "oh they're a small developer they can only create so much," but things like the amateur hour interface are Design Foundations 101 at this point. There's no excuse. It was a choice not to meet the barest standards of modern design and technical architecture in many ways, and it shows. This company has big dreams, but very clearly finds it impossible to execute them to a high level at the end of the day.
 
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Maybe I'm old school but updates should always be free. This is really the first time I've ever seen a game advertise free updates. And that worries me.
 
@AngryH - you are not the only person that feels that way, there have been discussions about this in the past, but it seems to have quieted down. Click+Drag for walls, grids for terrain & improved paths, resizeable UI windows, auto-selecting entrance/exit, and a file organizer with folders for saves would be really beneficial [up]
 
I was pessimistic about this game as soon as I bought it given Frontier's history with ultra-hyped early releases that end up being 70% social media campaigns and 30% game, but still I will admit to being legitimately a little shocked to reinstall this month and find how much has stayed exactly the same since last year.

A year ago the talk was all about how much work they're putting into making it a deep deep simulation and we'd be so awash in next-gen features and functionality that who cares if we have to wait a second for the interface and content to be ironed out, even after we all shelled out full release price for it (plus a premium for a week of beta access, don't forget [haha]?

A year and what, half a dozen-ish rides and a couple building parts packs later, what's the internal justification now?

At least I'll give this board credit for letting the Super Sophisticated Guest Brain propaganda drift away. Nobody seems to talk about that particular promise anymore, I notice. It was feeling very 1984 with the completely fabricated proof that it was there for a while lol.

Ultimately it's just incredibly frustrating to have watched a game that could have been amazing if it was literally just a reskin of a 20 year old tycoon game with modern graphics and interface elements end up missing so many of the marks required to be a complete game, period. Being 30% of the way to reliving my coaster tycoon nirvana is in many ways more irritating than never having had the possibility to begin with.
 
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Being 30% of the way to reliving my coaster tycoon nirvana is in many ways more irritating than never having had the possibility to begin with.

I wouldnt go that far... theres still a lot of great creations from this game! it just needs a few more fixes but its getting there, hopefully UI improvements will come soon

ultra-hyped early releases that end up being 70% social media campaigns and 30% game, but still I will admit to being legitimately a little shocked to reinstall this month and find how much has stayed exactly the same since last year.
I wasnt a big fan of the "alpha" stuff either, but at least were not stuck with RCTW as the only theme park game. Updates might not be huge, but they are frequent enough to see that Frontier is going to continue working on things, well just have to wait and see what comes out in 2018, hopefully its good stuff [up] mod support have been discussed as a possibility too
 
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