The last free big update???

I agree PlanCo is not really yet complete, but I would be ready to pay for updates if it is meaning to keep them going on with this. I want to see PlanCo grow!

Or scatter with DLC's entwined with updates so we can pay for the DLC and get the updates free. It is also good compromise.

For example if we want new rides we can pay for it, but long awaited core updates free. The rides and coasters are starting to bcome quite plenty, at least of the standard ones. Not thinking of the water based though. So in my humble opinion it is ok to pay for more of them.

Because if we just want it all for free, free, for years, they might just drop the ship and abandon, and THAT we do not want to see, OK? Right?
 
First of all, Can you blaim people of not having the same ideas/view as you have?
If i would tell you, you can't do your job, that you are bad at it and that anything you do, can be done better; Would you become better in your job? Would you still like/love your job knowing people "hate" your work? I doubt it will will get the job done, it actually would make things worse, because such negativity tends to grow on people and can only result in making mistakes or failures.

Second, There was nothing added in 1.4 that was suggested by any "complainer" if you haven't noticed that, take a look at the update notes.
They did add the constructive comments of a few core community members @ Frontier expo and some older suggestions made here on the forum by respectfull people.

Last but not least, yes Planet coaster = the upgraded version of RCT3, it uses the same engine but upgraded. (Cobra)
You claim you can make your suggestions work with a simple line of code? I'm far from coder, except some HTML and CSS perhaps. But i'm closer as most here to gamedevelopment, my brother actually is a gameprogrammer for a company in the Netherlands. I'v seen his work up close, and even the smallest features in games don't exist with a "simple line of code".

I know the hard work they do, i'v seen the devotion and dedication for the job manny times over, that's why I respect any gamecompany/developer out there.
Alot of them are far away from familie and loved ones, to do the job they love the most. Because it isn't something you just become, it involves hard work and education to become a part of any gamecompany.

So think twice before you claim they can't do their job, or have to endure 1000 of complains EVERY day that dawngrades their hard work, they are also human despite of what you think.
They deserve as much gratitude as anyone else for their work, perhaps even more, because after all, games are made for our entertainment, fun and happiness.

What a load of crap. Everyone works hard at their job, every single person. Just because they provide you with something you enjoy doesn't mean they should be praised for every single thing they do, or be given more credit than someone that's say... selling you the game in a store, or sells you the food you eat to survive. Give me a break.

My work is critiqued every single day, because it have to be or I won't be able to move forward. It's the same here, Frontier is stuck in the past with a lot of their systems, their priorities have been extremely strange in the development of this game, and they have been shunning a lot of the core audience for a long time. I've never stated that they can't do their jobs, never. I've also have never been angry or mean towards them. I have criticized them a lot though because I honestly think they really need it looking at some of the decisions they've made.

You're also 100% wrong when you say that nothing came from 1.4 due to complaints. They stated several times that community feedback made them improve the update. The community feedback was very negative after the expo. Very negative. So stop lying just to try and prove your point.

You have no idea what I was thinking of when saying that a lot of my suggestions could be done with a simple like of code, it's very much true. It wouldn't disturb any other system or even change the ones they have now. It would be a very simple work around.

I'm also extremely sick of you fanboys at this point. Every single time we have to defend why we're criticizing the game instead of talking about what can be improved. You need to stop it, once and for all. YOU are making this game worse. Not us, you are when you're blindly praising everything and ignoring the blatant problems the game has and praising it just because you're annoyed that someone has the audacity to critique something.
 
Last edited:
I am finding it really hard to understand what you are writing, if you would use punctuation marks it would be a lot easier.
But in basics what you are saying is that you want to design the most elaborate en extensive lego park there is, which obviously takes time.

Now comes the part from my quote:
What tools do you think make it easier to build such an extensive park?

It doesn't matter what tools are handed, it would still take a lot of time to build detailed and extensive things.

IMO the tools provided in PC do their job fine.
It's your choice to design something that takes hours.

Well thank you for your many facetious comments!

TOOLS = Group selection and one touch manipulation of flexible movement, drag and drop, flexibility for walls to pivot to various degrees etc, mass change in colour per block type ie walls and windows to select whole range and then tick option to select walls to be coloured different leaving windows alone, and many other tools.

Obviously it does take time but can be cut down via better tooling hence my comment about it!

I can see by your comment on anti-extensive park building that you probably just take from the workshop and plonk, well then I can understand why you would feel this way IMHO.

- - - - - Additional Content Posted / Auto Merge - - - - -

fix game breaking bugs after each major update with the first one often the same day or the next.

Really! I suggest you read News forum Thread 1.4.2 and my statement to Brett C with regard to issues to do with major update said above, guess what no fixes within the time frame you allotted!
 
Last edited:
Things taking a long time to build are not the issue. It is the reason WHY some things take so long to build. It is because some tools lack certain quality of life options. Think small terrain brushes, no foliage brushes, no fence tool, etc.

Thanks Chems, there are soooo many other tools also required as I and others like yourself have stated for over a year now!

- - - - - Additional Content Posted / Auto Merge - - - - -


Exactly!
 
From some posts here i can only conclude that some people here still don't understand what is possible and what isn't.
Gamedevelopment has it's limits what is actually possible (for now), if you can't accept those limits you never will be pleased with any game now or in the future.

Planet coaster is a great game, I agree it can be made even beter but i also accept that certain features we all like to see in the game just can't be done or take time to inplement them in game.

I'v seen manny suggestions that keep comming back, i understand why people want them, because i'd like to see them too.
But you also have to consider that some of these suggestions just can't be done or won't be done for valid reasons.

The best example might be glass/transparant walls/scenenary items and weather, we all know it CAN be done because we have a few items that are glass/transparant and have rain and clouds FX.
But if my memory doesn't fail me it was clearly mentioned again in the 1.4 youtube stream that it won't be added due to performance reasons (it would drop drastically).

With that in mind, we have to consider that certain features we are asking for just can't or won't be done for the same or other reasons.
I know some would like that they reply to every suggestion that we make,but they clearly stated again and again they can't and that they DO check the forums and other platforms for suggestions.

AND they do RESEARCH the possibilty and/or the best way to add our suggestions to the game.
You know patience is a virtue, alot of things might not be in the game (yet) but that doesn't mean they won't, Rome wasn't build in 1 day either...

The lesson: complaining, blaiming and telling them they can't do it won't help them achieving your desires for the game, gratitude, praising, patience and telling them they can do it will.

Really! Glass walls, mirror etc SIMS 3 used it and my rubbish little system at the time more than adequately coped in fact even with the modded reflective tiles still copied and used loads of it, not a valid reason to say not to use it yes FPS could go down but it is all relative is it not to usage. As for weather bit more tricky so agree with you on that one.

If people did not complain things would not get done period - good example is a pressure groups versus government and guess what over time pressure groups normally get what they want without mentioning any names! So it is in all our interest to be critical to help improve the game, I for one do not really want to be stuck with a game with this much potential with early two thousands technology.

Rome wasn't built in a day! We are talking about a gaming engine which has basic menus and architecture also they have template the code here used on previous games developed so trying to implement change would logically be astronomically hard (needle in a haystack) hence the time it takes them to sort our base related problems since alpha!

- - - - - Additional Content Posted / Auto Merge - - - - -

Personally, I am not asking for rain. Weather would be nice, at least heat/cold and clouds maybe? but I am more concerned about UI and terrain improvements at this point. I get that things take time, but the UI should have been better to begin with, and certain improvements that could be made for terrain dont seem too beyond the capabilities of the engine. Theres lots of other things I hope for beyond that, carnival games, water parks, etc. but I get that things take time, and PC is a great game. Its just the UI can be daunting


UI and terrain tools is a nightmare on this game, again so basic come on Frontier sort it out!

- - - - - Additional Content Posted / Auto Merge - - - - -

Very interesting discussion to read.

Personally, I do compare Planet Coaster to the RCT3 base game as a fair reference for us consumers for what we could expect a park simulator to have as a good minimum. In question of features, rides, shops, decorations, themes and etc. After all, it is the same developers. In this comparison I find the base game of Planet Coaster not jet complete. Even though after one year of free additional updates. However, I do understand that this is a next gen game and that everything is made with a great higher amount of details this time. That do consumes more time and resources of course.
But every other AAA game is next gen as well and doesn't demand us to pay the double prize compared to its predecessor from 10 years ago because of that. So as a consumer, we should be able to expect to get a satisfying base game before expecting to pay for expansion packs / Updates. The "free updates" until now, as someone else smart person in this community said, is paid content from when we bought the game. They are just delayed.

And as I point out in my four reports so far in this same forum section. There is so much mess in the UI left to do something about. And all remaining issues with so many object assets in the game. I can hardly consider this game done with free updates until all this errors are fixed.

I have been saying it all along for eons now......when finally they get all this resolved guess what Planet Coaster II will be developed under the influence of "DX12" watch this space = sadly we WILL ALL have to buy it all over again!!!!
 
If i would tell you, you can't do your job, that you are bad at it and that anything you do, can be done better; Would you become better in your job? Would you still like/love your job knowing people "hate" your work? I doubt it will will get the job done, it actually would make things worse, because such negativity tends to grow on people and can only result in making mistakes or failures..

In short Yes in fact at work majority of the time only negative things are pointed out very rarely do companies / bosses always reward / compliment you very rare! Maybe this is just a British thing. Coming from an accounting background I am tought not to make errors and nowadays moved over to doing sales and I am very good at it, however my bosses are quick to point out the bad and this is just a standard thing as I have come across loads of people that have the same situations.

I am sure an intelligent person as yourself would welcome the world wide known FACT that war influences more scientific break throughs than any other time, but hey isn't war a negative thing hmmmm!
 
Last edited:
I'm also extremely sick of you fanboys at this point. Every single time we have to defend why we're criticizing the game instead of talking about what can be improved. You need to stop it, once and for all. YOU are making this game worse. Not us, you are when you're blindly praising everything and ignoring the blatant problems the game has and praising it just because you're annoyed that someone has the audacity to critique something.

One could also consider does this site have paid shrills, just a thought!
 
This forum has plenty of coders and 3D artists, both amateur and pro -- between that and what we know Frontier accomplished in RCT3P a decade ago, a lot of the "Be reasonable, it's just not practically possible!" comes across as gaslighting. And that's not counting what we've seen this game do -- we have some glass (including a new piece in the 1.4 update), we know transparent glass can be a resource hog (lowering some of the graphics settings can be a big help there), that's no reason not to give us a complete colorable glass building set and claims that it is are clearly not true. We heard for about a year from detractors saying that guest-collision pieces to keep guests from walking thru some of the walls wasn't feasable despite it already being in the game via the pirate planter -- now we have kerbs and barriers that the devs made from that code. Is voxel rain too resource intensive? Curtain rain isn't. Etc.

Even with all its current issues (which should be fixed for "free", ie for the money we've already paid ) this is a good game. It has the potential to be a magnificent game. What does anybody get out of standing in the way of that? [rolleyes]
 
Last edited:
This forum has plenty of coders and 3D artists, both amateur and pro -- between that and what we know Frontier accomplished in RCT3P a decade ago, a lot of the "Be reasonable, it's just not practically possible!" comes across as gaslighting. And that's not counting what we've seen this game do -- we have some glass (including a new piece in the 1.4 update), we know transparent glass can be a resource hog (lowering some of the graphics settings can be a big help there), that's no reason not to give us a complete colorable glass building set and claims that it is are clearly not true. We heard for about a year from detractors saying that guest-collision pieces to keep guests from walking thru some of the walls wasn't feasable despite it already being in the game via the pirate planter -- now we have kerbs and barriers that the devs made from that code. Is voxel rain too resource intensive? Curtain rain isn't. Etc.

Even with all its current issues (which should be fixed for "free", ie for the money we've already paid ) this is a good game. It has the potential to be a magnificent game. What does anybody get out of standing in the way of that? [rolleyes]

Exactly! Thank you, another rational mind at work here. Please Frontier allocate more resources away from Jurrasic World and give more energy and time to give PC the finesse it truly needs :)
 
I agree PlanCo is not really yet complete, but I would be ready to pay for updates if it is meaning to keep them going on with this. I want to see PlanCo grow!

Or scatter with DLC's entwined with updates so we can pay for the DLC and get the updates free. It is also good compromise.

For example if we want new rides we can pay for it, but long awaited core updates free. The rides and coasters are starting to bcome quite plenty, at least of the standard ones. Not thinking of the water based though. So in my humble opinion it is ok to pay for more of them.

Because if we just want it all for free, free, for years, they might just drop the ship and abandon, and THAT we do not want to see, OK? Right?

Nobody expects everything to be free. I dont get why certain people keep talking about there being no more updates. We know theres going to be more DLC, the more important question is will we ever see a full expansion for water parks, safaris, etc. We all know of the rumors for Planet Safari, we all know that in 2-3 years this game will still be getting worked on. Its going to be a long process for PC to be "complete" in the same sense that RCT3 was, and I doubt there will be any other theme park games released at the level of this game anytime soon. Theres too much content in the workshop (not to mention the community) for frontier o stop adding more content and features. We should also be aware that mod support isnt too far away, so hopefully we can be patient and frontier will have some big surprises for us in 2018 [up]
 
Seems like people want to create the most amazing and detailed parks with no effort put in. Just push a button and magic will happen (dramatically simplified for dramatization purposes). If nothing else, the tools available today has shown that creative people can create almost anything with some imagination and time. Nothing in life is easy or quick. Practice and time makes perfect.

Of course with time and practice you can use pliers to hammer a nail into the wall or even a screw. But it's not something you want to do. And it's no excuse for a company selling toolboxes with just pliers and screwdrivers and no hammer.

Back to topic, I can't understand why people all of a sudden think there will be no more updates (free and paid)? There are literally no signs of Frontier abandoning this game.

Agreed, doesn't make sense. It's just blind panic. Same thing with the people saying they would even pay for more upgrades. Like desperate attemps to convince Frontier not to drop PC.

The game already is a huge success and the base game is not even completed. Everyone, relax!
 
Last edited:
I wouldn't say huge success. Moderate fleeting success, at best. It rarely breaks into the Steam top player count list, and you only need around 4,000 concurrent players for that to happen. Literal ports of the old tycoon games are making more money with more player activity on mobile devices this very second.

Its best stats are its launch-era sales stats, which again just points out what a questionable decision it was to build a game geared towards a very niche audience of builders for whom a clunky opaque interface is secretly an attraction lol. That's a great way to drive away everyone but the diehards, which is pretty much exactly what the stats say happened. Those diving player count lines on the graphs tell the story about how most of the audience is reacting once they start digging into the meat of the game (or where that meat was supposed to be.)

They had the money, and the momentum, they just didn't have the work done to capitalize on it.

And if you go watch videos of people playing the game and streaming and reviewing it way back when, it usually goes predictably. Unless they're part of the niche builder community they approach it like they're expecting RCT3, plop some rides, watch the peeps, try to cause a little mayhem, and then take their first look at the builder's menu and management menu and everywhere else the game is supposed to be, and just go blank-eyed and wander off. Ditto once they've plopped a couple rides and suddenly realize they can't find a good fit for what they want to plop next because there's barely more than a dozen unique options (at launch.)

In the predecessors this game was meant to take the throne from, most players spent 90% of their time plopping and watching the results. Building was a side activity that most people didn't do ever, period, and the rest of us usually only did once we'd already built the park, we just wanted to make it pretty.

Developing a sequel that precisely flips that ratio is, to me, such a glaring mistake and mis-application of Project Design 101 that I'm still honestly a little surprised it happened. But at least this community has gotten to the point where it's no longer a serious argument that the ratio exists in that way. "Gaslighting" is the perfect way to describe all the baseless assertions about the deep complexity of what we were playing a year ago. So complex it couldn't be seen [haha]. And that is a genuine improvement, for sure.
 
Last edited:
True enough, I was one of those "plop down" and play simulation, scenearios.

However I am building much more now than what I did in the past, but also out of necessity. But also because it is so darn beautiful. But sadly I get tired of it quicky because of the time consumtion.

however hopefully with the steady stream of new quality scenarios (I hope!!) I might keep attention.
 
The part where things really go off the rails and I turn from someone saying, "guess this game just isn't geared towards me" into someone saying, "this is a poorly designed game for a modern market" is the fact that even the building system is no more sophisticated than the old ones. If anything it's even less sophisticated, since at least RCT3's menu trees were quick and mostly logical lol.

There's a wider variety of props and bits and bobbles to place, but otherwise the functionality is nearly identical. So it wasn't even a trade-off, it was just not reaching the mark at all.

Ultimately the graphics and ride realism are about the only inarguable improvement on previous entries, as far as I'm concerned. And given the fact that many people (especially power players) are playing with the graphics strategically neutered in the settings to get a consistently high framerate, I gotta wonder whether that would have been a trade-off worth making even if it had succeeded.
 
Last edited:
In the predecessors this game was meant to take the throne from, most players spent 90% of their time plopping and watching the results. Building was a side activity that most people didn't do ever, period, and the rest of us usually only did once we'd already built the park, we just wanted to make it pretty.

Developing a sequel that precisely flips that ratio is, to me, such a glaring mistake and mis-application of Project Design 101 that I'm still honestly a little surprised it happened. But at least this community has gotten to the point where it's no longer a serious argument that the ratio exists in that way. "Gaslighting" is the perfect way to describe all the baseless assertions about the deep complexity of what we were playing a year ago. So complex it couldn't be seen [haha]. And that is a genuine improvement, for sure.

While I agree with you, to an extent, I think its not as bad as you make it sound. The flaw IMO is that PC lacks simplicity. RCT3 was fun FOR ME because it was simple, I could build a huge wild coaster and enjoy riding it in under 10 minutes, I could make a few simple mountains with waterfalls and caves with ease. The funny thing is though, I didnt like RCT3 at first, I thought it was more complicated than RCT2, until I got used to it and realized how similar they really are.

Now with PC, the game is far more advanced, and some of my family members would never play this game which makes me sad, because they used to enjoy RCT. But really, its not all that different. I think the biggest reason casual players dislike PC is that it no longer had a park wide grid for terrain which helps organize a park, and obviously a lot of UI things could be faster like click+drag for walls. If they could bring back a park wide grid for terrain, and a spline based wall system, I think they could start bringing back a bit more simplicity to the game.
 
Last edited:
Frontier lost their casual player base a long time ago. That's why you don't see a higher number of people playing. One million people bought this came, that's a big number, but they have about 2000 concurrent players of a game that doesn't really have an ending. They made the building part too complicated for the casual player to enjoy, and they haphazardly threw a management system together without much thought or purpose put in behind it. They've tried to fix it by just throwing new things on top of a wonky base that probably needed to be reworked from the ground up. We'll see how this game evolves moving forward, but I unfortunately don't really see them making the necessary changes to really make it a game that everyone, both casuals and hard core fans, can enjoy.
 
Last edited:
Frontier lost their casual player base a long time ago. That's why you don't see a higher number of people playing. One million people bought this came, that's a big number, but they have about 2000 concurrent players of a game that doesn't really have an ending. They made the building part too complicated for the casual player to enjoy, and they haphazardly threw a management system together without much thought or purpose put in behind it. They've tried to fix it by just throwing new things on top of a wonky base that probably needed to be reworked from the ground up. We'll see how this game evolves moving forward, but I unfortunately don't really see them making the necessary changes to really make it a game that everyone, both casuals and hard core fans, can enjoy.

Frontier lost their casual player base a long time ago. That's why you don't see a higher number of people playing. One million people bought this came, that's a big number, but they have about 2000 concurrent where are you getting this number let me guess Steamspy? if you are you know nothing.... right on it's homepage it says...

Disclaimers

Please note that Steam Spy extrapolates data from limited number of user profiles and thus isn't 100% correct.
Mic Drop!
 
Back
Top Bottom