As long as the game must be run on most of all computers and no just on high-end machines there are limits for the developers.
Exactly! [up]
As long as the game must be run on most of all computers and no just on high-end machines there are limits for the developers.
Wow, that actually is so so far away from reality![weird]
First of all, Can you blaim people of not having the same ideas/view as you have?
If i would tell you, you can't do your job, that you are bad at it and that anything you do, can be done better; Would you become better in your job? Would you still like/love your job knowing people "hate" your work? I doubt it will will get the job done, it actually would make things worse, because such negativity tends to grow on people and can only result in making mistakes or failures.
Second, There was nothing added in 1.4 that was suggested by any "complainer" if you haven't noticed that, take a look at the update notes.
They did add the constructive comments of a few core community members @ Frontier expo and some older suggestions made here on the forum by respectfull people.
Last but not least, yes Planet coaster = the upgraded version of RCT3, it uses the same engine but upgraded. (Cobra)
You claim you can make your suggestions work with a simple line of code? I'm far from coder, except some HTML and CSS perhaps. But i'm closer as most here to gamedevelopment, my brother actually is a gameprogrammer for a company in the Netherlands. I'v seen his work up close, and even the smallest features in games don't exist with a "simple line of code".
I know the hard work they do, i'v seen the devotion and dedication for the job manny times over, that's why I respect any gamecompany/developer out there.
Alot of them are far away from familie and loved ones, to do the job they love the most. Because it isn't something you just become, it involves hard work and education to become a part of any gamecompany.
So think twice before you claim they can't do their job, or have to endure 1000 of complains EVERY day that dawngrades their hard work, they are also human despite of what you think.
They deserve as much gratitude as anyone else for their work, perhaps even more, because after all, games are made for our entertainment, fun and happiness.
I am finding it really hard to understand what you are writing, if you would use punctuation marks it would be a lot easier.
But in basics what you are saying is that you want to design the most elaborate en extensive lego park there is, which obviously takes time.
Now comes the part from my quote:
What tools do you think make it easier to build such an extensive park?
It doesn't matter what tools are handed, it would still take a lot of time to build detailed and extensive things.
IMO the tools provided in PC do their job fine.
It's your choice to design something that takes hours.
fix game breaking bugs after each major update with the first one often the same day or the next.
Things taking a long time to build are not the issue. It is the reason WHY some things take so long to build. It is because some tools lack certain quality of life options. Think small terrain brushes, no foliage brushes, no fence tool, etc.
we shouldnt need to build a mold to shape the terrain like this
http://steamcommunity.com/sharedfiles/filedetails/?id=803527172&searchtext=Terrain
https://forums.planetcoaster.com/showthread.php/30228-Important-Terrain-Improvements
Somehow (no text/subtitles saying so) I missed that was done with the Scenery Lock on. [redface] This makes more sense now.@kickair8p - You can do the same thing by using walls to mold the terrain (as I keep saying) this shouldn't be difficult for the devs to add a grid for terrain
https://forums.planetcoaster.com/showthread.php/30228-Important-Terrain-Improvements
From some posts here i can only conclude that some people here still don't understand what is possible and what isn't.
Gamedevelopment has it's limits what is actually possible (for now), if you can't accept those limits you never will be pleased with any game now or in the future.
Planet coaster is a great game, I agree it can be made even beter but i also accept that certain features we all like to see in the game just can't be done or take time to inplement them in game.
I'v seen manny suggestions that keep comming back, i understand why people want them, because i'd like to see them too.
But you also have to consider that some of these suggestions just can't be done or won't be done for valid reasons.
The best example might be glass/transparant walls/scenenary items and weather, we all know it CAN be done because we have a few items that are glass/transparant and have rain and clouds FX.
But if my memory doesn't fail me it was clearly mentioned again in the 1.4 youtube stream that it won't be added due to performance reasons (it would drop drastically).
With that in mind, we have to consider that certain features we are asking for just can't or won't be done for the same or other reasons.
I know some would like that they reply to every suggestion that we make,but they clearly stated again and again they can't and that they DO check the forums and other platforms for suggestions.
AND they do RESEARCH the possibilty and/or the best way to add our suggestions to the game.
You know patience is a virtue, alot of things might not be in the game (yet) but that doesn't mean they won't, Rome wasn't build in 1 day either...
The lesson: complaining, blaiming and telling them they can't do it won't help them achieving your desires for the game, gratitude, praising, patience and telling them they can do it will.
Personally, I am not asking for rain. Weather would be nice, at least heat/cold and clouds maybe? but I am more concerned about UI and terrain improvements at this point. I get that things take time, but the UI should have been better to begin with, and certain improvements that could be made for terrain dont seem too beyond the capabilities of the engine. Theres lots of other things I hope for beyond that, carnival games, water parks, etc. but I get that things take time, and PC is a great game. Its just the UI can be daunting
Very interesting discussion to read.
Personally, I do compare Planet Coaster to the RCT3 base game as a fair reference for us consumers for what we could expect a park simulator to have as a good minimum. In question of features, rides, shops, decorations, themes and etc. After all, it is the same developers. In this comparison I find the base game of Planet Coaster not jet complete. Even though after one year of free additional updates. However, I do understand that this is a next gen game and that everything is made with a great higher amount of details this time. That do consumes more time and resources of course.
But every other AAA game is next gen as well and doesn't demand us to pay the double prize compared to its predecessor from 10 years ago because of that. So as a consumer, we should be able to expect to get a satisfying base game before expecting to pay for expansion packs / Updates. The "free updates" until now, as someone else smart person in this community said, is paid content from when we bought the game. They are just delayed.
And as I point out in my four reports so far in this same forum section. There is so much mess in the UI left to do something about. And all remaining issues with so many object assets in the game. I can hardly consider this game done with free updates until all this errors are fixed.
If i would tell you, you can't do your job, that you are bad at it and that anything you do, can be done better; Would you become better in your job? Would you still like/love your job knowing people "hate" your work? I doubt it will will get the job done, it actually would make things worse, because such negativity tends to grow on people and can only result in making mistakes or failures..
I'm also extremely sick of you fanboys at this point. Every single time we have to defend why we're criticizing the game instead of talking about what can be improved. You need to stop it, once and for all. YOU are making this game worse. Not us, you are when you're blindly praising everything and ignoring the blatant problems the game has and praising it just because you're annoyed that someone has the audacity to critique something.
This forum has plenty of coders and 3D artists, both amateur and pro -- between that and what we know Frontier accomplished in RCT3P a decade ago, a lot of the "Be reasonable, it's just not practically possible!" comes across as gaslighting. And that's not counting what we've seen this game do -- we have some glass (including a new piece in the 1.4 update), we know transparent glass can be a resource hog (lowering some of the graphics settings can be a big help there), that's no reason not to give us a complete colorable glass building set and claims that it is are clearly not true. We heard for about a year from detractors saying that guest-collision pieces to keep guests from walking thru some of the walls wasn't feasable despite it already being in the game via the pirate planter -- now we have kerbs and barriers that the devs made from that code. Is voxel rain too resource intensive? Curtain rain isn't. Etc.
Even with all its current issues (which should be fixed for "free", ie for the money we've already paid ) this is a good game. It has the potential to be a magnificent game. What does anybody get out of standing in the way of that? [rolleyes]
I agree PlanCo is not really yet complete, but I would be ready to pay for updates if it is meaning to keep them going on with this. I want to see PlanCo grow!
Or scatter with DLC's entwined with updates so we can pay for the DLC and get the updates free. It is also good compromise.
For example if we want new rides we can pay for it, but long awaited core updates free. The rides and coasters are starting to bcome quite plenty, at least of the standard ones. Not thinking of the water based though. So in my humble opinion it is ok to pay for more of them.
Because if we just want it all for free, free, for years, they might just drop the ship and abandon, and THAT we do not want to see, OK? Right?
Seems like people want to create the most amazing and detailed parks with no effort put in. Just push a button and magic will happen (dramatically simplified for dramatization purposes). If nothing else, the tools available today has shown that creative people can create almost anything with some imagination and time. Nothing in life is easy or quick. Practice and time makes perfect.
Back to topic, I can't understand why people all of a sudden think there will be no more updates (free and paid)? There are literally no signs of Frontier abandoning this game.
In the predecessors this game was meant to take the throne from, most players spent 90% of their time plopping and watching the results. Building was a side activity that most people didn't do ever, period, and the rest of us usually only did once we'd already built the park, we just wanted to make it pretty.
Developing a sequel that precisely flips that ratio is, to me, such a glaring mistake and mis-application of Project Design 101 that I'm still honestly a little surprised it happened. But at least this community has gotten to the point where it's no longer a serious argument that the ratio exists in that way. "Gaslighting" is the perfect way to describe all the baseless assertions about the deep complexity of what we were playing a year ago. So complex it couldn't be seen [haha]. And that is a genuine improvement, for sure.
Frontier lost their casual player base a long time ago. That's why you don't see a higher number of people playing. One million people bought this came, that's a big number, but they have about 2000 concurrent players of a game that doesn't really have an ending. They made the building part too complicated for the casual player to enjoy, and they haphazardly threw a management system together without much thought or purpose put in behind it. They've tried to fix it by just throwing new things on top of a wonky base that probably needed to be reworked from the ground up. We'll see how this game evolves moving forward, but I unfortunately don't really see them making the necessary changes to really make it a game that everyone, both casuals and hard core fans, can enjoy.