UI/QoL has been discussed a lot, and I think it is important to point out how time consuming the game can be. The voxel terrain editor is amazing, but it is tedious even for experienced players. Raising a small mountain takes quite a lot of time, and it would be amazing if we had the option to enable a grid for terrain to snap-to-angles that match up with paths easier. This would allow us to raise land with perfectly flat sides and 90 degree angles, and to set the size of our land "chunks", instead of only having the circular lumpy terrain tool we currently have. Being able to switch between both tools would greatly improve the terrain tools for everybody.
In RCT we could raise land up to the sky and drop that same chunk of land back down into a canyon in seconds, I realize that might not be easy to do with the voxel terrain editor, but I do believe it would help a lot of people especially those who want easier ways to create dark rides, or anyone who has struggled to make a basic path upon a hill or incline.
Another QoL feature would be having a click+drag feature for walls, it doesn’t have to be one big wall, it can still be made of individual pieces, that way we can replace windows and such. It would also be incredible if we could change the textures of walls without replacing them. These are 2 features which seem rather basic that could greatly simplify the game for all players.
And lastly, please allow us to modify the park boundaries using the scenario editor, so that we can have a variety of park shapes and sizes, and the ability to purchase new land or set restrictions like in RCTClassic. Thanks! [cool]
In RCT we could raise land up to the sky and drop that same chunk of land back down into a canyon in seconds, I realize that might not be easy to do with the voxel terrain editor, but I do believe it would help a lot of people especially those who want easier ways to create dark rides, or anyone who has struggled to make a basic path upon a hill or incline.
Another QoL feature would be having a click+drag feature for walls, it doesn’t have to be one big wall, it can still be made of individual pieces, that way we can replace windows and such. It would also be incredible if we could change the textures of walls without replacing them. These are 2 features which seem rather basic that could greatly simplify the game for all players.
And lastly, please allow us to modify the park boundaries using the scenario editor, so that we can have a variety of park shapes and sizes, and the ability to purchase new land or set restrictions like in RCTClassic. Thanks! [cool]
Last edited: