I can relate to manny opinions here, and I understand why people get frustrated @ Frontier.
I can't and won't blame anyone for that, but there are always 2 sides on the coin.
Yes, planet coaster could use a polish of it's basegame features and trust me they do know, Bo and other Frontier employees said so manny times now.
I can even tell everyone they have a team working on it, just read between the lines.
I'm not at all close to the source to know these things, I listen, watch and read almost everything Frontier does say/post.
Yes, Frontier could be more open about their current development status, but the picture is bigger then that.
The game industry is REALLY BIG, that also means the competition is REALLY BIG.
If they would communicate more openly other game companies could (in theorie) steal that knowledge and inplement those things in their own games (faster).
That's one of the main reasons they keep it for themselfs.
Another major part has to do with us, the players/customers.
If they would let us know what they are working on right now, and for some silly, minor reason the developers didn't notice it can't make it to the next (promised) update.
How would "we" react to that? Yes even more frustrated as we are now.
It can even be worse, they work on something really really cool, and at the end it's impossible to inplement it into the game... --> for alot of people here it would be the worst day ever.
This does make it sound simple, but marketing in the game industry isn't at all simple.
No doubt they have people hired to keep those things in check.
It's even so if you work for a company in the game industry (even small ones) you often have to sign a non-disclosure agreement.
So try to understand them too.
The game industry did change alot the last decade(s). More and more companies see the benifits of involving their community.
I follow ALOT of companies that do so, since i play(ed) manny different games, so far Frontier is doing alot better then others.
They even organized an EXPO, I really wish I could have been there, sadly I couldn't make it.
You know I get frustrated that people just can't or won't understand that the people who work @ Frontier are also human, and that it's "just" their job and most if not all @ Frontier love their jobs.
That means they do what to they do as fast and devoted as humanly possible. I'm even impressed by their rate of updates and the amount of content they release.
If they could they would please everyone of us, but you can't make a perfect game in an imperfect world/universe/multi-verse... some things are just impossible.
We can keep posting all our concerns and frustration on the forum here over and over... it won't change anything because of the above reasons.
I suggest to instead of beign mad and cranky to encourage Frontier with what they do right, and gently make suggestion where they could improve.
It would make them happy and work faster and we wouldn't ragequit planet coaster because certain features aren't there YET.
Look at the bright side of life![]()
I'm really hoping for a huge success of PC, but they gave us... let's say a beta version. Instead of the AAA game we have something like AA(+A in progress) game.
The game still feels incomplete. Of course they started to work on really cool tools to create the parks we want... but that's it (so far).
Sorry, but things that should work intuitively like placing paths, create nice coasters, edit the terrain (water!?) or try some new ideas for buildings, are all not easy to use and that's the reason why I'm still not happy with this game, yet!
Why do we still need to adjust everything to ground level?
It's not fun to create a nice park, it's really hard (and time consuming) work.
The PDLC and free updates to top up the minimum content of the game is up to Frontier's business plans...
But PC should be a game (for me a newer/better RCT3) and not a design programm. So this aspect needs some more attention.
Afraid RCTW is gonna steal the show with a final update you mean? [haha]Yes, Frontier could be more open about their current development status, but the picture is bigger then that.
The game industry is REALLY BIG, that also means the competition is REALLY BIG.
If they would communicate more openly other game companies could (in theorie) steal that knowledge and inplement those things in their own games (faster).
That's one of the main reasons they keep it for themselfs.
If they would let us know what they are working on right now, and for some silly, minor reason the developers didn't notice it can't make it to the next (promised) update.
How would "we" react to that? Yes even more frustrated as we are now.
You know I get frustrated that people just can't or won't understand that the people who work @ Frontier are also human, and that it's "just" their job and most if not all @ Frontier love their jobs.
That means they do what to they do as fast and devoted as humanly possible. I'm even impressed by their rate of updates and the amount of content they release.
If they could they would please everyone of us, but you can't make a perfect game in an imperfect world/universe/multi-verse... some things are just impossible.
The best way to encourage people to encourage someone is of course telling them they're mad and cranky. [wacky]I suggest to instead of beign mad and cranky to encourage Frontier with what they do right
I find it's fun up to a certain point. Then I lose interest because of all of the little (and some bigger) annoyances and the huge amount of time everything takes.It's not fun to create a nice park, it's really hard (and time consuming) work.
After hundreds of hours I'd say that's true for some things (terrain) but not for others (water!!!!, making paths confirm to terrain). Also there are things that are hard because features are missing (matching different grids to align things), bugged (3D gizmo) or a flawed design (scenery <> blueprints).Every new item will become second nature after some time and used enough you don't want to go back to how you used to do it.
We're not talking about perfection here. We're (maybe I should say I?) not talking about making everyone happy. There are 3 things Frontier says they're offering with PC: building, simulation and management. In every area there are issues that people have been pointing out for a long time.
It's only reasonable to expect Frontier to turn these three things into a working and enjoyable game. If after a year people are still complaining about the same things since before release you gotta wonder what's going on. This is what I think is happening.
Is it a huge game? Sure. But it was the company that set the scope of the project. If they can't get work done fast enough having more people work on it should do the trick, right?
You see, requesting faster progress/ more fixes/ etc. doesn't mean anyone is disrespecting hard working devs or saying they're lazy and should do more. I believe Bo when she says everyone working on the game is greatly invested. But there is still not enough progress at basic things. So we're talking about priorities here as well.
After hundreds of hours I'd say that's true for some things (terrain) but not for others (water!!!!, making paths confirm to terrain). Also there are things that are hard because features are missing (matching different grids to align things), bugged (3D gizmo) or a flawed design (scenery <> blueprints).
This part again becomes very subjective to what each person has as its priorities. Around launch and during the first 6 months or so there were a lot of "complains" about too few rides (compare to RTC3) so Frontier prioritized adding/finishing more rides for the game.
You argued PC's systems are fine and even better than everything before, once people get used to them. I'm telling you in my reply why this - while it may apply to some features - does not hold true. For example if multi piece moving screws up orientation this is not a matter of getting used to it. It's a bug or maybe the feature is simply unfinished. Saying you don't use it doesn't change the objective fact that it's not working as it should.Again, subjective items. I don't really have an issue with any of those items, either because I don't think they are broken or need adjustment or that I don't use them myself. These are all my subjective thoughts, not yours as I know they are different. But we are all right to have them and they are all equally correct seen from an objective standpoint.
“There is a distinct difference between "suspense" and "surprise," and yet many pictures continually confuse the two. I'll explain what I mean.
We are now having a very innocent little chat. Let's suppose that there is a bomb underneath this table between us. Nothing happens, and then all of a sudden, "Boom!" There is an explosion. The public is surprised, but prior to this surprise, it has seen an absolutely ordinary scene, of no special consequence. Now, let us take a suspense situation. The bomb is underneath the table and the public knows it, probably because they have seen the anarchist place it there. The public is aware the bomb is going to explode at one o'clock and there is a clock in the decor. The public can see that it is a quarter to one. In these conditions, the same innocuous conversation becomes fascinating because the public is participating in the scene. The audience is longing to warn the characters on the screen: "You shouldn't be talking about such trivial matters. There is a bomb beneath you and it is about to explode!"
In the first case we have given the public fifteen seconds of surprise at the moment of the explosion. In the second we have provided them with fifteen minutes of suspense. The conclusion is that whenever possible the public must be informed. Except when the surprise is a twist, that is, when the unexpected ending is, in itself, the highlight of the story.”
another example: everyone i met at FX17 was insanely passionate, and talked enthusiastically and openly open their love of the game, love of the company, love of the community. so awesome. but bring up the lack of interaction on the forums and watch the body language: tense, shutdown posture, drop in volume and tone, muttering about "yeah, well, sorry", sudden change of topics... like suddenly an alien took over their brains. that is not natural, and i wonder if that is the result of strict rules, orders, policies, which make them uncomfortable.
we were "promised" (not directly, but it was very much insinuated) a very open and back and forth-type of development, but that was shut down real quick.
...Examples:
* releasing videos and images that happen to contain "oops" spoilers
* letting Spoiler Sam run a little wild
* officially sharing future directions, concepts, art, ideas
* discussing (vs dodging) things in the forum...
This did strike me as odd, too. I had been under the same impression but after release they went dark quickly.
And sure you can try to spin it as "do you want the devs to hang out on the forums rather than make the game?" but in my opinion that's a false dichotomy.
so seeker how many hours should the developers answer questions on the forums? should they spend 1 hour 2 maybe 3 a day? instead of the developers sitting here answering the same question 30 times a day. Maybe we can get a section to post questions to them, or have Bo summit them and get an answers? that she could answer in the next weeks stream or every 2 weeks. As an owner of a company I don't want 1 of my highest paid employees sitting around responding to questions all day. that's not what he was hired to do.
so seeker how many hours should the developers answer questions on the forums? should they spend 1 hour 2 maybe 3 a day? instead of the developers sitting here answering the same question 30 times a day. Maybe we can get a section to post questions to them, or have Bo summit them and get an answers? that she could answer in the next weeks stream or every 2 weeks. As an owner of a company I don't want 1 of my highest paid employees sitting around responding to questions all day. that's not what he was hired to do.
All the key people I met, made a point of stating that they frequent the forums, read all the posts, and take it all in. In the office, and in their own time.
So your logic is partly true.
It would indeed take a little time to actually reply.
But it could save time too: they'll get good ideas, and might avoid building things we really don't want.
I will say this out of the 1 million copies sold. I would bet no more than 20K look at these forums or even post to them. that's only 2% of the entire planet coaster community. we are the minority of players to post or suggest ideas, or give feedback, and I would go even farther to say if the rest of the 98% looked on the forums it's in the troubleshooting section / bugs.
It's not really about answering questions, it's more about being open about where the development is heading. They keep reiterating the "community focus" that they're having, but (and I've said this many times before) it's all fluff really. Sure it's fun with contests and creator highlights, but that's not what the deal was suppose to be from the start. It was supposed to be a back and forth between the community and the developers, at least that's how they presented this whole thing from the get go. That doesn't mean that they need to go in and answer every single question that's posted in here, but it does mean that maybe they'll do a weekly/monthly developer update where we can give feedback on what's to come and which direction they're going in.
This example has been beaten to death, but it still a great one - Parkitect. Smaller game, sure, but also a LOT smaller team (they're pretty much three people developing this game). They still take time to do frequent updates on the development, they live stream assets being made, they take suggestions, they have a dialogue. And they manage to pump out frequent updates every single month.
It's not about having or not having time, it's about a certain way of developing a game. Frontier chose to do it behind closed doors, and I seriously believe that it has severely hurt the game's development and focus.
This part again becomes very subjective to what each person has as its priorities. Around launch and during the first 6 months or so there were a lot of "complains" about too few rides (compare to RTC3) so Frontier prioritized adding/finishing more rides for the game. Now we have almost double the amount of rides compared to launch. Then there were a lot of requests for fireworks and they added those as well. There were also a ton of requests for custom screens so that was added to the game. A lot of people complained about the limit of not being able to select what textures they would like to use for each map. Frontier first said it would not possible and then they figured out a way to do it. to make us happy. All these were highly requested items that Frontier one way or another prioritized. Spending time on these items (I have no idea of knowing how they were prioritized originally, if at all) took away time from looking into other things. Unfortunately, for us, Frontier has limited resources, every company has, so if they change direction so please some parts of the customer base, other items may, temporarily, take a backseat for a while. You may not agree with how they prioritize things since they don't fit into your wishlist but it does for others. I don't think we can say that they have added anything that the majority did not like at the time it was added. Just look at the live streams, reveal blog posts etc and see the happy people.
Again, subjective items. I don't really have an issue with any of those items, either because I don't think they are broken or need adjustment or that I don't use them myself. These are all my subjective thoughts, not yours as I know they are different. But we are all right to have them and they are all equally correct seen from an objective standpoint.
So maybe they are hunting for some kind of compromise? I still submit that the old free flowing modes, with oopsies , clips, diaries and sneaky hints, was more effective than grand reveal announcements.
so seeker how many hours should the developers answer questions on the forums? should they spend 1 hour 2 maybe 3 a day? instead of the developers sitting here answering the same question 30 times a day. Maybe we can get a section to post questions to them, or have Bo summit them and get an answers? that she could answer in the next weeks stream or every 2 weeks. As an owner of a company I don't want 1 of my highest paid employees sitting around responding to questions all day. that's not what he was hired to do.
It's not really about answering questions, it's more about being open about where the development is heading. They keep reiterating the "community focus" that they're having, but (and I've said this many times before) it's all fluff really. Sure it's fun with contests and creator highlights, but that's not what the deal was suppose to be from the start. It was supposed to be a back and forth between the community and the developers, at least that's how they presented this whole thing from the get go. That doesn't mean that they need to go in and answer every single question that's posted in here, but it does mean that maybe they'll do a weekly/monthly developer update where we can give feedback on what's to come and which direction they're going in.
Staying in touch with your (potentially) most loyal fans doesn't seem like such a bad idea.I will say this out of the 1 million copies sold. I would bet no more than 20K look at these forums or even post to them. that's only 2% of the entire planet coaster community. we are the minority of players to post or suggest ideas, or give feedback, and I would go even farther to say if the rest of the 98% looked on the forums it's in the troubleshooting section / bugs.
so basically you just want them to tell the community what they are working on? And now you paint them into a corner so you can say you guys have been working on item XYZ for 6 months why is it not ready, what's the hold up when are you going to finish? Go read the modding thread that GregorBurns is working on, a week went by and 1-2 people where all like any news come on hurry up already.
As far as Parkitect goes it looks worse than RCT or a mobile phone game just on my PC IMHO just with more management.
Did anyone from Atari do that with RCT3 how about RCTW? not that I know of oh wait the few questions Matt Lab answered not many
Did anyone from Dice do that with Star Wars Battlefront? I don't recall seeing anything that.
Frontier is still doing some Live streams with developers just not as many as before and it's not an hour of Q and A. and if your talking about the 2 hour live chat with developers they may have gotten 10 questions answered, cause of 50 people typing questions 1 at a time. would I like to see more yes.
Except this "explanation" wasn't totally correct. [wink] Maybe you've overlooked my response but for example saying an objective fact was merely subjective doesn't make it that way.Nice post. Well explained, thanks! [up]
Except this "explanation" wasn't totally correct. [wink] Maybe you've overlooked my response but for example saying an objective fact was merely subjective doesn't make it that way.