Your life is not enough...

Let's switch the point of this thread.

There will be unvisitable number of anarchy systems and "freeports" out there, PC piracy (me) will infest mainly core / most profitable systems and trade routes.

  • There's no reason to react like "the sky is falling, this game will turn into EvE, we are doomed, we gonna die, piwates are coming, ruuuun"
  • If you want to avoid PC pirates, you will definitely have options to do so even with open play.
  • There will always be some low-none player traffic anarchy systems with good opportunities waiting to be found.
  • In total, NPC pirates will kill more players than PC pirates (if their AI is programmed good).
  • In your trade life, the game will be so dull and monotone that you will come freeport with your own free will. Mark my words today.
  • I hope devs realize that they have to programme very good NPC AI's in this game to fill the huge void PC pirates cannot fill. NPC pirates should provide real threat, otherwise repetitive playstyle will turn to "farming" and will lead to boredom of the player.

Nice off topic bait n switch ;) kudos
 
It's not bait man, it's like don't worry too much message to some people. :D

Honestly, you do have a point, the size of the world, the instancing, and the options of playmode, theres no reason to worry. Always a way to get the type of game you want.

Not sure people got it was a don't worry thread though :) makes sense now.
 
Let's say a dedicated explorer tries to break record of system visits in Elite. How far he can go?

Rough calculation:

200 systems a day (fairly good number, considering some station visits for fuel and no pirate interdictions)

200 * 365 = 73.000 systems per year (he plays Elite every single day, no life.)

73.000 * 55 = 4.015.000 systems per lifetime (he starts to play Elite at age 15, ends at 70)

400.000.000.000 systems / 4.000.000 systems

Here you go, your life is not enough to visit even 0,001% of galaxy.


I find it comforting to know that I'll still have something to play in the next life time ;)
 
Let's say a dedicated explorer tries to break record of system visits in Elite. How far he can go?

Rough calculation:

200 systems a day (fairly good number, considering some station visits for fuel and no pirate interdictions)

200 * 365 = 73.000 systems per year (he plays Elite every single day, no life.)

73.000 * 55 = 4.015.000 systems per lifetime (he starts to play Elite at age 15, ends at 70)

400.000.000.000 systems / 4.000.000 systems

Here you go, your life is not enough to visit even 0,001% of galaxy.

looking at the calculations if 1 player can visit 4,000,000 then if 100,000 backers explored for their entire lives we could all map the entire 400,000,000,000 systems available:D
 
I was shocked when I saw there would be 400-billion systems.

If you count to 1-million at a rate of one number per second, it will take 11.57-days. If you count to 1-billion at the same rate, it will take you 31.7-years.
 
Well, it has to be large, I mean ridiculously large, for the explorer role to be a real thing. Frankly even then I think exploring will peter out soon enough unless they introduce some way to get back to the frontier without having to cover all the intermediate systems... like a stargate or something like that.
 
Well, it has to be large, I mean ridiculously large, for the explorer role to be a real thing. Frankly even then I think exploring will peter out soon enough unless they introduce some way to get back to the frontier without having to cover all the intermediate systems... like a stargate or something like that.

No stargates mentioned so far, and I hope they never add that. It looks like the game mechanics for exploration will force players to return to one of the main faction stations to turn in survey data and get a payment for it. The other incentive to go back-and-forth and not just stay out on the edge is the engine servicing intervals mentioned recently.

Presumably, stations where both can happen will be created by FD (either hand-placed or procedurally generated) somewhere behind the wave of exploration. And remember, ships optimized for exploration should have "long legs".... very large jump ranges compared to what's in the game now. Otherwise it's going to be a real grind getting back to stations with survey data and for engine service.

The other reason not to need a warp gate is that with multiple character slots, you can keep an explorer out there on the edge, and another character for core system activities.
 
No stargates mentioned so far, and I hope they never add that. It looks like the game mechanics for exploration will force players to return to one of the main faction stations to turn in survey data and get a payment for it. The other incentive to go back-and-forth and not just stay out on the edge is the engine servicing intervals mentioned recently.

If you think about it, without some way to jump directly back to the frontier, exploration will die fairly quickly, because there will be a hard limit on how far you can go before you have to turn back- for servicing, or just to turn in your results before someone else does.

Lets say you get 1000ly out, lets say for arguments sake it took you 2 weeks irl to get there, now lets say there are 1000 other players doing the same thing in different directions. That 1000ly radius is going to get mapped out fairly quickly but then how many people are going to be prepared to spend 2 weeks irl to get back to the frontier just to they can then start mapping and look forward to the 2 weeks+ journey back.

Once the immediate area of x radius has been mapped, exploration will die for the most part without some mechanic to get back to the frontier quicker.

It doesn't have to be a jump gate or anything as significant as that, it could be something like a special nav beacon that can be dropped and only you can jump back to, or something like that. Or perhaps there could be wormholes to find out there that might give shortcuts... its just a question of coming up with a suitable mechanic.
 
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^ I totally agree.

Also, I hope there's something interesting to find out there rather than just data. That 'something interesting' could maybe have an alien intelligence behind it.
 
It's supposed to be a massive challenge.

No stargates, wormholes or other fast travel please

You may also be underestimating how huge a task it will be to explore a bubble 1000LY larger in every direction than the known systems....
It's not a 1000LY bubble, it's a 1000LY radius around every frontier station, (excluding the direction back into known space)
 
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@ DeepFried
I disagree; you're asking for a shortcut, and Exploration has never involved shortcuts It's supposed to be difficult.

Look at it this way: The game offers different activities one can pursue: Trader, Pirate, Bounty Hunter, Miner, Explorer, and Military pilot. Each one of those will include time sinks to reach achievements (bigger ships, higher Elite rankings, special faction ships and weapons, etc.). Exploration has to be balanced against the other professions, and not made too easy.

Also, I don't think we have to worry about people getting tired of exploring. Not everyone will choose that profession anyway, it's just an option in the game. Those who do choose it, will be highly motivated. Personally, I have a few close objects I've looked at for years with an amateur telescope that I plan on visiting. That's all the motivation I need, and I don't care how long it takes to get there.
 
It's supposed to be a massive challenge.

No stargates, wormholes or other fast travel please

You may also be underestimating how huge a task it will be to explore a bubble 1000LY larger in every direction than the known systems....
It's not a 1000LY bubble, it's a 1000LY radius around every frontier station, (excluding the direction back into known space)

1000ly is just for arguments sake. There will be radius x that is practical to explore, then once thats explored exploration as a role is as good as dead, at least for the majority of people.

I could be wrong, and it might just have been a bug but I seem to recall something like wormhole travel in Frontier Elite 2.

Also having a quick way to get back to the frontier doesn't negate the effort to get there in the first place, it just means that you will always have new systems to explore rather than having to spend most of your time retreading over the same old systems on the way.
 
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1000ly is just for arguments sake. There will be radius x that is practical to explore, then once thats explored exploration as a role is as good as dead, at least for the majority of people.

Giving a shortcut back will just mean that happens sooner.....and take away the tension of having to get back in one piece with your data, (I presume it's like bounty vouchers?)
 
I see your point, you could go so far in one direction its stops being a realistic option to come back.

It might be fun going into the unknown for a month or 2, but I imagine the month or 2 journey home would be a bit of a nightmare.

The real solution would be to not need or have a reason to come back.
 
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Giving a shortcut back will just mean that happens sooner.....and take away the tension of having to get back in one piece with your data, (I presume it's like bounty vouchers?)

Well I wasn't meaning a shortcut back to civilisation, just a shortcut back to the frontier. I was thinking you'd still have to make the journey one way.

Honestly I think the best thing might be to have wormholes for people to find, I'd imagine returning survey information for a wormhole would be very valuable.. or you could keep it secret and just use it yourself.
Wormholes aren't a simple shortcut, but you would be able to use them to shave some time off the journey, maybe not much, maybe at lot depending on where the wormholes are and where they go.

Its just an idea anyway.
 
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