There is a massive penalty to closing the park, which is the staff continue charging wages and the attractions continue their running costs (and they're expensive!). This really makes the feature of closing the park almost pointless. It's just a way to screw over a player who doesn't know better.
My suggestion: When the park is closed and the last guest is gone, staff no longer charge wages and attractions no longer charge running costs. There is an element of creative license here but it's a must, a MUST. This game is a constant barrage of guests from the first opening of the park until you're too exhausted to continue playing the game. I can't close the park, I'd lose too much money, so I am conditioned to suffer on as long as I can take the chaos, rather than affording myself a break every now and then where I can tinker with the park without concern.
Please please seriously consider this feature; it's worth a lot more than you realise. It's not just for pacing, it also allows players like myself to fully immerse myself and watch guests slowly leave the park come closing time.
Planet Coaster kind of lacks park management QoL, this is one of those staple QoL features IMO.
My suggestion: When the park is closed and the last guest is gone, staff no longer charge wages and attractions no longer charge running costs. There is an element of creative license here but it's a must, a MUST. This game is a constant barrage of guests from the first opening of the park until you're too exhausted to continue playing the game. I can't close the park, I'd lose too much money, so I am conditioned to suffer on as long as I can take the chaos, rather than affording myself a break every now and then where I can tinker with the park without concern.
Please please seriously consider this feature; it's worth a lot more than you realise. It's not just for pacing, it also allows players like myself to fully immerse myself and watch guests slowly leave the park come closing time.
Planet Coaster kind of lacks park management QoL, this is one of those staple QoL features IMO.