PLANCO - Isn’t it boring?

Planco’s Grammar mimics that of English and and does not exaggerate it. And what I meant before was not for you to not share your opinion, i said to stop replying if you don’t care about the topic

For somebody whos obsessed with linguistics, you dont seem to read very well... please re-read my original post that I quoted by Big Draco (where I said I agree with that part)

Big Draco said:
Planco seems to lack any emphasis or inflexion in tone. I've just created a Tour Bus ride and have added triggered speech for the tour bus guide to say various things around the ride. They ALL sound the same! Just a list of words read out, no emphasis, inflexion, nothing.

I've heard tour guides speaking at such places as the Tower of London and they are captivating and make the whole process interesting - even if you can't understand the language, I think you can still get the general idea of what is going on by the voice the guide uses.

Please stop ignoring this part ^
 
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For somebody whos obsessed with linguistics, you dont seem to read very well... please re-read my original post that I quoted by Big Draco (where I said I agree with that part)



Please stop ignoring this part ^

We are talking about different areas of linguistics, I’m speaking about syntax and grammar whereas your speaking about expression and in a way phonetics. But if you would’ve read it properly I acknowledged that and agreed with it.
 
We are talking about different areas of linguistics, I’m speaking about syntax and grammar whereas your speaking about expression and in a way phonetics. But if you would’ve read it properly I acknowledged that and agreed with it.

Wouldn't the important part for most players be the expression of excitement and dramatics in the voice recordings rather than the grammar and syntax? I mean I don't see the problem with it being functionally identical to English so long as it doesn't hinder the actors ability to express a sense of emotion and fun when speaking it...
 
your speaking about expression and in a way phonetics. But if you would’ve read it properly I acknowledged that and agreed with it.
you did? I cant find where you agreed with me

Completely missing my point there. But I’m not here to talk about this to people who don’t care about it I’m here to talk about those who do, so if you don’t, to stop arguing stop replying to this thread please. Thank you.

oh yeah... you totally agreed with me


Wouldn't the important part for most players be the expression of excitement and dramatics in the voice recordings rather than the grammar and syntax? I mean I don't see the problem with it being functionally identical to English so long as it doesn't hinder the actors ability to express a sense of emotion and fun when speaking it...
exactly :) thank you!
 
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I’m not saying your not allowed to share an opinion you’re completely twisting my words and I was about to reply to that in a matter of fact and I do agree and your motto is ‘video games are not meant to mimic reality, but to exaggerate it.’ Planco’s Grammar mimics that of English and and does not exaggerate it. And what I meant before was not for you to not share your opinion, i said to stop replying if you don’t care about the topic and if you do that’s fine continue replying but if you don’t then stop. These forums are not meant to just be argued on. We share different opinions and I get that, you may find one aspect of the game more important than I do but I love linguistics and the guests reactions I just wish it was in a langauge unique and beautiful, like High Valyrian or Klingon. Thank you however for remaining actually decent to talk to throughout this conversation though and not being too rude or aggressive like some people on this website can be, me sometimes included. Thank you.

you did? I cant find where you agreed with me



oh yeah... you totally agreed with me


exactly :) thank you!

I state in that paragraph I do agree.
 
Yeah that's kind of my reaction and I have always been a bit of a language/linguistics nerd.

Completely understand the point of view your coming from but I love linguistics as well as conlinguistics (conlangs) and I feel compared to other game conlangs Planco is underwhelming for me.
 
I was about to reply to that in a matter of fact and I do agree and your motto is [...]

maybe you should work on your writing skills [wink] what exactly are you agreeing to?? paragraphs should be broken up every few lines to be helpful to the reader, and expanding on your message of "in a matter of fact I do agree" because your not extrapolating anything in what you wrote there. Not to mention your punctuation is atrocious, not that I'm trying to be an internet grammar but this is your thread about "linguistics" lol
 
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Wouldn't the important part for most players be the expression of excitement and dramatics in the voice recordings rather than the grammar and syntax? I mean I don't see the problem with it being functionally identical to English so long as it doesn't hinder the actors ability to express a sense of emotion and fun when speaking it...

The problem I have is that I don’t know if you speak any foreign languages but excitement and happiness is expressed differently in different languages. For example, German uses things called modal particles whereas in English we use the tone of our voice. I just want Planco to be a grammatically interesting language. And this may seem incredibly strange to a non linguistic nerd, but learning a language with different grammar makes you interprete the world differently. For example, in German I think subconsciously of a chair being male (der Stuhl) whereas I think of a fork feminine (die Gabel). Languages has changed the way I perceive my world because of their differences in concepts and ideas. And Planco lacks that. It has the skeleton but lacks the flesh and I’m desperate to put that flesh on there.
 
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I just want Planco to be a grammatically interesting language.

PlanCo did not exist as a "language" 3-4 years ago... meaning its the newest language in the world, and yet thats not interesting enough for you?? its just a silly video game, not a mythological universe like Middle Earth... if you want to play linguistics expert go read some JRRTolkien
 
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maybe you should work on your writing skills [wink] what exactly are you agreeing to?? paragraphs should be broken up every few lines to be helpful to the reader, and expanding on your message of "in a matter of fact I do agree" because your not extrapolating anything in what you wrote there. Not to mention your punctuation is atrocious, not that I'm trying to be an internet grammar but this is your thread about "linguistics" lol

Some of this writing isn’t my best and when I’m typing about a point, sometimes, I forget to use correct punctuation, my apologies. And I was agreeing to the fact that expression should be explored more in the guests and people that roam planet coaster in addition to what I think. Sorry it took so long for that point to come across.
 
PlanCo did not exist as a "language" 3-4 years ago... meaning its the newest language in the world, and yet thats not interesting enough for you?? its just a silly video game, not a mythological universe like Middle Earth... if you want to play linguistics expert go read some JRRTolkien

Firstly, it’s not the newest language in the world. Languages are forever changing and the perception of the difference between dialects and languages is abstract and not a firm rule. And to you it may seem a silly video game but in my eyes it’s not and that’s fine, people’s opinions are different and contrast. But I haven’t brought the idea of Planco into fruition, I’m merely developing on it in a way I deem interesting. Pleasure to hear what you’ve had to say however, no sarcasm by the way.
 
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The problem I have is that I don’t know if you speak any foreign languages but excitement and happiness is expressed differently in different languages. For example, German uses things called moral particles whereas in English we use the tone of our voice.
This might be good for a game called Planet Library, but if you keep this up your going to put everybody to sleep. Most people don't care. Tone > Particles because its easier and faster to learn

And this may seem incredibly strange to a non linguistic nerd, but learning a language with different grammar makes you interprete the world differently. For example, in German I think subconsciously of a chair being male (der Stuhl) whereas I think of a fork feminine (die Gabel). Languages has changed the way I perceive my world because of their differences in concepts and ideas. And Planco lacks that. It has the skeleton but lacks the flesh and I’m desperate to put that flesh on there.
What your discussing is interesting (to an extent, but not for most people) however, it is also extremely archaic and unnecessary to enjoy this game

Firstly, it’s not the newest language in the world. Languages are forever changing and the perception of the difference between dialects and languages is abstract and not a firm rule. And to you it may seem a silly video game but in my eyes it’s not and that’s fine, people’s opinions are different and contrast. But I haven’t brought the idea of Planco into fruition, I’m merely developing on it in a way I deem interesting.
You also previously stated that Scenery is not important to this game, so your barking up the wrong tree. I already made my point about vocal tones, and it seems several other people agree with me.

Pleasure to hear what you’ve had to say however, no sarcasm by the way.
ditto :)
 
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This might be good for a game called Planet Library, but if you keep this up your going to put everybody to sleep. Most people don't care.


What your discussing is interesting (to an extent, but not for most people) however, it is also extremely archaic and unnecessary to enjoy this game

Exactly most people don’t care but I do. I’m just asking to be allowed in on Planco and be able to make it an amazing fully fledged way of communication that doesn’t ‘rip’ any langauge off. For me, it would make my day to hear the guests speaking about my park in their own tongue and be able to understand how they view my park. Completely personal but I expect at least a few others have similar thoughts. Thank you for keeping calm during this conversation. And if you don’t cater to the minority, soon they’ll become the masses. (This happened with Coaster Smoothness something I also have a massive problem with that is essential for the game to fix, this maybe not so much).
 
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Vocal tones > unique writing (thats why TV trumps books)

Id rather hear PlanCo become more "colorful" in the way it is heard and/or spoken
I do not care about learning a fictional language I'd rather learn a real language, unless its from Middle Earth lol


Heres another way to look at it:

Somebody who is illiterate can learn a new language by listening to it (usually its easier to listen to a new language than it is to read it, usually) like for instance, many non-english speakers have learned english by watching TV. So in my opinion, it would seem as though it would be more important for us players to be able to hear/listen to PlanCo and be able to pick up on specific sounds which we know equate to specific emotions (happy sad anger, etc)

To me, that is more important than seeing the words, because I personally do not care to read/translate PlanCo. Obviously, I am not the majority and there are some players who do enjoy reading/translating the words, but I think for the majority it would be more important to have something that is easy to listen to and not complicated to learn, thus keeping it closer to english would work for the majority (IMO)

Unfortunately, the current PlanCo is often monotone or flat in its audio form, and I would much rather see the developers improve that somehow, but that would mean more time would have to be spent practicing the language of PlanCo, and its not like were talking about the languages and dialects of Middle-Earth here [tongue]


Have you tried making any audio clips of PlanCo language for us players to use in our parks?? I have, its not easy
My audio collection - https://www.mediafire.com/#75aa8s43741d3
 
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that started out interesting, but I'll fall asleep if I let it go over 10 mins [big grin] he spent too much time on the D sound in klingon, shoulda focused on lotr [haha]
 
that started out interesting, but I'll fall asleep if I let it go over 10 mins [big grin] he spent too much time on the D sound in klingon, shoulda focused on lotr [haha]

In all honesty, it is quite boring it only really speaks about the phonetics and no grammar.
 
that started out interesting, but I'll fall asleep if I let it go over 10 mins [big grin] he spent too much time on the D sound in klingon, shoulda focused on lotr [haha]

Well that guy's thing is accents. He does videos judging actors doing accents. Good lord you people are a tough room.
 
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