Less advanced rides and coasters

i want to be able to jump right in and build what i want, some people don't have days or weeks to spend unlocking coaster's and rides, or just leave a sandbox option.[uhh]
Culley38 thats totally understandable, but isnt that what sandbox mode is for? I mean we already have everything unlocked. Scenario mode is for the people who do want some sort of progression system and challenging objectives (on top of the sandbox mode).

Its not like were saying rides are "locked out" and you have to "unlock" them before you can use them in sandbox mode, just scenario levels. Sandbox will have everything just like in RCT3. Were going to have park sharing too so, theres lots of different ways to play, and obviously certain levels will have everything unlocked.
 
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i don't like the idea of this topic at all.this is just my opinion,when i start playing a coaster game i want to be able to jump right in and build what i want,park management is one thing, some people don't have days or weeks to spend unlocking coaster's and rides, or just leave a sandbox option.[uhh]

There's always sandbox! That's just for scenarios .
 
I hated the research feature in every theme park simulation game that utilized it. The only way I'm cool with this is if you are given a scenario to play that is out of present day time. If you are tasked with completing a small park in turn of the century Coney Island between Luna Park and Dreamland -- I'm cool with being limited to the technology of that day. It would makes sense to race other ancient parks to see who gets the newest ride technology first. Maybe even fun. [yesnod] I have no interest in playing a scenario in current day settings without all of the games ride arsenal at my disposal. Now, I don't mind having to apply for a permit and waiting for permission to construct over 400 feet or whatever. If there is a strategy other than a lazy way of changing things up I'm down. It was always frustrating to have a ton of money and max out all the research options only to find you couldn't build a basic wooden coaster simply because it wasn't in the scenario. [sulk] Grrr.
 
If you want every ride available, simply play sandbox and you will have them without researching them.

Yes, that's an obvious option I'm grateful to have, but I still like playing a game as well as designing a park. The focus of Coaster Planet isn't about inventing rides or ride research, (is it?), it's about creating and running a successful park. Scenarios should reflect this. Ride invention/research feels like a silly hold over from the very first, less sophisticated theme park simulation game . Why repeat? I would like to see PC continue to take theme park simulation to the next level with challenges based on decision and creativity. We now have large, diverse crowds, can build in any direction, and are free from limited track pieces. This is exciting -- I hope and trust they plan bigger plans in store than simple old "ride research" and deformed terrain for game challenge.
 
Well we could replace "Research" with "Contracts". As in Contracts with Ride Manufacturers. In Essence, you buy a License from a Manufacturer to be able to build a certain Ride Type. Maybe tie it in with Sponsorship, and voila you are a bit closer to reality
 
Call it contracts or research, either way you would have to wait a certain amount of time to build the ride money permitting of course. Just because you have a contract, you don't immediately get to build it. This I think would be especially true with coasters.
 
It's a harder challenge to run a successful park with less advanced rides at the beginning!

It doesn't have to be like that in every scenario that the research system just researchs better and better rides! Sometimes it might give you less advanced, and sometimes advanced rides. ( Scenario based)
 
What I am trying to say is that in no scenerio should you have all the rides and other items from the beginning because if that is tha case, you might as well play the sandbox. I for one like to have to wait to be able to get the next item, it adds more enjoyment trying to figure out what I want next, ride, coaster, stall, etc.
 
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What I am trying to say is that in no scenerio should you have all the rides and other items from the beginning because if that is tha case, you might as well play the sandbox. I for one like to have to wait to be able to get the next item, it adds more enjoyment trying to figure out what I want next, ride, coaster, stall, etc.
i personally like research system too, but it seems that some people think it's behind the times.
I like to work for my success. And as your park becomes more popular you should invest in research or buy a certain ride type. the game can make them gradually available to you. Frontier is good, they know how to do that stuff. You don't have to innovate for the sake of innovation. The old fashioned way is good enough for me.
 
i personally like research system too, but it seems that some people think it's behind the times.
I like to work for my success. And as your park becomes more popular you should invest in research or buy a certain ride type. the game can make them gradually available to you. Frontier is good, they know how to do that stuff. You don't have to innovate for the sake of innovation. The old fashioned way is good enough for me.

Sometimes, the old ways are the best ways. Some people just don't have the patience. A lot of the modern mentality is I want what I want and I want it now.
 
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This is brilliant. You get to choose what you to invest in and I'm totally down for that. Your not waiting for the game to randomly "invent" a mysterious attraction you might not even want and might never get what you choose to build.

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Sometimes, the old ways are the best ways. Some people just don't have the patience. A lot of the modern mentality is I want what I want and I want it now.

You keep implying some people don't have no patience or need to play sandbox. Not liking the idea of "research" has nothing to do with patience or modern mentality. It's STUPID and there just might possibly be a better way to do things. You can defend an idea that was already done in another all you like but it's dull conversation. You can always go play RCT or Themepark where your ideas have already been implemented in full.

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Well we could replace "Research" with "Contracts". As in Contracts with Ride Manufacturers. In Essence, you buy a License from a Manufacturer to be able to build a certain Ride Type. Maybe tie it in with Sponsorship, and voila you are a bit closer to reality
You could be on to something here. It's closer to reality, introduces choice into the game play. Having to blindly invest in an unknown attraction you might not even like is silly. With the old system you might not even be able to to ever get the attraction you want. If Disneyland wants to ad a new attraction they don't blindly research and then are given the opportunity to build a hot dog stand. They invest in what they want. Ideally the game will reflect this.
 
Ideally there would be an options menu pre-game, where you could choose what settings to play with. You could choose straight-up sandbox, like how the game is now, or select which game mechanics to play with, ranging from the full experience with everything enabled (finances, staff management, 'research', etc), or tailor them to your specific playstyle.

This way, nobody has to be limited by the game itself, and everyone will be happy. It's probably hard work to create, but then again, I have no idea how to code.
 
I'm wth 'Restless B' on this idea.

I half like the research function. I don't think it was implemented well in the past.
What would make sense to me, utilizing research, would be that it is chronological, and perpetual.
Such that the Scenario's start with a small old kiddie park, with only old flat rides. Make it successful, and dump money into research, and unlock newer tech rides. The fruits of this research will be available from then on.

So the next parks advance through time, and size, and technology. So potentially the first coaster available would be wooden. Then Steelies. Then standings. Then inverteds. Then launched. Then flying. Then winged. Then X.

Same with flat rides. First carousel, and swings...later the forge, and stuff.

Same with food. First lemonade. Later, dippin dots.

This creates a historical storyline.

Even better to me, would be the scenarios could be based on your same starting park, having it grow over time. Slowly have more land available, such that you may have to remove old sections to update your park with the newer tech rides. JUST LIKE REAL LIFE. Look at all the things hat have come and gone at Cedar Point. Look at what they've had to do to keep making new because they are water locked! I would love to see something like this! Even going from a small neighborhood kiddie park, through family fun park, through amusement park, all the way to full fledged theme park (scenery becoming important to succes).

Think of the story line and history you create for yourself, and your beloved park you took from infancy to mega park glory!
 
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