Devs, can we get a definitive answer on ... future passionate development

Wow, this is very assumptive of you. Could it be possible that people who do not provide feedback have played the game reach its zenith then decide it is not demanding enough for them. It is extremely hard to calculate or surmise evidence of who is happy or not happy. So it is very unreasonable to state 'we are happy with game', bearing in mind this is your opinion it should be 'I am happy with the game' and again it all depends on what you want. The management side is low priority compared to design, so those that love design over anything else will be content and/or elated with what they have been given for those who want base game bug fixes, advanced tools, AI advancement and management increased then they will be frustrated as the game was sold as a 'simulation' so far the design is very good however the other two areas are lacking very much so. As for being critical it is important as the game needs to improve to keep up especially with DX12 looming.

He speaks for me as well. I don't think it is an unrealistic statement he makes. Can he prove it in a court? No. Can the other side prove their claims that most people are unhappy because of this and that? No. But knowing the number of copies sold and the relatively small amount of complaining, I would say that most people are happy with the game as it is today. If not, it would have been a much larger outcry publicly, both here and at other places. As far as I can tell, based on this forum only, the majority of complains and negative criticism comes form the same 10 (or so) people. Compare that to RCTW that only sold about 16% of what Planet Coaster done so far and still you have a much larger number of people complaining about that game.

As for DX12; until either the install base of Window 10 dramatically increases soon or Microsoft decides to port it to work with Windows 7 it would not be a very wise investment for Frontier to support it today compared to spending the same money improving/expanding the game as it is today. Less than 30% of Windows install base runs Windows 10 (as of October 2017). Within the gaming community that % is even lower as the prefers OS for gaming today is still Windows 7. My prediction is that we are probably about 2-4 years away from games like Planet Coaster to support DX12 only. Too niche of a game genre that can't be supported by console sales (where the big market is today). Supporting both DX11 and DX12 would not be cost effective and just add complexity to support and maintain, let alone add additional stuff to the game.
 
I'm happy as well...would just like more scenery and flat ride options...but working ok with whats out there right now.
 
I absolutely love the game! [heart] I play it almost every single day, but we are definitely lacking on transport rides, water rides, and more flat rides is always nice.
 
He speaks for me as well. I don't think it is an unrealistic statement he makes. Can he prove it in a court? No. Can the other side prove their claims that most people are unhappy because of this and that? No. But knowing the number of copies sold and the relatively small amount of complaining, I would say that most people are happy with the game as it is today. If not, it would have been a much larger outcry publicly, both here and at other places. As far as I can tell, based on this forum only, the majority of complains and negative criticism comes form the same 10 (or so) people. Compare that to RCTW that only sold about 16% of what Planet Coaster done so far and still you have a much larger number of people complaining about that game. As for DX12; until either the install base of Window 10 dramatically increases soon or Microsoft decides to port it to work with Windows 7 it would not be a very wise investment for Frontier to support it today compared to spending the same money improving/expanding the game as it is today. Less than 30% of Windows install base runs Windows 10 (as of October 2017). Within the gaming community that % is even lower as the prefers OS for gaming today is still Windows 7. My prediction is that we are probably about 2-4 years away from games like Planet Coaster to support DX12 only. Too niche of a game genre that can't be supported by console sales (where the big market is today). Supporting both DX11 and DX12 would not be cost effective and just add complexity to support and maintain, let alone add additional stuff to the game.
The fact there is not outrage doesn´t mean people are generally happy. Yes, here on the forum, it´s like 10 people. On the other hand, how many really active people is here? I still keep seeing the same names, in the end, there is not many of us, but we are rather active. So I wouldn´t say 10 is not enough. It is. Not mentioning people are actually having complaints on Reddit, youtube and other channels.Devs did great base for the game, it looks awesome. However, after the release, they somehow got stucked and game is not moving forward very much with updates. In my eyes, this is subjective, but they didn´t have right priorities. This game needed different things more than Fireworks, billboards and some other things. It is a fact this game lacks on management side, so at this point, it´ s bscly about building the stuff. But the tools are also clunky, so even the building side of things is not as good as it could be. And on the top of that, if Frontier truly aimed this to be more like a sandbox park designer, why they spent so much time and resources on things like "complex AI" ? It´s actually useless and it´s taking away HW resources. I´m myself not happy with the game, for me it´s unplayable.Devs did great work on so many things in this game, but there are still some things wrong and I would say some of them are major flaws that ruin the experience. I honestly just hope they improve their priority list for the coming year...
 
You can like the game a lot but still have problems with it you know.

I´m in that group that I would rly love to like it, but I can´t. And it´s only because it has few problems, but rather big/annoying that make it hard to enjoy for me. I don´t hate the game, but for me, it´s not playable.
 
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You can like the game a lot but still have problems with it you know.

This. Shame alot of those people who call critics toxic don't see that. If people dislike the game they wouldn't spend so much time here. They spend so much time here because they hate seeing so much wasted potential and wanna try to help steer it in the right direction but that seems like an impossible task when people say: "nah it's fine i'm happy leave it".
 
I like the game, how it is and have no issues with PC. I don't know what some (or better the always same) people always expected. Accept that there are more players happy with the game like it is, as the few ones who spam this forum always with their so-called "critics".
 
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Some people just like to focus on the positives... nothing wrong with that.
There is a lot of wrong with that. Where would we, as a humanity be, if everyone had this attitude? The fact people see room for improvements and trying to push it there is the only way. And it´s the thing this forum has toxic atmosphere only because when someone says something is not that good and needs to be improved, a swarm of fans pop up saying "nah, it´s fine". I would expect everyone would like to hint developers what to focus on, but you make it harder for them to get priorities right (like the current priorities are hardly right...)
I like the game, how it is and have no issues with PC. I don't know what some (or better the always same) people always expected. Accept that there are more players happy with the game like it is, as the few ones who spam this forum always with their so-called "critics".
Call it spam or whatever, but don´t say there is more people happy with the game than those who arent. That´s only your assumption. There is more, not only here on the forum, who are not happy. And I can same the same about those who are happy with the game. There is not much of you who keep saying the game is fine, it´s again, mostly the same names who spam with "i´m happy with the game" whenever someone says something could use an improvement...
 
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WingardiumLevicoaster

Volunteer Moderator
I am happy with PC as it is much more than what I expected. I still acknowledge things I would like improved, but that doesn't stop me liking or playing something. Positive feedback is just as important as negative.
 
Mr. Ed would like to ask a question? why are we still beating a dead horse? Everyone has an opinion on what works and does not work for THEM. I mean I could care less about pov for coaster smoothness. And I would like some more management but that does not mean I want to micro manage everything to death either. The problem I see is everyone wants this game to perfect to them. Like I want the coasters to be like no limits, and management like I don't know pick your favorite micro management game and on top of that we need UGC. well guess what it may not all happen. Good luck going forward I done posting here due to the fact so many choose to belittle others for not seeing ones views. and yes I love PC as it is now.
 
I am happy with PC as it is much more than what I expected. I still acknowledge things I would like improved, but that doesn't stop me liking or playing something. Positive feedback is just as important as negative.
Agreed, but I also think that positive and negative feedback should remain more separated. Like answering on negative feedback with positive thing, trying to point out the game is actually ok is bad imo. My own experience is that when this gets mixed in one thread, it´s much harder for me as a developer to come to some conclusion. So I like when people are positive, but if there is something negative, I like it being somewhere separate. I prefer to see one thread that is full of negative feedback, because it´s easier to go through and make decision based on it.Sadly, there are few things that stopped me playing the game, but I´m still interested in it and eagerly awaiting what´s coming next.The problem is, as I said, that very often something negative pops up, but some people have to answer with "positive" feedback and try to fight with the negative feedback. And it goes nowhere, doesn´t help the community, neither developers. Just my point of view.
 
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There is a lot of wrong with that. Where would we, as a humanity be, if everyone had this attitude? The fact people see room for improvements and trying to push it there is the only way.

We, as a humanity, would probably be much further along than what we are today. Just look at the politics today compared to in the past. Before, people still had their differences, but they worked together across party lines to get a good solution for everyone. Today, it is either "my way or we will shut down the government by de-funding it". The focusing on the negativity is also slowly bringing back Europe towards pre-WW2 thinking which more and more countries now getting "extremist" leaderships due to people focusing on the negative parts (immigration in this case) rather than the positive. I not sure about you, but in my book that does not serve anyone any good.

I would expect everyone would like to hint developers what to focus on, but you make it harder for them to get priorities right (like the current priorities are hardly right...)

Who says that you (and people with similar mindset like you) are the ones who should set the agenda on what the developers should focus on? Just because we all don't agree with YOUR priorities doesn't mean we are wrong or have less of a right to tell them so. By suggesting that people who are thinking differently than you are lesser people (thoughts/ideas etc.) you are borderline to something we are a human society should have moved well past a long time ago. You make it sound like your ideas are the only ones and everyone else who has different ideas should not speak because that is confusing the developers so they can't focus on YOUR priority list. We are over a million people owning and playing this game. The fact that you say this is greatly offensive to me (and probably many others as well).

Criticism or feedback is good but the way it is presented will be decisive on how the developers will take it and act on it. There are tons of threads here with good, constructive feedback and requests. The reason those threads are good is because everyone adds their opinion or build upon the initial suggestion instead of ❤︎❤︎❤︎❤︎❤︎❤︎❤︎❤︎ it down with arguments like "they first need to focus on this and that because it is game breaking for me". A very good example of a thread that developed in a positive way was the one with more toilet management. It started out with adding lumber tools to the janitors and cost for consumables like toilet paper to the toilet being shut down if not cleaned on a timely basis an worked its way to gardening and flower care with watering systems etc. All discussions were positive and excited. There are many threads like this one on the forums which is good to see, but they are becoming less frequent due to a certain number of people not liking that the thread is focusing on items not on their priority list. Compare that to a thread that immediately becomes toxic because the OP did not share the same values as you do and thus "confuses the developers" to focus on your items.

As a developer I would rather focus on the positive criticism as they know it would make a lot of people happy instead of trying to please a select few that will be unhappy no matter what they do. As a developer, and human person, you will quickly end up in a bad spiral with never getting anything positive back. Why bother trying to please people that can't be pleased and that are negative by nature? Change your attitude and you will see more good things happening to you.

Frontier doesn't sell (no one does) over a million copies of a game if it is fundamentally bad like you and your peers are suggesting/telling us. It just don't happen, especially today with the Internet and how quickly words are spread today. This is one of the main reasons why RCTW did not sell well at all.
 
Agreed, but I also think that positive and negative feedback should remain more separated. Like answering on negative feedback with positive thing, trying to point out the game is actually ok is bad imo. My own experience is that when this gets mixed in one thread, it´s much harder for me as a developer to come to some conclusion. So I like when people are positive, but if there is something negative, I like it being somewhere separate. I prefer to see one thread that is full of negative feedback, because it´s easier to go through and make decision based on it.Sadly, there are few things that stopped me playing the game, but I´m still interested in it and eagerly awaiting what´s coming next.The problem is, as I said, that very often something negative pops up, but some people have to answer with "positive" feedback and try to fight with the negative feedback. And it goes nowhere, doesn´t help the community, neither developers. Just my point of view.

Why should Frontier only focus on reviewing and working on items in the negative threads? What makes them and the people posting in those more valuable than everyone else? Why are you special and not the rest of us? If you so badly want to dictate what Frontiers should focus on I suggest you apply for a job at Frontier and try to become project manager so you can steer the game in your direction. There are no successful project managers, corporate leaders etc. in the world (maybe a few bad exceptions) that is focusing on the negative aspects of anything. They all see the glass half full and try to focus on the positive items.

But I agree with you, lets create a thread where you select few negative thinkers can have an internal discussion about how bad the game is and what is wrong with it so the rest of the forum can go back to the positive, happy place it once were. That would also make it easier for the developers to find the threads with the good constructive feedback and weed out the people that cannot be pleased no matter what. A win-win in my book.
 

WingardiumLevicoaster

Volunteer Moderator
Agreed, but I also think that positive and negative feedback should remain more separated. Like answering on negative feedback with positive thing, trying to point out the game is actually ok is bad imo. My own experience is that when this gets mixed in one thread, it´s much harder for me as a developer to come to some conclusion. So I like when people are positive, but if there is something negative, I like it being somewhere separate. I prefer to see one thread that is full of negative feedback, because it´s easier to go through and make decision based on it.Sadly, there are few things that stopped me playing the game, but I´m still interested in it and eagerly awaiting what´s coming next.The problem is, as I said, that very often something negative pops up, but some people have to answer with "positive" feedback and try to fight with the negative feedback. And it goes nowhere, doesn´t help the community, neither developers. Just my point of view.

Well I would disagree with it not helping the developers. I generally get positive and negative feedback at the same time at work as it is how conversation flows. If anything it is better if they are together as you can weigh them up together to find the best solutions. e.g. " I really don't like this feature, however I like this thing about it" Means you know what is good and how to take it further.
 
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Why should Frontier only focus on reviewing and working on items in the negative threads? What makes them and the people posting in those more valuable than everyone else? Why are you special and not the rest of us? If you so badly want to dictate what Frontiers should focus on I suggest you apply for a job at Frontier and try to become project manager so you can steer the game in your direction. There are no successful project managers, corporate leaders etc. in the world (maybe a few bad exceptions) that is focusing on the negative aspects of anything. They all see the glass half full and try to focus on the positive items. But I agree with you, lets create a thread where you select few negative thinkers can have an internal discussion about how bad the game is and what is wrong with it so the rest of the forum can go back to the positive, happy place it once were. That would also make it easier for the developers to find the threads with the good constructive feedback and weed out the people that cannot be pleased no matter what. A win-win in my book.
I never said they should check only negative feedback. Not sure why some people here still tend to "bend" words. I said it should be separated more. My main point was that when something "negative" is posted, people always come and start "fight" with saying "this is your opinion, I think the game is fine". Now I can assure it´s this attitude that makes this forum "toxic", not the negative feedback itself. It´s the people who feel priviledged to come, say the game is alright and always have this need to remind everything is JUST YOUR OPINION. I can also assure you that negative feedback is also being posted again and again also because of this.For developers, it´s important to know both, the negative feedback but also the positive feedback (so you know what you did good)
Well I would disagree with it not helping the developers. I generally get positive and negative feedback at the same time at work as it is how conversation flows. If anything it is better if they are together as you can weigh them up together to find the best solutions. e.g. " I really don't like this feature, however I like this thing about it" Means you know what is good and how to take it further.
It depends, it is not correct reaction in sense "it´s your opinion only" if you ask me. Phrase being repeated all over again and it´s the most annoying and less usefull thing you can post here. For instance, when I say PbP is not very comfortable and something like The sims style building would be maybe better and easier, I get an answer "it is your opinion, I like the PbP". If they at least said, I like PbP becuase of this and that and I think The sims system wouldn´t work that good because of this and that, now that would be completely different discussion.
 
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WingardiumLevicoaster

Volunteer Moderator
I never said they should check only negative feedback. Not sure why some people here still tend to "bend" words. I said it should be separated more. My main point was that when something "negative" is posted, people always come and start "fight" with saying "this is your opinion, I think the game is fine". Now I can assure it´s this attitude that makes this forum "toxic", not the negative feedback itself. It´s the people who feel priviledged to come, say the game is alright and always have this need to remind everything is JUST YOUR OPINION. I can also assure you that negative feedback is also being posted again and again also because of this.For developers, it´s important to know both, the negative feedback but also the positive feedback (so you know what you did good)It depends, it is not correct reaction in sense "it´s your opinion only" if you ask me. Phrase being repeated all over again and it´s the most annoying and less usefull thing you can post here. For instance, when I say PbP is not very comfortable and something like The sims style building would be maybe better and easier, I get an answer "it is your opinion, I like the PbP". If they at least said, I like PbP becuase of this and that and I think The sims system wouldn´t work that good because of this and that, now that would be completely different discussion.

Which is why it is best to gather feedback from multiple users, to get a good range of opinions [happy]
 
This. Shame alot of those people who call critics toxic don't see that. If people dislike the game they wouldn't spend so much time here. They spend so much time here because they hate seeing so much wasted potential and wanna try to help steer it in the right direction but that seems like an impossible task when people say: "nah it's fine i'm happy leave it".

Exactly.
 
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