Roller Coasters The Looping Kingdom - Fun coaster with cool lights show

Hello,
I bought the game few weeks ago and i really love it. So this is my first try at making a coaster.
The goal was to make something not too big, not too small but with lots of fun and unique scenery. Note that this was also my first try at making buildings, triggers... etc.

Here is a video and some pictures :
https://www.youtube.com/watch?v=BPn5iOcymAM

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The ride is not perfect, there are some things that bugs me a little, but i already spent lots of hours into it and i kinda want to move on to something else.
For example, i think it's a little too fast at some points and you can't really appreciate the scenery, but i was trying to keep the excitement high.

Here are the stats of the ride :
Excitement : 6.17
Fear : 5.13
Nausea : 2.18

At first i was going for something way bigger, but i found out that blueprints are limited at 2.000 objects. [cry]

What do you guys think of it?
Any advice ?

If you like it, it's available on steam :
http://steamcommunity.com/sharedfiles/filedetails/?id=849407410

[happy]
 
The ride is not perfect, there are some things that bugs me a little, but i already spent lots of hours into it and i kinda want to move on to something else.
For example, i think it's a little too fast at some points and you can't really appreciate the scenery, but i was trying to keep the excitement high.

Here are the stats of the ride :
Excitement : 6.17
Fear : 5.13
Nausea : 2.18

At first i was going for something way bigger, but i found out that blueprints are limited at 2.000 objects. [cry]

What do you guys think of it?
Any advice ?

Well, I think it's very pretty. With a bit of tweaking, you could probably improve the ratings (lowering fear and nausea, at least). That might make it more of a commercial success. Excitement doesn't draw customers to a ride, but seems only to affect their decision to wait in the queue once they get there. What draws customers to the start of the queue is that the ride's fear and nausea ratings do not exceed the peeps' max tolerances for those things. So by lowering fear, you attract more customers.

Excitement comes from speed, airtime, and inversions, but can be pulled down by excessive fear and nausea. Fear comes from G forces (especially lateral) and from nausea. Nausea comes mostly from lateral and negative Gs. Because some fear comes from nausea, reducing nausea reduces fear without having any real impact on excitement.

In the case of this ride, you appear to have lots of harsh lateral Gs, numerous unbanked or minimally banked turns taken at fairly high speed. Crank some high banking into those sections and you will probably make the ride attractive to a wider audience. You near really want more than about 3 lateral Gs for any length of time.

Also, you never want to pull more than about 1 negative G. You have a loop or 2 that's outside on the bottom at fairly high speed, so you've got excessive fear and nausea happening there, too, without getting much excitement. This is harder to fix while maintaining the rest of the track because it's at the bottom of the maneuver. If you're slow enough there that you don't exceed -1 G, you won't be fast enough to get back very high again. So it's generally a better idea to put the outside parts of loops at the top where the train is slow anyway, and stay on the inside in the bottom, unless that bottom part is shortly before the station so you want to slow down anyway.
 
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Well, I think it's very pretty. With a bit of tweaking, you could probably improve the ratings (lowering fear and nausea, at least). That might make it more of a commercial success. Excitement doesn't draw customers to a ride, but seems only to affect their decision to wait in the queue once they get there. What draws customers to the start of the queue is that the ride's fear and nausea ratings do not exceed the peeps' max tolerances for those things. So by lowering fear, you attract more customers.

Excitement comes from speed, airtime, and inversions, but can be pulled down by excessive fear and nausea. Fear comes from G forces (especially lateral) and from nausea. Nausea comes mostly from lateral and negative Gs. Because some fear comes from nausea, reducing nausea reduces fear without having any real impact on excitement.

In the case of this ride, you appear to have lots of harsh lateral Gs, numerous unbanked or minimally banked turns taken at fairly high speed. Crank some high banking into those sections and you will probably make the ride attractive to a wider audience. You near really want more than about 3 lateral Gs for any length of time.

Also, you never want to pull more than about 1 negative G. You have a loop or 2 that's outside on the bottom at fairly high speed, so you've got excessive fear and nausea happening there, too, without getting much excitement. This is harder to fix while maintaining the rest of the track because it's at the bottom of the maneuver. If you're slow enough there that you don't exceed -1 G, you won't be fast enough to get back very high again. So it's generally a better idea to put the outside parts of loops at the top where the train is slow anyway, and stay on the inside in the bottom, unless that bottom part is shortly before the station so you want to slow down anyway.

Thanks for all the informations ! Lots of things i wasn't aware of. [up]

By the way, i was wondering something about the music, because i've watched some videos where the music seems really smooth along the ride, even when there are transitions between musics.
For my coaster i used simple speakers hidden here and there, but you can hear at some points the music car not be heard clearly. Does speaker is the only way to add music ?
 
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