Custom Toilets

Vampiro

Volunteer Moderator
Ok ok, i know this might sound a bit rediculous and people might laugh at this idea (i can't even blame them)...

After visiting Europapark today i noticed how many different toilet's there are. Shape's, layouts, capacity.

Right now the toilets are just a "black box". People enter, and come back... Sometimes quite a few guests at a time while it's obvious there is no room for so many people at the same time to uhh.. sit down [tongue]

This might be in the same line as hotel's and resorts where we can layout our own bedrooms inside a custom building. Or realistic shops where people actually walk inside.
As rediculous as it may sound, i would love to have this as well for toilets, so that i can decide the capacity (2 seats can be enough on far ends while i might need a massive 20-seater in the busy parts of my park)

Preferabbly i would like to make a building, place toilets, place sink's to wash your hands. I know too much micromanaging isn't good, but with just those 2 "tools" the toilets might become a lot more realistic.

(Im not trying to start another argument here about gender and stuff, but just adding realism might also require separated toilets for men/woman)

Maybe some odd thing to request, but personally i would like to have this just as musch as i would like to be able to build my own hotels/resorts.
 
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Nope! [down] I do not want to decorate the inside of a bathroom, I do not want to see toilets that are actually used. I do not care to worry about playing janitor or room service. Sounds absolutely boring

There are already dozens of threads discussing hotels. The consensus is that building facades is sufficient, not enough people want to design the inside of a bedroom. They have that stuff in the sims. This game doesn't need that.

Please try to use the search feature to keep like ideas together - https://forums.planetcoaster.com/showthread.php/7420-Resort-Expansion-Pack?

Whats next?
You want to see "Bathroom stalls need more tp"
"Guests are complaining about the lack of soap in your bathrooms"
"Hotel 1 requires more maintenance"
"Hotel 2 is not exciting enough"

zzzzzzz I want my guests enjoying the rides, not spending their time in bed or washing their hands
 
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Vampiro

Volunteer Moderator
Nope! [down] I do not want to decorate the inside of a bathroom, I do not want to see toilets that are actually used. I do not care to worry about playing janitor or room service. Sounds absolutely boring

There are already dozens of threads discussing hotels. The consensus is that building facades is sufficient, not enough people want to design the inside of a bedroom. They have that stuff in the sims. This game doesn't need that.

Please try to use the search feature to keep like ideas together - https://forums.planetcoaster.com/showthread.php/7420-Resort-Expansion-Pack?

Whats next?
You want to see "Bathroom stalls need more tp"
"Guests are complaining about the lack of soap in your bathrooms"
"Hotel 1 requires more maintenance"
"Hotel 2 is not exciting enough"

zzzzzzz I want my guests enjoying the rides, not spending their time in bed or washing their hands

Well, i agree too much micromanagemet isn't what we should do. And i do realize this is at the border of "too much".
And neither do i want to design hotel rooms one by one.

Agreeing so far, but having 1 generic toilet stall that works like a "black box" is at the total opposite of the micromanagement spectrum. No im not asking to place toilet's, sinks, soap, toilet paper, etc etc ... So i agree with all of that.

I would just like to ... how do i say?

We can make awesome buildings, which is awesome for decoration. But the problem is we cant actually do too much with those buildings. We have a toilet as a small building, same for shops, and we can make awesome structures around them, but those are just for eye candy as the building itself doesn't work as a shop or toilet.

Once again, i don't want to do interior design in the same level as i can do in the sims, but i would like to have a fine mix of really USING the buildings i build...without too much of interior micromanagement. My opinion is placing individual toilets is not too much micromanagement. (For me it's the same as placing a single bench or litter bin on a path)

But ofcourse, feel free to disagree...

EDIT :

I might agree more with you as i would like to admit, while i still think the current toilet is not realistic.

Maybe it would be a better idea to -lower- the capacity of a toilet stall to 1. So when i want to make toilets i have to place multiple of the toilet stalls we already have. This would also satisfy the need for realism and would make me decide the layout. when i place several of them indoors.
 
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This would require more CPU usage. This is a video game and as any video game, it has its limitations. People get too hung up on the marketing slogan of "Simulation Evolved" this is not a simulator that matches the real world identically. We do not need to see guests performing animations for toilets or bathing or sleeping. There are many other aspects they could focus on to add more fun things to this game. Wanting to see a realistic number of guests using a bathroom for a realistic amount of time is a little weird [tongue]

Shops, restaurants, and the "mini bathrooms" are more than enough management options for me. By the way, more bathroom "designs" will probably become available in the future. Whether its in the "prebuilt" shops tab, or blueprints. You will see all sorts of various bathroom designs. From the outside! because we dont need to see inside a bathroom Gross!

...what I want to see added is game stalls!

We can make awesome buildings, which is awesome for decoration. But the problem is we cant actually do too much with those buildings. We have a toilet as a small building, same for shops, and we can make awesome structures around them, but those are just for eye candy as the building itself doesn't work as a shop or toilet.
this is just ummm, I dont even know what to say. Do you also want to worry about electrical wires, plumbing, and realistic structural supports so that an unrealistic design caves in without proper supports?? ITS A VIDEO GAME its meant to be fun
 
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As a balance between buildings having more meaning to the simulation, while not having sims level interior design I suggests building on the existing block system (which I bet/hope Frontier is already doing/or planning to):

Here is a mockup of how this system could work:
2ql93rr.png


What's good here is:
  • Building size matters to simulation (big bathroom is different from small, reason to build 2 big vs 12 small)
  • No micromanaging interior design
  • No need for additional assets
  • No need for peeing animations or sims style censor blur
 

Vampiro

Volunteer Moderator
This would require more CPU usage. This is a video game and as any video game, it has its limitations. People get too hung up on the marketing slogan of "Simulation Evolved" this is not a simulator that matches the real world identically. We do not need to see guests performing animations for toilets or bathing or sleeping. There are many other aspects they could focus on to add more fun things to this game. Wanting to see a realistic number of guests using a bathroom for a realistic amount of time is a little weird [tongue]

Shops, restaurants, and the "mini bathrooms" are more than enough management options for me. By the way, more bathroom "designs" will probably become available in the future. Whether its in the "prebuilt" shops tab, or blueprints. You will see all sorts of various bathroom designs. From the outside! because we dont need to see inside a bathroom Gross!

...what I want to see added is game stalls!

Indeed it would require a bit more GPU power, every feature has it's price.

And no, i don't want to see inside a bathroom [tongue] thats why i suggested to lower the current one's capacity to just 1. So visually nothing changes. (Nor do i want to see people sleep or take a bath). We just disagree on the simulation aspect as you say seeing a realistic number of guests using a bathroom is not important to you. To me it is, just as important to see an acurate number of people riding my rides and coasters.

Seeing 8 people use a 2x2 metres bathroom is just as weird as the game telling me there are currently riding 78 people on my 20 seater coastertrain right now [tongue]
 
Nobody prevents you to make a building containing several toilets if this would satisfy your request, honestly I don't get that point...on the other hand we have some "queues" in front of the other facilities and peeps complaining about that, so why the toilets would be different?
 
Vampiro I started the same thread a few days ago. Like you said it's unreal if 8 guests go into 2x2 box!
The only thing here would help that management part that we can build a 2x2 toilet and set capacity up to 2 guests! Problem solved! And if you build a big building around the toilet no one interests! How much guests go into it! Just a question of illusion:)
 

Vampiro

Volunteer Moderator
this is just ummm, I dont even know what to say. Do you also want to worry about electrical wires, plumbing, and realistic structural supports so that an unrealistic design caves in without proper supports?? ITS A VIDEO GAME its meant to be fun

Maybe we have to agree to disagree then?

Obviously you see things differently as you don't "understand" what i mean. (not ment in an offensive way)

Like i said before i dont want to worry about wires, plumbing etc ... because thats not what guests are normally worrying about in theme parks. All im saying is realism, the coasters and rides are spot on, you can zoom in and nearly every screw and bolt is like it's in real life. 100% realism...

So in a perfect world would i also love to have realistic shops. Ofcourse you have stalls in theme parks, but nearly all parks also have actual stores. Stores where you can walk inside, look at stuff, go to the cash register, buy it and leave the shop.

We can already build those awesome buildings (and im really happy with that!!) But it's not an actual store yet, it's not like it's in real life... and i agree with you here, having stores in a realistic way -might- be too much of micromanagement. (Altough in RCT3 with UGC you could make some pretty awesome realistic stores without too much effort) Altough ofcourse the shelves and items were all just eye candy without actual simulation.

Here is an awesome example of a realistic shop in RCT3 :
5183ff554fce8.jpg


As said, this shop is pure eye candy as it's NOT functional. Only the cash registers work as a "shop" but everything besides that is just scenery. In pc we can create buildings 10 times better as what we see here, so my personal opinion is that i would LOVE to see those buildings become functional. Making them functional by being able to actually make a working shop or where it all started...make realistic toilets.

(Don't get me wrong, im already happy if we get UGC as im sure some more people will create shop interiors so we can probably create those kind of buildings anyway, just not 100% working)

Now again, as much as i would love to have those kinda shops in PC, all i was suggesting now was a bit more realistic toilets. As i find it weird that when we talk about rides and coasters every screw has to be 100% correct, custom supports has been a much requested feature, but when i say 8 people in a square 2x2 building is not realistic, you say it's "close enough".

Once again, no offence..everyone is free to have his opinion. We just differ in opinion on this [tongue]

Vampiro I started the same thread a few days ago. Like you said it's unreal if 8 guests go into 2x2 box!
The only thing here would help that management part that we can build a 2x2 toilet and set capacity up to 2 guests! Problem solved! And if you build a big building around the toilet no one interests! How much guests go into it! Just a question of illusion:)

You are totally right! It's just illusion, and im fine with it being just illusion. But in contrast to the shops i just described, toilets can be made realistic quite easily... So i tought i would suggest it anyway [happy]

Nobody prevents you to make a building containing several toilets if this would satisfy your request, honestly I don't get that point...on the other hand we have some "queues" in front of the other facilities and peeps complaining about that, so why the toilets would be different?

Im not complaining about queues, im just complaining of those small toilet buildings have a capacity thats way too high. Like i corrected myself in a previous post, lowering it's capacity to 1 or 2 guests at a time would indeed make them believable enough....And then i can start placing 3 or 4 in a row and make my own building around it if i want to make them indoors.
 
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Why does everything have to be 100% realistic?
You want to keep it real?
Kiss that sweet, sweet terrain editor goodbye.
Welcome back the coaster editor limitations.

You've got to let some stuff slide. It's fantasy after all.
You have to draw the line somewhere.
Many will say No! The terrain editor is great!
If that bit of unrealism is ok, why do we need to see individual urinals?
 

Vampiro

Volunteer Moderator
Why does everything have to be 100% realistic?
You want to keep it real?
Kiss that sweet, sweet terrain editor goodbye.
Welcome back the coaster editor limitations.

You've got to let some stuff slide. It's fantasy after all.
You have to draw the line somewhere.
Many will say No! The terrain editor is great!
If that bit of unrealism is ok, why do we need to see individual urinals?

Well, the coaster editor and the terrain editor are perfect in my opinion because if i WANT to, i can just make realistic stuff. I will never ever create a flying island or something because that's not realistic enough for me to enjoy building it.

Like i said before, the rides and coasters are SPOT ON realistic, and most people love it. And im one of those who is loving it as i love the realism. So you are right, you have to draw the line somewhere between realism and fantasy. Guess my line is at another place as (most) people who responded in this thread as of yet.

And like i said before, i dont even need to see individual urinals. Having a realistic capacity of the current building would already be fine by me because then i can choose to build several of them next to each other.
 
Your picture of the shop is cool. I would like to see bigger more detailed SHOPPING AREAS and RESTAURANTS... that stuff would be very cool [up] but hotels? not so much... and bathrooms? definitely no

Having a realistic capacity of the current building would already be fine by me because then i can choose to build several of them next to each other.
From a gaming perspective, if your playing scenario mode where money is important, needing to build additional bathrooms next to each other is a bit absurd. However, in sandbox with free money, you can choose to do that if you wish [happy] and make one big building around them with UGC to look realistic!

Also take into consideration how long guests wait in line for rides, weeks or months?? I think the time they spend in the bathroom is like a day or two?? We really don't need these things to be any more complicated.

I will never ever create a flying island or something because that's not realistic enough for me to enjoy building it.
Never? [cry] I love that feature!
 
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Vampiro

Volunteer Moderator
Never? [cry] I love that feature!

Hahaha... [big grin]

Well, at least we agree on the shops and restaurants.
As for the flying island, im glad the terrain editor is as it is, so you can create whatever you want including fantasy worlds where i can restrict myself to only build "boring" realistic stuff.. [praise]

Just want to say i always love those kind of discussions because they force me to really overthink the pro's and con's of certain idea's. Especially if those discussions can be done in a friendly way... So even tough we don't really seem to agree on certain stuff, it's a pleasure sparring with you [happy]
 
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Vampiro

Volunteer Moderator
dont worry, you will break free from the box soon enough [yesnod] once you see all the wild and crazy creations will make in years from now!

No i won't ....

Don't you dare start me on another discussion [big grin]
 
Customizing the interior of the bathrooms might be a little much, but I don't see why they couldn't add different sized bathrooms. I know in some other tycoon games (I think School Tycoon had this feature if I remember correctly lmao) there were small and large bathrooms that had different capacities.
 
As a balance between buildings having more meaning to the simulation, while not having sims level interior design I suggests building on the existing block system (which I bet/hope Frontier is already doing/or planning to):

Here is a mockup of how this system could work:
http://i64.tinypic.com/2ql93rr.png

What's good here is:
  • Building size matters to simulation (big bathroom is different from small, reason to build 2 big vs 12 small)
  • No micromanaging interior design
  • No need for additional assets
  • No need for peeing animations or sims style censor blur


This is the kind of idea that i wanted to suggest and when they add in the janitors then they can clean the bathroom
 
Why not just place the toilet block and make a massive 8 block empty facade? I mean, different size toilets are pointless if you can build a facade. The level of simulation here is a bit too much.
 
It's not a new idea but yes, of course, a big +1

Everything should work with a "scripted object" if possible, and not only a "box" (like a vendor) to give us more freedom.

I try to talk about this "scripted object" idea since 2015 : https://forums.planetcoaster.com/showthread.php/319-Scripted-Objects-amp-Modular-Building

Just like my shop exemple below : It's the same concept that allows us to go further in designing process. You have multiple way to make buildings.
In this exemple, you can put a cashier (like it's the case now), or choose to go further and add shelves to create your own (and unique) store.

And this can work for anything, including toilets [big grin]

meHAMeN.jpg
 
Why not just place the toilet block and make a massive 8 block empty facade? I mean, different size toilets are pointless if you can build a facade. The level of simulation here is a bit too much.

No, no. It's not the same. Everything must reflect reality.
The real question is, will the animations do one shake, or two?

[haha]
 
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