I hate the fact that I can't seem to get addicted...

Hi guys,
I've been around from the beginning. Bought the early bird and was really excited about this game.
Obviously I finished all the careers and challenges, but I can't seem to get really 'hooked' to it all.
Of course the game looks amazing and the possibilities are limitless, but that might have the opposite effect on me.
I don't feel a clear route to succes in this game. It's a bit too 'open-ended' or something like that.
I'm pretty sure i was more hooked to the previous RCT games than PC. Probably it's just me...

Whats wrong with me? Anyone out there that understands what I am talking about? [where is it]
Any advice you guys can give me on how to increase the 'bond' and get rid of this point of frustration?
Thanks[happy]
 
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It's very open ended, and thats what puts many people off as well. Nothings wrong with you, just the way you approach is probably. I would suggest creating things from reference images and from there on out building your park. Starting without any inspiration or reference always leads to you staring at the blank world and wondering wat to do with the 100s of pieces
 
The game being open ended is a one thing, second thing is that it doesn´t have tools that would help you to overcome this, they are rather the opposite. I think PbP is not suitable for game such as PC, but it suits games such as RCT or Parkitect.I feel the same and the icing on the top of the cake is not so good optimization.
 
Hello OP,

I feel you, i played a lot since the release (didnt heard of the game b4) I'm still not done with the career, some scenarios goals are just a bit too "do and wait until results"

Still, I really love this game, I feel that am not that creative when I see others stuff. I twitched a lot during last winter, was having a blast to use dumb items to boost my waiting lines and was creating coaster named from my viewers or simply creating funny items/shops/signs to enterntain my twitch viewers. I even upgraded my pc because one of my park had 4500 guest and was running 10fps.

However, atm I feel a bit overwhelmed because Im really not that good as creating stuff,especially for coaster scenery.

I still dont understand how players are creating skins for flat ride, seem that the game doesnt let me do it.

Im not hooked as much as the beginning, but some new additions like the Boomerang are giving ideas to try to recreate my local amusement park, i need to gather pictures and get the project going but sounds like a big big project.

So like someone stated, create stuff from pictures you saw, or make funny things that will entertain you. I sometimes invite my friends to check out my steam broadcast just to have a good laught to what i've just done.

At the end of the day, this is a game to spend some of your "free" time.
 
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As a graphic designer I understand the feeling of having no inspiration... it's somewhat the same with planet coaster.
I often start the game without any ideas, then i start googling to watch some coaster/darkride/themepark movies/images and try to make something with a touch of my own building style.
Or just browse the workshop to see what and how others made something...

It's a time consuming game when it comes to designing/building an entire park but in the end (for me) it's worth it.
I even tried to make some movie/ other games scenery in planet coaster (Cave of wonders from alladin (disney) on my workshop is a good example)

The only sad part is i'm a perfectionist so I don't post all my creations or finish them unless i think they are worth it or when I submit them for a competition.


Just use your imagination to the fullest ;)
 
I'm the same mood as you. I play game from time to time, but don't miss it and I don't have so much fun. For me, it's the gameplay and management that are the main drawbacks. There's not enough consequence to my decisions, there's not enough sense of managing a park. Yes, for the building side, it's almost infinite, but I don't care that much about this side.

I'm here since Early Bird and I always hope for better management. Even in early bird, I wait patiently to try this side, but it came very late in alpha phase. Maybe that there's not enough people care about management to make developers put this in priority. It just doesn't seem to be the main focus and this is the case since alpha, so I must not be surprised about the level it has in the game.
 
I'm in the same boat. I really like that game but just can't seem to get super addicted to it like rct1 ,2 and 3. I also enjoy mainly the park management aspect of these games rather than design. I come back to this game every couple of weeks and play a scenario or 2 but never get super hooked.

The crazy thing is that i can't pin point the exact reason why. Possibly it's because I'm now older? Park management can use some work, but what exactly?

I'm hoping the scenario editor will allow players to create and share some very unique scenarios with different management issues. But I'm not sure if even that is enough to get me really addicted.

I agree the main issue probably has to do with park management but exactly what's missing from it?
 
Glad to find out that i'm not alone on this;)
@ncutt010; that's pretty much exactly how i feel. Maybe it is just because I am older, but then again i do recall playing rct 3 recently and found myself quite hooked again... I also agree on the lack of management in the game. I do enjoy designing, but like managing even more. Also, I really don't know what exactly it is that i am missing from a managent prespective.
Come to think of it, i guess the infinite design options are leaving me clueless on what way to go. Also I don't feel that your buildings really matter to the people in the park. You can basically build anything, anywhere, and the people will like it. There is, in my opinion no real in-game award for building stuff in a logical/strategic, nice way...There is too much of a 'carte blanche' there i guess...

Anyway, thanks everybody for getting back to me.. Slowely I am starting to understand why I am not that hooked[happy]
 

WingardiumLevicoaster

Volunteer Moderator
Interestingly I have found I am the other way round. In previous games, I loved scenarios (and still do in PC) however I would get frustrated with the building tools so didn't often bother being creative even though I am a creative person. PC comes along and it's perfect for my personal needs. Obviously I don't have unlimited inspiration, but every few days I am inspired. I much prefer games I can go back to rather than something I play through every day. I guess it's just different playing styles?
 
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OpenRCT2 > Parkitect

I have a lukewarm feeling about Parkitect but I have to give it to them for their latest update and how guests interact with scenery as well as how scenery/terrain block their view, it's pretty darn cool. Plus look at how scenery blocks the rain,
tumblr_inline_oxxo46hQyO1si3zx7_400.gif


Niiiiiiice

I also found this interesting from them,
"Scenery has diminishing returns if you overuse it. Rocks became less interesting in this example because there's so many of them (it's decently high number). Variety is the spice of life, and all that.
We're trying to avoid someone placing 60+ rocks in one spot and having a 'perfect' ride"

This is a nice take compared to Planet Coaster that just needs 100 scenery pieces and it has the perfect scenery score. Parkitect is really starting to have its own voice in the genre rather than just being an RCT clone.
 
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Long time lurker:
I have the exact same issue.

Personally I find that the reason is:
the tools!

The PC tools given to us are just not very intuitive. I was hooked on all other versions of RCT, but PC? I got hooked for the first week and then just gave up trying to struggle with the tools. I have attempted to get back into it after every major update. I find you can literally never just play the game, you have to battle with the camera flying off the screen; rotating the same piece about 500 times because of the gizmo doesn't quite work properly; placing and deleting the same janky piece of path; manually plopping and turning individual trees/rocks/etc; burning hours flattening the same piece of land as there isnt quite the right level of control on the land deformation options; searching endlessly for the light in various locations of the library..... and so on

Unfortunately with the state the tools are, it just makes it so that things take 2x 3x 4x 5x longer then normal, and as this game is already asking for a lot of attention to detail... it just becomes incredibly difficult to stay interested.
 
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I don;t want to be addicted to a game. It would make all my other games worthless.

About the tools, I find none of the tools bad. They are basic and simple.

The camera is indeed the biggest struggle, but I found out that if you know how it works and why it jumps around all over the place or why the gizma keeps flicking around it's not so hard to work with.
It all depends on the initial angle you have when starting building. That decides how sensitive the camera is handling. You can not rotate an angle easily if you are facing it head on. It works way easier when looking at it from the side. I only have 1 or 2 moments during any session where I am suddenly looking from outer space in my park. But that always happens when rotating the camera when close to an object (focus).
 

Joël

Volunteer Moderator
Long time lurker:
I have the exact same issue.

Personally I find that the reason is:
the tools!

The PC tools given to us are just not very intuitive. I was hooked on all other versions of RCT, but PC? I got hooked for the first week and then just gave up trying to struggle with the tools. I have attempted to get back into it after every major update. I find you can literally never just play the game, you have to battle with the camera flying off the screen; rotating the same piece about 500 times because of the gizmo doesn't quite work properly; placing and deleting the same janky piece of path; manually plopping and turning individual trees/rocks/etc; burning hours flattening the same piece of land as there isnt quite the right level of control on the land deformation options; searching endlessly for the light in various locations of the library..... and so on

Unfortunately with the state the tools are, it just makes it so that things take 2x 3x 4x 5x longer then normal, and as this game is already asking for a lot of attention to detail... it just becomes incredibly difficult to stay interested.

Regarding the camera: have you tried to play with the available camera settings? These settings influence the behaviour of the in-game camera. If not, then I recommend to change some settings and see how it goes. It has helped me in finding a satisfying way to control the camera without issues.
 
I don;t want to be addicted to a game. It would make all my other games worthless.

About the tools, I find none of the tools bad. They are basic and simple.

The camera is indeed the biggest struggle, but I found out that if you know how it works and why it jumps around all over the place or why the gizma keeps flicking around it's not so hard to work with.
It all depends on the initial angle you have when starting building. That decides how sensitive the camera is handling. You can not rotate an angle easily if you are facing it head on. It works way easier when looking at it from the side. I only have 1 or 2 moments during any session where I am suddenly looking from outer space in my park. But that always happens when rotating the camera when close to an object (focus).

Yeah the tools are not "bad" thats for sure. They are just not very well polished. For example its the difference between a screwdriver and an electric drill. Both work just fine, they both do the job and do it well. But with the electric drill you know your going to get those shelves put up 10x quicker! Also, with the screwdriver you know every now and then your going to jank it and end up bluntly stabbing your hand.

With that analogy: many of the tools in PC work just fine, they do the job! But, you sure as hell know its going to take a long time. Every-now-and-then things are going to jank, resulting in you jabbing yourself in the proverbial hand.

Regarding the camera: have you tried to play with the available camera settings? These settings influence the behaviour of the in-game camera. If not, then I recommend to change some settings and see how it goes. It has helped me in finding a satisfying way to control the camera without issues.

I have tried countless times. There just doesn't seem to be a decent setting that feels like I am in full control of the tool. I have seen so many people mention it, there is no point me listing the issues. I am sure we all know them.

The fact that the camera can at any time just bomb into the stratosphere, and its a well know/accepted issue, is illustrative of the problems with PC's approach-ability.
 
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I agree and have the same issue that i cant seem to shake, I also paid for the early bird etc, i EVEN purchased a pretty decent gaming computer to run the game as alpha was very choppy, but i just cant get addicted.

i am very much a sandbox - make a park kinda guy, not really fussed for scenarios, challenge modes are decent enough, and not really into the deep management stuff. BUT i find it really hard even for that! But all the passed RCT games etc, they were much easier to start and within about 1-2 hours have a decent enough park starting, few rides, nice scenery and a coaster or 2 going, happy with how it was looking, but i think i cant get into PC because there is SO MUCH customization options. Mainly, spend an hour building one ride with scenery, then finish and look at it and just delete it because it doesn't look as amazing as i thought it would when i planned it. Definitely the controls take a bit of getting used to and once you start to understand the "select pieces and duplicate" to speed up buildings etc it does help.

But what i find myself doing most is downloading other people scenery and coasters from steam, looking at them in game, seeing how amazing they are, then exiting game. Going to youtube and watching amazing coasters, like there are some amazing tracked rides and coasters out there that must have taken weeks to build and perfect. Then i get that little Adrenalin type thing where i then load up PC saying im going to build something and have an idea, then again i think it looks no where near as good as it should and give up..

example of this - i bought the spooky pack, said right im going to make a spider out of terrain, with its front legs up like how they look when ready to attack, and people would enter the park coming out its mouth - 30 mins of trying to make this with terraforming i couldnt get a good looking spider, so decided ill just cover it in webs and spiders and say its a nest instead of a giant attacking spider - even that looks pretty pants. Thought right it will do, made a pretty good small compact coaster, themed it, clicked coaster cam, and it looked crap, so i gave up!

I promise though, i will keep at it as i definitely think its one of those things that the more you play the better youll become, and just have to accept i am not an amazing creator that will put 1 week into making a coaster and more like 30 minutes!
 
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