Why am I being completely IGNORED?

How i get round this is to make the red section a new building and offset it by a tiny amount. They you get rid of the z fighting.

This wont be changing I dont think. Its how the wall pieces are set out. If you rotate them you'll find that they don't z-fight. But that doesnt help if you want the wall a certain way round.

If you're okay with multiple buildings just separate and off set the offending pieces.

She wants them upside down......
 
She wants them upside down......
Yea. So we encounter this limitation of PbP system. It is possible that rotation will probably not work well with the grid system, that might be true. So I would say there is another solution and that is creating these pieces as new model, just upside down... PbP could use few more walls and stuff tbh and this would also fix this problem in particular.
 
Yea. So we encounter this limitation of PbP system. It is possible that rotation will probably not work well with the grid system, that might be true. So I would say there is another solution and that is creating these pieces as new model, just upside down... PbP could use few more walls and stuff tbh and this would also fix this problem in particular.

My reaction was more about the fact people don't even read the posts and start reacting without knowing the background. It's a common thing here on the forum.
 
My reaction was more about the fact people don't even read the posts and start reacting without knowing the background. It's a common thing here on the forum.
I know it is. Honestly, I feel like people in general are too lazy to even read sometimes honestly. Or sometimes, they just "don´t want to" read it (because they don´t like what is being written). This, to me, seems to be the second case. OP posted a problem. while mentioning potential solution and some people simply say it´s not a problem, because it´s normal rendering problem. So Frontiers is out of obligation from this for them and the game has no flaw. Might not be true, but I really have this feeling. But yea, lets not go further with this discussion, lets keep it calm.
 
I have NEVER lied about who I am... EVER, and I certainly don’t intend to start now, so you take that comment back!

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Yea. So we encounter this limitation of PbP system. It is possible that rotation will probably not work well with the grid system, that might be true. So I would say there is another solution and that is creating these pieces as new model, just upside down... PbP could use few more walls and stuff tbh and this would also fix this problem in particular.

You might be onto something there mr sugar! You should put this into suggestions and see if the DEVS take any notice!
 
I have NEVER lied about who I am... EVER, and I certainly don’t intend to start now, so you take that comment back!- - - - - Additional Content Posted / Auto Merge - - - - -You might be onto something there mr sugar! You should put this into suggestions and see if the DEVS take any notice!
I might do that, but I think others did similar feedback several times already.Also, he didn´t mean it. Peole tend to use fictional avatars, as not everyone wants to disclose themselves everywhere, so they pick random pictures.
 
This is something, which was a graphical problem in RCT3 too and it's a problem in PC and other games too (texture overlay). Maybe there are solutions available on the market, but how many of the work with the Cobra Engine? Maybe the engine is the reason, why different things not work in PC like in other games. Other engines have other problems (see RCTW).

First you can place the walls on both sides of a gridline. So you could place the red walls "behind" the blue walls, if you use the wall for a building. But if it was a free standing wall it will look terrible when you place the walls on the both grid sides from the "backside".

I really hope, we could add someday soon our own custom objectes. Then you could create a set with matching opposite walls, which fill the gaps. But 'til this will happened, we all must live with this graphic glitches.
 
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But 'til this will happened, we all must live with this graphic glitches.

No, we mustn´t live with that, because there is solution(s). And these solutions were posted several times in the suggestion and feedback forum. We haven´t got a single word on this from Frontier (if I recall corectly).

These solutions are even not hard to do. It´s either

- Allowing us to rotate walls (agree it might cause some other problems though)

- Frontier has to add specific pieces for PbP (for instance, inverted pieces of current pieces we already have, so they fit together). There is absolutely no excuse Frontier didn´t even tried within last year to address this (or generally add more PbP content that is much requested). If they are milking us with paid DLCs instead of this, at least tell us how to import models to the game, we can do your work for you Frontier!

Frontier has very good marketing and PR, but it doesn´t work for me anymore. I want to hear their answers on some of the long term problems like this or even see them being fixed. Until then, no single penny for them from my pocket.
 
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this is the internet, does it really offend you if somebody uses the term he instead of she? its not like anybody was attacking you, or does everybody need to start writing he/she from now on?
[video=youtube_share;F-mju_gW3c8]https://youtu.be/F-mju_gW3c8[/video]
 
Could we keep things on topic please. [happy]

[up] looks like meanwhile any thread runs into a threat and out of topic.

@PlanetCoasterFan4Eva ... have you tried to solve your problem with the shape parts? It works nearly perfect with five Extra Large Squares. So with a little "trial and error" you can create anything with the tools we have on board.

2JQc8co.jpg
 
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Well one of my dads friends is going to see if he can fix the problem cos we’re wondering if it’s something to do with my graphics card... failing that though, I’ll give this solution a go. What does it look like on the other side though please?
 
Well one of my dads friends is going to see if he can fix the problem cos we’re wondering if it’s something to do with my graphics card... failing that though, I’ll give this solution a go. What does it look like on the other side though please?

Z fighting is not a graphics card issue. It is just an artifact caused by rounding errors. What you can do is offset the blue part a tiny bit on both sides to get it to show the proper effect.
 
As mentioned, and should be obvious to an experienced builder, the workaround is to make your configuration out of 2 buildings, each containing the curved metal alloy wall piece. Select one of the buildings and press X to slightly offset the building to get both sides looking correct.

If your building is already constructed, then select each piece and click 'detach', to make it a separate building you can now offset with X.

All builders are already using this technique to get polished results, precise alignment, and fix z-fighting.

wall1.jpg


wall2.jpg
 
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I will echo redrum's advice, anytime I'm dealing with z-fighting I detach them and use the X-tool to move them ever-so-slightly so it still looks flush but it's no longer doing the flickering. I hope that technique can help you PlanetCoasterFan4eva.

If there's one positive light to this situation that you do want (rotating the pieces), there is a person in the community, Gregorburns who is working on mods for the game. One of those mods is potential to rotate the pieces you would like to rotate. So I think with time you will get to rotate them and we just have to wait it out until we can. But in the meantime, check out redrum's strategy with dealing with this, that's the best way to do it.
 
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As mentioned, and should be obvious to an experienced builder, the solution is to make your configuration out of 2 buildings, each containing the curved metal alloy wall piece. Select one of the buildings and press X to slightly offset the building to get both sides looking correct.

If your building is already constructed, then select each piece and click 'detach', to make it a separate building you can now offset with X.

All builders are already using this technique to get polished results, precise alignment, and fix z-fighting.

https://ozimg.s3.amazonaws.com/temp/wall1.jpg

https://ozimg.s3.amazonaws.com/temp/wall2.jpg

Awesome, however it is so annoying. I think we can all agree we shouldn´t be left for use of these work arrounds and instead do something to make this intuitive and easy to do.... Also, this is exactly what makes the game unoptimized.
 
Awesome, however it is so annoying. I think we can all agree we shouldn´t be left for use of these work arrounds and instead do something to make this intuitive and easy to do.... Also, this is exactly what makes the game unoptimized.

Why must you always be negative???
 
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