Why am I being completely IGNORED?

Joël

Volunteer Moderator
How have you managed to turn the high curve upside down?

With the 3D gizmo tool? You can toggle the gizmo tool between 2 modes, one with 3 arrows and one with 3 circles that you can use to turn objects around. Select an object and click on the button to toggle the gizmo mode.
 
How have you managed to turn the high curve upside down?

Just take your example, with the red wall and the blue sloped wall:

  1. Select the blue sloped wall.
  2. In the little selection menu at the top right of the screen press 'Detach from building'.
  3. Exit the building mode and select the blue wall again.
  4. Now press 'X' to enable the advanced movement tool.
  5. Move the a very small amount to one side of the red wall so it isn't at the exact position of the red wall anymore.
  6. Optionally, if you want to have the blue appear on both sides of the red wall, press 'ctrl-d' to duplicate the blue wall.
  7. Move it to the other side of the red wall.

So you don't rotate it, just offset it very slightly so it doesn't fight with the other wall piece. This can be used for every situation where z-fighting (the flickering of textures) might occur.
 
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I'm confident that we'll get a mod come next year that lets us rotate these pieces but until then what Chems and others have suggested about z-fighting is the best solution we have currently.
 
How have you managed to turn the high curve upside down?

I'm not sure who your question is directed at, nor what you mean by "upside down".

There's both a high curve and low curve metal allow wall piece, as I thought you already knew.

Use those with the 'metal allow wall 2M' to get what you need, keeping each piece as a separate building.

Keep in mind that using X to jiggle the piece into position is not an exact science. You will need to use the smallest mouse movement possible to shift it into position so both sides look good. It took me about 5 seconds. Even then, from a distance, the red piece may leak through the blue.
 
Further to previous post, I've just discovered why this workaround works at all...

The curved metal alloy wall piece is slightly wider than the square metal allow wall piece, by a very tiny margin....

metalwall.jpg


So that's why we can have the curved piece show through on both sides when overlapping the square piece.
 
I'm not sure who your question is directed at, nor what you mean by "upside down".

There's both a high curve and low curve metal allow wall piece, as I thought you already knew.

Use those with the 'metal allow wall 2M' to get what you need, keeping each piece as a separate building.

Keep in mind that using X to jiggle the piece into position is not an exact science. You will need to use the smallest mouse movement possible to shift it into position so both sides look good. It took me about 5 seconds. Even then, from a distance, the red piece may leak through the blue.

Tha basic problem here is that from the first moment she has asked for walls that could be rotated upside down.

The issue of Z-fighting is a side-effect that occurs because you can't rotate the walls upside-down (and that is the OP's problem, not the z-fighting).

Now there are solutions here to make something similar. But as Mr Sugar rightly pointed out it's a difficult work around that takes large amounts of time to succeed and has absolutely nothing to do with optimization. And it's not a negative respond like Spanky says.

Now if everyone would read the thread from the top down this should have been obvious to you that it's not about z-fighting but about not rotating the walls.

But instead we suddenly land in a world where optimization is the thread subject. You are all a bunch of little kids fighting over a candybar. It's ridicilous.

ps. I respond to your post Redrum but it's a general thing.

Further to previous post, I've just discovered why this workaround works at all...

The curved metal alloy wall piece is slightly wider than the square metal allow wall piece, by a very tiny margin....

https://ozimg.s3.amazonaws.com/temp/metalwall.jpg

So that's why we can have the curved piece show through on both sides when overlapping the square piece.

And that is working only one way because we don't have its mirrored partner.
 
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Excellent post.
Loud spammy complaining is certainly not working.
And it is jamming up the threads blocking new information from flowing.
The community was indeed a lot nicer.
And Frontier communicated a lot more.
I think it turned nasty after the communication stopped not the other way around.
Everyone I chatted with at the expo said that they do read the forums and they accept the criticism.
Although that seems incongruent with the surprise you describe...
Bo and Ed were surprised by the feedback? In what medium? Can you provide a link?

Thanks

Sorry, I expressed myself in a misunderstanding way. I didn't mean that Bo and some others had a bad time AT the Expo but the days after because of criticism here in the forums. I have o admit that I might have misinterpreted their face expressions and what they said, but I think I saw more than fatigue.

You can decide yourself, the Livestream in on their Youtube Channel: https://www.youtube.com/watch?v=Ac9Tw3hSeZc This is the link to the first livestream after the expo with Bo and Zac (an Bret and Ed). Well, back to topic [big grin]
 
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