Not all lamps are triggerable

Severity
Minor

Frequency
All of the time (100% reproducible)

Area of Game Affected
Scenery

Description
I was playing around with the trigger events and found out not every lamp is triggerable. Here is the list with the lamps, hopefully this can be changed in the future.

Wall section:
Fibreglass Light 2m
Fibreglass Light 4m
Fibreglass Light Cylinder
Fibreglass Light Strip 4m
Fibreglass Light Wall Panel
Fibreglass Small Light Detail

The Munsters Koach Wall Lantern

Objects section:
Knight Rider Headlight - Left
Knight Rider Headlight - Right

Police Lights Lit
Emergency Light 1 lit
Emergency Light 1 Small lit
Emergency Light 2 lit
Emergency Light 3 lit
Emergency Light 4 lit

Fairy Lights (Constant) 1m
Fairy Lights (Constant) 1m - Loose
Fairy Lights (Constant) 2m
Fairy Lights (Constant) 2m - Loose
Fairy Lights (Constant) 4m
Fairy Lights (Constant) 4m - Loose
Fairy Lights (Constant) Curved 4m
Fairy Lights (Constant) Curved 4m - Loose

Fairy Lights (Variable) 1m
Fairy Lights (Variable) 1m - Loose
Fairy Lights (Variable) 2m
Fairy Lights (Variable) 2m - Loose
Fairy Lights (Variable) 4m
Fairy Lights (Variable) 4m - Loose
Fairy Lights (Variable) Curved 4m
Fairy Lights (Variable) Curved 4m - Loose

Short lamppost
Spooky Candle
Candle Torch
Streetlamp
Streetlamp 2
Taxi Light Lit

The Munsters Dragula Lantern - Back
The Munsters Dragula Lantern - Front
The Munsters Koach Hanging Lantern
The Munsters Koach Lantern

Traffic Lights 1
Traffic Lights 2


As you can see, this is quite a list. It could be a discussion to argue if some should be triggerable (like the fairy lights), but I'm sure a big part of them should be triggerable. It would open a lot of possibilities.


Steps to Reproduce
Place light,
place trigger...
 

QA_Alizze

Frontier
Hello!

Thank you for your report. I have looked at the items you have mentioned in game and I can confirm all of them are not intended to be triggerable. This can be for a variety of reasons: Technical limitations or design choices, in most cases. Some, like the fiberglass lights, were even made before the trigger system.

...miw...
 
Hello!

Thank you for your report. I have looked at the items you have mentioned in game and I can confirm all of them are not intended to be triggerable. This can be for a variety of reasons: Technical limitations or design choices, in most cases. Some, like the fiberglass lights, were even made before the trigger system.

...miw...

Then could this be moved to Suggestions & Ideas? Any "not intended to be triggerable" because they were made before the trigger system (or any non-techllimitation reason) should be updated to be triggerable IMHO.
 
Hello!

Thank you for your report. I have looked at the items you have mentioned in game and I can confirm all of them are not intended to be triggerable. This can be for a variety of reasons: Technical limitations or design choices, in most cases. Some, like the fiberglass lights, were even made before the trigger system.

...miw...

Then could this be moved to Suggestions & Ideas? Any "not intended to be triggerable" because they were made before the trigger system (or any non-techllimitation reason) should be updated to be triggerable IMHO.

I agree with KickAir, surely to ensure the games longevity any feature that has come later should be implemented with all previous items, not simply forgotten.
 

QA_Alizze

Frontier
Hello, all!

Unfortunately, introducing changes to existing items is not as simple as it sounds, as they run the risk of affecting pre-existing parks that other players may have saved where those items were placed. This is not to say it's out of the question, just that it's a risky affair that needs careful evaluation.

Thank you all for your suggestions

...miw...
 
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