Paths over Train Tracks


For the life of me I just cannot understand why we would have a path system that cannot crossover a railroad track when you have both present in a game...Baffles Me! It makes me Not want to use one of the Most Important Items available to us in this Game...PLEASE Explain why this has Not been Implemented yet and when we can expect it.....I Know that I am Not the Only one out here complaining about this so that must mean that you have already looked into this matter...So this will make it even more simple for you then...When will it be Implemented in the game...?
The missing of this piece is Disastrous to Parks! How could it have been overlooked when Everything you have done so far has been PERFECT or extremely close?
Thank You for allowing me to vent on this issue as I feel very dedicated to seeing it available to us soon....
 

For the life of me I just cannot understand why we would have a path system that cannot crossover a railroad track when you have both present in a game...Baffles Me! It makes me Not want to use one of the Most Important Items available to us in this Game...PLEASE Explain why this has Not been Implemented yet and when we can expect it.....I Know that I am Not the Only one out here complaining about this so that must mean that you have already looked into this matter...So this will make it even more simple for you then...When will it be Implemented in the game...?
The missing of this piece is Disastrous to Parks! How could it have been overlooked when Everything you have done so far has been PERFECT or extremely close?
Thank You for allowing me to vent on this issue as I feel very dedicated to seeing it available to us soon....

I appreciate your passion in seeing railroad crossings, but by stating, "Everything you have done so far has been PERFECT or extremely close", how can you expect them to take you seriously?

+1 to railroad crossings [up][up]
 
We really need them. Im not building trains because of this.
When you build a transport you can not let is stop in the middel of your thema area. You need to build around them. Thats how it just feels.
 
I've seen this this request a lot ... would health and safety restrictions really allow a foot crossing of the rail system in the park? I would expect them to have to bridge or tunnel either the rail or the path.

Not trying to be negative about your request, but does any park actually allow that?
 
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would health and safety restrictions really allow a foot crossing of the rail system in the park?

is that a joke? I cant find a picture but there is a railroad crossing at my local parks train ride with the bar that drops down

seabreeze20_952.jpg


you can see to the right you can walk over the tracks the cross guard is just outside of view
 
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is that a joke? I cant find a picture but there is a railroad crossing at my local parks train ride with the bar that drops down

http://www.themeparkreview.com/forum/files/seabreeze20_952.jpg

you can see to the right you can walk over the tracks the cross guard is just outside of view

That's not exactly a proper train like the in game one though is it? But, OK, foot crossing for little narrow gauge train established.

Found a proper crossing for Busch Gardens' train in Google images, so I guess it is done. Just seems more trouble than it's worth when the track is an integral part of the park design so you can avoid having train and foot traffic on the same level, and run the risk of people skipping the barriers.
 
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I've seen this this request a lot ... would health and safety restrictions really allow a foot crossing of the rail system in the park? I would expect them to have to bridge or tunnel either the rail or the path.

Not trying to be negative about your request, but does any park actually allow that?

True be told, they've been at almost every park I've been to. There are legit "railroad crossings". The gates come down, train goes by, gates go up and you walk through the crossing. It's that way at Cedar Point (Ohio USA) and Waldemeer Water World (Pennsylvania, USA). I'm sure it's the same elsewhere.
 
^ Thorpe Park (UK) has that too.

I don't think it'd be too hard to implement into the game. You could even have the crossing as a track piece which you attach path to (I'd rather it dynamically generated one when you put path over track, though).
 
Crossings do exist, they just don't work. [tongue]

7YzuokF.jpg

PnYJS93.jpg

Yes they are fake, but still look the part.


I guess the issue with crossings is the amount of programming required to implement them.

1. The guests need to be programmed to wait, or turn around if the train is 10 cars long and going at super slow speed, and say things like "I'm not waiting this long to cross the line"

2. Then you have (if Frontier chooses) several sizes of crossings to make and match the path widths from 4m to 10m.
Or just have only one size and pray that it doesn't create a massive bottleneck later on, and have guests flying when they can't get out of the train's way in time.

3. Triggers to activate the crossing, all the warning lights, sounds and whistle, and then count how long it needs to stay 'gates closed' till the train passes.
Yes we have triggers, but they only control special effects and not crowd behaviour exactly.

4. The issue of telling the program that this is an OK area where the path CAN intersect with a ride,


While it's true that we have a lot of these features, like the triggers, already in game.
The area that will be a struggle is the guests themselves trying to walk around each other and not block the train tracks in the process, and let those on the crossing get out of the way of the train when it comes.
Not unless they can somehow program them to cross the tracks like vehicles, stay on the left or right hand side. (depending where you are from in the world.)


I would love it if the crossing were like the first image of mine and have two staff members on either side to help control/man the gates.
 
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I would suggest that they add an in game prefab crossing trigger where ever tracks meet roads or vis versa. It could be like the above picture but be functional. It should come down and sweep aside any guests on the tracks when triggered and keep them out while the train passes then raise up to allow pedestrian passage again.
 
C


I guess the issue with crossings is the amount of programming required to implement them.

1. The guests need to be programmed to wait, or turn around if the train is 10 cars long and going at super slow speed, and say things like "I'm not waiting this long to cross the line"

2. Then you have (if Frontier chooses) several sizes of crossings to make and match the path widths from 4m to 10m.
Or just have only one size and pray that it doesn't create a massive bottleneck later on, and have guests flying when they can't get out of the train's way in time.

3. Triggers to activate the crossing, all the warning lights, sounds and whistle, and then count how long it needs to stay 'gates closed' till the train passes.
Yes we have triggers, but they only control special effects and not crowd behaviour exactly.

4. The issue of telling the program that this is an OK area where the path CAN intersect with a ride,

Most of the code could probably be hacked from the control on gates to board a coaster - it addresses a similar problem. A prefab crossing would probably be easiest to implement, though it would restrict the angles that path and track could meet.

Personally, I'd still go the bridges and tunnels route, just to keep the multi-level effect.
 
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Crossings do exist, they just don't work. [tongue]

http://i.imgur.com/7YzuokF.jpg
http://i.imgur.com/PnYJS93.jpg
Yes they are fake, but still look the part.


I guess the issue with crossings is the amount of programming required to implement them.

1. The guests need to be programmed to wait, or turn around if the train is 10 cars long and going at super slow speed, and say things like "I'm not waiting this long to cross the line"

2. Then you have (if Frontier chooses) several sizes of crossings to make and match the path widths from 4m to 10m.
Or just have only one size and pray that it doesn't create a massive bottleneck later on, and have guests flying when they can't get out of the train's way in time.

3. Triggers to activate the crossing, all the warning lights, sounds and whistle, and then count how long it needs to stay 'gates closed' till the train passes.
Yes we have triggers, but they only control special effects and not crowd behaviour exactly.

4. The issue of telling the program that this is an OK area where the path CAN intersect with a ride,


While it's true that we have a lot of these features, like the triggers, already in game.
The area that will be a struggle is the guests themselves trying to walk around each other and not block the train tracks in the process, and let those on the crossing get out of the way of the train when it comes.
Not unless they can somehow program them to cross the tracks like vehicles, stay on the left or right hand side. (depending where you are from in the world.)


I would love it if the crossing were like the first image of mine and have two staff members on either side to help control/man the gates.

oh wow oh wow that first picture with the queue ends is genius!
 
Let me see Six Flags over GA, DollyWood, Kings Island are a few of the parks I have been to. And, they have crossings. OH, I am a Roller Coaster Rider Fanatic. So this has given me a lot of chances to see this in real life....
 
How about simply removing collision detection for paths, and using a path without curb for the part that crosses the track? You can make your own crossing signs, like I did. We need the option to turn collision detection off for things.
 
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