So you can customise the products in the food stands - adding cheese, gherkins etc to burgers, but what (if anything) does this do to the simulation?
I'd like to see good reasons to want to do this.
Each additional option should come with a cost; this makes production of that food item more expensive (and we should know what the cost is) but also more valuable.
Each additional food item we choose to sell on the menu (regular burger, cheese burger) should incrementally drive up the cost of producing each (because it's easy to train people to flip a basic burger, compared to serving a complex menu with 20 variations) - or perhaps the vendors training level gives them a 'maximum' number of different items they can handle, or more complex items slow down production risking lost sales.
Some items like mustard and ketchup should be removed as items to add as a component, and instead offered as separate products which you could give away for free, or charge for - I don't need to offer a variant of burger with ketchup and one without, just sell the customer some ketchup!
Guests should come with preferences - some enjoy some things, some dislike other things - so you need to offer different things to suit different tastes, if you're not catering for customers who don't like gherkins, for example, you're losing sales. (but again, you can't just remove gherkins from everything because some people will really like them and avoid gherkinless grub).
Finally, food items / extras should come with effects - like the original theme park...
Salt should induce thirst (but more salt costs more, some people won't like it, and it may generally reduce quality or happiness because customers know what you're up to).
Hot sauce on a pizza might improve the taste, but cause more toilet visits.
Ketchup and mustard sachets might improve the taste or generate more sales but cause more litter around the stand as people add it to their meal.
Coffee might make people move a little faster.
Cold drinks will increase mood in hot places.
Hot drinks will please people in cold places or near water rides.
..and so on.
I'd like to see good reasons to want to do this.
Each additional option should come with a cost; this makes production of that food item more expensive (and we should know what the cost is) but also more valuable.
Each additional food item we choose to sell on the menu (regular burger, cheese burger) should incrementally drive up the cost of producing each (because it's easy to train people to flip a basic burger, compared to serving a complex menu with 20 variations) - or perhaps the vendors training level gives them a 'maximum' number of different items they can handle, or more complex items slow down production risking lost sales.
Some items like mustard and ketchup should be removed as items to add as a component, and instead offered as separate products which you could give away for free, or charge for - I don't need to offer a variant of burger with ketchup and one without, just sell the customer some ketchup!
Guests should come with preferences - some enjoy some things, some dislike other things - so you need to offer different things to suit different tastes, if you're not catering for customers who don't like gherkins, for example, you're losing sales. (but again, you can't just remove gherkins from everything because some people will really like them and avoid gherkinless grub).
Finally, food items / extras should come with effects - like the original theme park...
Salt should induce thirst (but more salt costs more, some people won't like it, and it may generally reduce quality or happiness because customers know what you're up to).
Hot sauce on a pizza might improve the taste, but cause more toilet visits.
Ketchup and mustard sachets might improve the taste or generate more sales but cause more litter around the stand as people add it to their meal.
Coffee might make people move a little faster.
Cold drinks will increase mood in hot places.
Hot drinks will please people in cold places or near water rides.
..and so on.