Hey Bo. Thanks for giving us more great news. And again, thanks Frontier for giving us more than we bargained for.
The autumn trees are a really nice touch. I can't wait to play around with the new features. One question. We've been missing an Intamin launch coaster with a more generic train from the get-go and this new coaster looks great. Will we be able to make it invert and alternatively have a normal lift hill, or is it going to be really similar to the Race car themed one, that's already in game?
Either way, it looks gorgeous.
So I thought I’d drop a little spoiler in here..
You may have noticed that there’s something odd about this screenshot.
Normally this coaster cannot invert due to the in-game manufacturer’s restrictions.
The 1.4 release will contain a little gem that I know a lot of the community (who we love and cherish) will love and cherish
We are going to be removing some of the restrictions on the roller coasters! We’ve been busy experimenting with making this work and we’ve found that we can provide the following options without seriously breaking things
- All Steel coasters can now do full loops, they can also invert fully using banking.
- Wooden/hybrid coasters can go up to 85 degrees on slopes, and can now invert fully using banking.
- The exception is Hop The Gaps which can go on 85 degree slopes, and can bank to 85 degrees which is way beyond its default.
- The affected parts are the default track pieces – some other tracks pieces that use ride parameters will be able to take advantage of these changes, but anything with specific parameters (like chain lifts) will be unaffected by the restrictions.
- No tracked rides or transport rides are affected.
The option to remove restrictions will be in the main options menu under the ‘Gameplay settings’ tab as a tick-box.
I hope everyone enjoys the new freedom and I can’t wait to see what madness comes of it!
Much love
Sam.